Dirge Strong Build

Dirge Strong Build

Skill Build
Level 1 - Soul Rip
Level 2 - Decay
Level 3 - Soul Rip
Level 4-5 - Decay
Level 6 - Flesh Golem
Level 7 - Decay
Level 8 - Tombstone
Level 9 - Soul Rip
Level 10 - Tombstone
Level 11 - Flesh Golem
Level 12 - Tombstone
Level 13 - Soul Rip
Level 14 - Tombstone
Level 15 - Stats
Level 16 - Flesh Golem
Level 17-25 - Stats

Item Build

Core Items:
Ring of Health - Voidstone - Boots of Speed
Heart of Tarrasque - Blademail - Bloodstone

Playing Strategy:
- Spam Decay, it's your best skill
- But don't use Decay for laning, use it for the kill
- Don't use Tomstone for laning
- Dirge is a tank

Invoker Spells

These are the spells that combination of Ques, Wex and Exort can do for Kael the Invoker.

The Invoker Spells

[QWE] - Deafening Blast
Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.

Effects : Damages enemies in the AoE for 40*(level of Exort), prevents attack, and knockback
Duration : 0.5 + 0.5*(level of Wex) seconds (Attack Prevention) / 0.25*(level of Quas) (Knockback)
Manacost : 200
Cooldown : 40 seconds

Knockback Duration
-Levels are Quas levels.
Level 1 : 0.25 second.
Level 2 : 0.5 second.
Level 3 : 0.75 second.
Level 4 : 1 second.
Level 5 : 1.25 seconds.
Level 6 : 1.50 seconds.
Level 7 : 1.75 seconds.

Attack Prevention Duration
-Levels are Wex levels.
Level 1 : 1.0 second.
Level 2 : 1.5 seconds.
Level 3 : 2.0 seconds.
Level 4 : 2.5 seconds.
Level 5 : 3.0 seconds.
Level 6 : 3.5 seconds.
Level 7 : 4.0 seconds.

Damage
-Levels are Exort levels.
Level 1 : 40 damage.
Level 2 : 80 damage.
Level 3 : 120 damage.
Level 4 : 160 damage.
Level 5 : 200 damage.
Level 6 : 240 damage.
Level 7 : 280 damage.

[QQQ] - Cold Snap
Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas.

Effects : Inflicts the target with a debuff that stuns it every time it is damaged
Duration : 2.5 + (level of Quas * 0.5) seconds
Manacost : 100
Cooldown : 20 seconds

Duration
-Levels are Quas levels.
Level 1 : 3.0 seconds.
Level 2 : 3.5 seconds.
Level 3 : 4.0 seconds.
Level 4 : 4.5 seconds.
Level 5 : 5.0 seconds.
Level 6 : 5.5 seconds.
Level 7 : 6.0 seconds.

Trigger Cooldown
-Levels are Quas levels.
Level 1 : 0.7715 seconds
Level 2 : 0.7430 seconds
Level 3 : 0.7145 seconds
Level 4 : 0.6860 seconds
Level 5 : 0.6575 seconds
Level 6 : 0.6290 seconds
Level 7 : 0.6005 seconds

[QQW] - Ghost Walk
Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex.

Effects : Gains Invisibility; Slows nearby enemies for (5% + (level of Quas)*5%); Slows self for (35% - (level of Wex)*5%)
Duration : 100 seconds.
Manacost : 300
Cooldown : 60 seconds

Enemy Slow
-Levels are Quas levels.
Level 1 : 10%.
Level 2 : 15%.
Level 3 : 20%.
Level 4 : 25%.
Level 5 : 30%.
Level 6 : 35%.
Level 7 : 40%.

Self Slow
-Levels are Wex levels.
Level 1 : 30%.
Level 2 : 25%.
Level 3 : 20%.
Level 4 : 15%.
Level 5 : 10%.
Level 6 : 5%.
Level 7 : 0%.

[QQE] - Ice Wall
Generates a wall of solid ice directly in front of Invoker for up to 12 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort.

Effects : Slows enemies based on Quas and damages them based on Exort.
Duration : 1.5 + 1.5*(level of Quas) seconds
Manacost : 125
Cooldown : 20 seconds

Slow
-Levels are Quas levels.
Level 1 : 20%.
Level 2 : 40%.
Level 3 : 60%.
Level 4 : 80%.
Level 5 : 100%.
Level 6 : 120%.
Level 7 : 140%.

Duration
-Levels are Quas levels.
Level 1 : 3 seconds.
Level 2 : 4.5 seconds.
Level 3 : 6 seconds.
Level 4 : 7.5 seconds.
Level 5 : 9 seconds.
Level 6 : 10.5 seconds.
Level 7 : 12 seconds.

Damage over Time
-Levels are Exort levels.
Level 1 : 6 damage per second.
Level 2 : 12 damage per second.
Level 3 : 18 damage per second.
Level 4 : 24 damage per second.
Level 5 : 30 damage per second.
Level 6 : 36 damage per second.
Level 7 : 42 damage per second.

[WWW] - EMP
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, draining up to 400 mana based on Wex. Deals 0.5 damage for each point of mana drained.

Effects : Damages and drains the mana of all units in the area of effect after some delay
Duration : N/A
Manacost : 125
Cooldown : 25 seconds

Mana Burn
-Levels are Wex levels.
Level 1 : 100.
Level 2 : 150.
Level 3 : 200.
Level 4 : 250.
Level 5 : 300.
Level 6 : 350.
Level 7 : 400.

Effect Delay
-Levels are Wex levels.
Level 1 : 4 seconds.
Level 2 : 3.67 seconds.
Level 3 : 3.33 seconds.
Level 4 : 3 seconds.
Level 5 : 2.67 seconds.
Level 6 : 2.33 seconds.
Level 7 : 2 seconds.

[WWQ] - Tornado
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.

Effects : Fires a tornado that moves in a line, cycloning enemies coming in contact, damaging them
Duration : 0.1 + (level of Quas * 0.3)
Manacost : 150
Cooldown : 25 seconds

Duration
-Levels are Quas levels.
Level 1 : 0.6 second.
Level 2 : 0.85 second.
Level 3 : 1.1 second.
Level 4 : 1.35 seconds.
Level 5 : 1.6 seconds.
Level 6 : 1.85 seconds.
Level 7 : 2.2 seconds.

Max. Distance
-Levels are Wex levels.
Level 1 : 640.
Level 2 : 1050.
Level 3 : 1460.
Level 4 : 1870.
Level 5 : 2280.
Level 6 : 2690.
Level 7 : 3100.

[WWE] - Alacrity
Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 90% based on Wex and damage up to 80 based on Exort for 6 seconds.

Effects :Grants 20% + (level of Wex) * 20% IAS
Duration : 6 seconds
Manacost : 50
Cooldown : 15 seconds

IAS Bonus
-Levels are Wex levels.
Level 1 : 30% IAS.
Level 2 : 40% IAS.
Level 3 : 50% IAS.
Level 4 : 60% IAS.
Level 5 : 70% IAS.
Level 6 : 80% IAS.
Level 7 : 90% IAS.

Damage Bonus
-Levels are Exort levels.
Level 1 : 20 damage.
Level 2 : 30 damage.
Level 3 : 40 damage.
Level 4 : 50 damage.
Level 5 : 60 damage.
Level 6 : 70 damage.
Level 7 : 80 damage.

[EEE] - Sun Strike
Sends a catastrophic ray of fierce energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units within its 200 AoE.

-2 Important things about Sun Strike : It's casting range is 999999 ( Can be cast all over the map );
The damage is spread between units it hits ( meaning if you hit 2 units with Exort level 7, they both get 225 damage).
Effects : Deals 12.5 + (level of Exort)*62.5 total damage
Duration : N/A
Manacost :175
Cooldown : 30 seconds

Damage
-Levels are Exort levels.
Level 1 : 75.0 damage.
Level 2 : 137.5 damage.
Level 3 : 200.0 damage.
Level 4 : 262.5 damage.
Level 5 : 325.0 damage.
Level 6 : 387.5 damage.
Level 7 : 450.0 damage.

[EEQ] - Forge Spirit
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Attack range, damage and life is based on Exort while mana, duration, and armor is based on Quas. The elemental's scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of 1.

Effects : Summons 1 (2 when both Quas and Exort are higher than Level 4) Forge Spirit(s)
Duration : 10 + (level of Quas)*10 seconds
Manacost :75
Cooldown : 30 seconds

Duration
-Levels are Quas levels.
Level 1 : 20 seconds.
Level 2 : 30 second.
Level 3 : 40 second.
Level 4 : 50 seconds.
Level 5 : 60 seconds.
Level 6 : 70 seconds.
Level 7 : 80 seconds.

Exort Level Effects
-Levels are Exort levels.
Level 1 : 29-29 damage / 300 range / 300 hp.
Level 2 : 38-38 damage / 400 range / 400 hp.
Level 3 : 45-45 damage / 500 range / 500 hp.
Level 4 : 52-52 damage / 600 range / 600 hp.
Level 5 : 59-59 damage / 700 range / 700 hp.
Level 6 : 66-66 damage / 800 range / 800 hp.
Level 7 : 83-83 damage / 900 range / 900 hp.

Quas Level Effects
-Levels are Quas levels.
Level 1 : 2 armor / 100 mana.
Level 2 : 3 armor / 150 mana.
Level 3 : 4 armor / 200 mana.
Level 4 : 5 armor / 250 mana.
Level 5 : 6 armor / 300 mana.
Level 6 : 7 armor / 350 mana.
Level 7 : 8 armor / 400 mana.

[EEW] - Chaos Meteor
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per second based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get hit.

Effects : Fires a slow-moving meteor in a line that inflicts damage over time
Duration : N/A
Manacost :200
Cooldown : 55 seconds

Major Damage ( per 0.5 seconds )
-Levels are Exort levels.
Level 1 : 40 damage.
Level 2 : 55 damage.
Level 3 : 70 damage.
Level 4 : 85 damage.
Level 5 : 100 damage.
Level 6 : 115 damage.
Level 7 : 130 damage.

Minor Damage ( per second )
-Levels are Exort levels.
Level 1 : 8 damage.
Level 2 : 11 damage.
Level 3 : 14 damage.
Level 4 : 17 damage.
Level 5 : 20 damage.
Level 6 : 23 damage.
Level 7 : 26 damage.

Range
-Levels are Wex levels.
Level 1 : 465.
Level 2 : 615.
Level 3 : 780.
Level 4 : 930.
Level 5 : 1095.
Level 6 : 1245.
Level 7 : 1410.

Kael - Invoker

Kael - Invoker

Quas. Wex. Exort. The essence of a storm. The heart of a blizzard. The soul of a phoenix. After his people were broken and scattered to the corners of the earth, Kael was left with only the relics of his once great world. Thirsting for vengeance, he sold his own soul to Ner'Zhul, and in exchange acquired near limitless power. Taking on the mantle of the Blood Mages of old, the Invoker strode into war with nothing but the elements at his command. He can fuse the elements into deadly incantations, tearing apart the very heavens in his fury. His genius knows no bounds, and the Sentinel shall come to know the rage of the Invoker.

Abilities

Quas
0.75 HP regen per level per instance.
Passive

Wex
Gives 2% AS and 1% MS per level per instance.
Passive

Exort
3 damage per level per instance.
Passive

Invoke
Combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.
Level 1 - 1 Invoke, 30 cd.
Level 2 - 2 Invokes, 25 cd.
Level 3 - 2 Invokes, 12 cd.
Level 4 - 2 Invokes, 5 cd.
Cooldown: 30/25/12/5
Manacost: 20/50/80/110

Level 1: 20 mana, 30 sec cooldown.
Level 2: 50 mana, 25 sec cooldown.
Level 3: 80 mana, 12 sec cooldown.
Level 4: 110 mana, 5 sec cooldown.

Dark Seer - Ish'kafel

Dark Seer - Ish'kafel

Thought by some to be among the most cunning and manipulative among the Scourge's varied champions, the dark seer Ish'kafel, living in exile from his people, is also the most secretive, for he speaks to no one but the Lich King himself. His unconventional talents, which lie in augmenting himself and allies with a variety of both defensive and offensive supportive castings, are quite unusual and versatile, often capable of turning the tide of battle before it even starts.

Abilities

Vacuum
Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.
Level 1 - 60 Damage. 300 AOE.
Level 2 - 120 Damage. 400 AOE.
Level 3 - 180 Damage. 500 AOE.
Level 4 - 240 Damage. 600 AOE.
Cooldown: 16
Manacost: 100/130/160/190

Level 1: 100 mana, 16 sec cooldown.
Level 2: 130 mana, 16 sec cooldown.
Level 3: 160 mana, 16 sec cooldown.
Level 4: 190 mana, 16 sec cooldown.

Ion Shell
Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it. Lasts 15 seconds.
Level 1 - 30 damage per second
Level 2 - 45 damage per second
Level 3 - 60 damage per second
Level 4 - 75 damage per second
Cooldown: 15
Manacost: 60/80/100/120

Level 1: 60 mana, 15 sec cooldown.
Level 2: 80 mana, 15 sec cooldown.
Level 3: 100 mana, 15 sec cooldown.
Level 4: 120 mana, 15 sec cooldown.

Surge
Floods a target with excess power giving it maximum speed for brief period of time.
Level 1 - Lasts 2 Seconds.
Level 2 - Lasts 3.5 Seconds.
Level 3 - Lasts 5.0 Seconds.
Level 4 - Lasts 6.5 Seconds.
Cooldown: 12/11/10/9
Manacost: 20/30/40/50

Level 1: 20 mana, 12 sec cooldown.
Level 2: 30 mana, 11 sec cooldown.
Level 3: 40 mana, 10 sec cooldown.
Level 4: 50 mana, 9 sec cooldown.

Wall of Replica
Raises a wall out of pure mana across the landscape. Heroes who attempt to pass through it will have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up. Images take 250% damage and deal 35%.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Cooldown: 100
Mana Cost: 200/300/400
Cast Range: 500/900/1300

Level 1: 200 mana, 100 sec cooldown.
Level 2: 300 mana, 100 sec cooldown.
Level 3: 400 mana, 100 sec cooldown.

Queen of Pain - Akasha

Queen of Pain - Akasha

Akasha is one of the many souls claimed by the blade, Frostmourne. Raised to serve the Lich King as a Banshee, she desired to become pure substance once more. Driving deep into the forests, she was able to subdue and possess a Succubus minion. Rightly bearing the title, Queen of Pain, she enjoys nothing more than inflicting massive damage on her foes, using both the poisonous strikes of her succubus host and the vicious howls retained from her Banshee nature. Akasha breaks her enemies' eardrums with torturing screams, some so loud they manifest into powerful waves that ripple across the lands, shattering all in their wake.

Abilities

Shadow Strike
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Slow quantity increases per level.
Level 1 - 50 strike damage, 10 duration damage.
Level 2 - 70 strike damage, 20 duration damage.
Level 3 - 70 strike damage, 40 duration damage.
Level 4 - 100 strike damage, 50 duration damage.
Cooldown: 22/21/20/16 seconds.

Level 1: 80 mana, 22 sec cooldown.
Level 2: 100 mana, 21 sec cooldown.
Level 3: 120 mana, 20 sec cooldown.
Level 4: 140 mana, 16 sec cooldown.

Blink
Short distance teleportation that allows one to move in and out of combat.
Costs 60 mana.
Level 1 - 700 Range.
Level 2 - 850 Range.
Level 3 - 1000 Range.
Level 4 - 1150 Range.
Cooldown: 12/10/8/6

Level 1: 60 mana, 12 sec cooldown.
Level 2: 60 mana, 10 sec cooldown.
Level 3: 60 mana, 8 sec cooldown.
Level 4: 60 mana, 6 sec cooldown.

Scream of Pain
The Queen of Pain lets loose a piercing scream, damaging nearby enemies.
Level 1 - 85 damage per target.
Level 2 - 165 damage per target.
Level 3 - 225 damage per target.
Level 4 - 300 damage per target.
Cooldown: 10 seconds.

Level 1: 140 mana, 10 sec cooldown.
Level 2: 140 mana, 10 sec cooldown.
Level 3: 140 mana, 10 sec cooldown.
Level 4: 140 mana, 10 sec cooldown.

Sonic Wave
Creates a gigantic wave of sound which deals heavy damage to all units in a line.
Level 1 - 290 damage.
Level 2 - 430 damage.
Level 3 - 600 damage.
Cooldown: 135

Level 1: 250 mana, 135 sec cooldown.
Level 2: 360 mana, 135 sec cooldown.
Level 3: 500 mana, 135 sec cooldown.

Undying - Dirge

Undying - Dirge

Considered to be an exceptionally filthy and despicable specimen by all who encounter him, including his fellow zombies, Dirge has wandered in from the wastes outside to serve the Lich King in hopes of finally obtaining a place of acceptance amongst the Undead masses. While he is still considered to be unpleasant as ever by the rest of the Scourge, his horrifying abilities, which include raising lesser ghouls and spreading vile, rapidly communicable plague throughout the enemy ranks, are unquestionably powerful and may just give the Scourge the edge they need to complete their unholy conquest once and for all.

Abilities

Decay
Dirge saps away the strength of enemy heroes and retains it for a period of time.
Level 1 - 4 Strength, 30 Damage. Lasts 21 seconds.
Level 2 - 4 Strength, 60 Damage. Lasts 24 seconds.
Level 3 - 4 Strength, 90 Damage. Lasts 27 seconds.
Level 4 - 4 Strength, 120 Damage. Lasts 30 seconds.
Cooldown: 11/9/7/5
Manacost: 70/90/110/130

Level 1: 70 mana, 11 sec cooldown.
Level 2: 90 mana, 9 sec cooldown.
Level 3: 110 mana, 7 sec cooldown.
Level 4: 130 mana, 5 sec cooldown.

Soul Rip
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
Level 1 - 5 max
Level 2 - 10 max
Level 3 - 15 max
Level 4 - 20 max
Cooldown: 25/20/15/10
Manacost: 50/75/100/125

Level 1: 50 mana, 25 sec cooldown.
Level 2: 75 mana, 20 sec cooldown.
Level 3: 100 mana, 15 sec cooldown.
Level 4: 125 mana, 10 sec cooldown.

Tombstone
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
Level 1 - 600 Area. Lasts 15 seconds. 100 HP Deathlust requirement.
Level 2 - 800 Area. Lasts 20 seconds. 200 HP Deathlust requirement.
Level 3 - 1000 Area. Lasts 25 seconds. 300 HP Deathlust requirement.
Level 4 - 1200 Area. Lasts 30 seconds. 400 HP Deathlust requirement.
Cooldown: 60
Manacost: 120/130/140/150

Level 1: 120 mana, 60 sec cooldown.
Level 2: 130 mana, 60 sec cooldown.
Level 3: 140 mana, 60 sec cooldown.
Level 4: 150 mana, 60 sec cooldown.

Flesh Golem
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed. When a plagued unit dies, its essence is transfered back to the Undying.
Level 1 - Amplifies damage up to 20%
Level 2 - Amplifies damage up to 25%
Level 3 - Amplifies damage up to 30%
Cooldown: 90
Manacost: 100

Level 1: 100 mana, 90 sec cooldown.
Level 2: 100 mana, 90 sec cooldown.
Level 3: 100 mana, 90 sec cooldown.

Rattletrap Ganking Build

Rattletrap Ganking Build

Skill Build
Level 1 - Rocket Flare
Level 2-3 - Battery Assault
Level 4 - Rocket Flare
Level 5 - Battery Assault
Level 6 - Hookshot
Level 7 - Battery Assault
Level 8-9 - Rocket Flare
Level 10 - Power Cog
Level 11 - Hookshot
Level 12-14 - Power Cog
Level 15 - Stats
Level 16 - Hookshot
Level 17-25 - Stats

Item Build

Starting Items:
Circlet of Nobility x2
Ancient Tangoes of Essifation x3

Mid Game Items:
Bracer x2
Boots of Speed
Empty Bottle
Scroll of Town Portal

Late Game Items:
Orchid Malevolence
Shiva's Guard
Bloodstone
Eul's Scepter of Divinity
Guinsoo's Scythe of Vise

Playing Strategy:
- Double on a lane, it's hard to go solo in the beginning
- Concentrate on farming and harass with Rocket Flare
- In mid game, roam and gank as much as possible
- Scout the runes with Rocket Flare, use bottle to store boosts
- Towards the late game, stay within team fights and wander less

Clockwerk Goblin - Rattletrap

Clockwerk Goblin - Rattletrap

The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin's capabilities know few bounds; his body is stocked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.

Abilities

Battery Assault
Discharges high-powered shrapnel from openings in Rattletrap's clockwork upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 10 seconds .
Level 1 - 20 Damage.
Level 2 - 40 Damage.
Level 3 - 60 Damage.
Level 4 - 80 Damage.
Cooldown: 32/28/24/20
Manacost: 75

Level 1: 75 mana, 32 sec cooldown.
Level 2: 75 mana, 28 sec cooldown.
Level 3: 75 mana, 24 sec cooldown.
Level 4: 75 mana, 20 sec cooldown.

Power Cog
The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some hp and mana and is knocked back. An element powers down if it shocks a unit.
Level 1 - Lasts 3 seconds. 55 Shock.
Level 2 - Lasts 4 seconds. 70 Shock.
Level 3 - Lasts 5 seconds. 85 Shock.
Level 4 - Lasts 6 seconds. 100 Shock.
Cooldown: 15
Manacost: 50/60/70/80

Level 1: 50 mana, 15 sec cooldown.
Level 2: 60 mana, 15 sec cooldown.
Level 3: 70 mana, 15 sec cooldown.
Level 4: 80 mana, 15 sec cooldown.

Rocket Flare
Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units in the 600 AOE explosion.
Level 1 - Deals 80 damage. Reveals for 5 seconds.
Level 2 - Deals 120 damage. Reveals for 10 seconds.
Level 3 - Deals 160 damage. Reveals for 15 seconds.
Level 4 - Deals 200 damage. Reveals for 20 seconds.
Cooldown: 30/25/20/15
Manacost: 50

Level 1: 50 mana, 30 sec cooldown.
Level 2: 50 mana, 25 sec cooldown.
Level 3: 50 mana, 20 sec cooldown.
Level 4: 50 mana, 15 sec cooldown.

Hookshot
Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and be stunned.
Level 1 - 2000 range, 100 collision damage and 1 second collision stun.
Level 2 - 2500 range, 200 collision damage and 1.5 second collision stun.
Level 3 - 3000 range, 300 collision damage and 2 second collision stun.
Cooldown: 80/60/40
Manacost: 150

Level 1: 150 mana, 80 sec cooldown.
Level 2: 150 mana, 60 sec cooldown.
Level 3: 150 mana, 40 sec cooldown.

Huskar General Build

Huskar General Build

Skill Build
Level 1 - Burning Spear
Level 2-3 - Berserker's Blood
Level 4 - Burning Spear
Level 5 - Berserker's Blood
Level 6 - Life Break
Level 7 - Berserker's Blood
Level 8 - Burning Spear
Level 9 - Burning Spear
Level 10 - Inner Vitality
Level 11 - Life Break
Level 12 - Inner Vitality
Level 13 - Inner Vitality
Level 14 - Inner Vitality
Level 15 - Stats
Level 16 - Life Break
Level 17-25 - Stats

Item Build

Core Items:
Boots of Speed - Bracers x3
Helm of the Dominator - Armlet of Mordiggian

Playing Strategy:
- Dominate creeps with disables
- Remember to Break, Burn and Blood. This is your most useful combo.
- Always manage your health. Be brave to go low but not too low.
- Be confident and be aggressive specially when your playing against low armor enemies
- You usually own in 1 on 1 situations, Berserker's Blood owns

Sacred Warrior - Huskar

Sacred Warrior - Huskar

The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately, in order to bring the Undead Scourge to an end.

Abilities

Inner Vitality
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds.
Level 1 - 5(15)% of main attrib + 2 hp regen per sec
Level 2 - 10(30)% of main attrib + 4 hp regen per sec
Level 3 - 15(45)% of main attrib + 6 hp regen per sec
Level 4 - 20(60)% of main attrib + 8 hp regen per sec
Cooldown: 25
Manacost: 170

Burning Spear
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Cannot cast if Huskar's HP is lower than 100. Stacks up to 5 times. Lasts 6 seconds.
Level 1 - 6 damage per second
Level 2 - 8 damage per second
Level 3 - 10 damage per second
Level 4 - 12 damage per second
Cooldown: 0
Healthcost: 15
Orb effects do not stack
Buff placers do not stack
Passive

Berserker's Blood
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. 7 Max bonuses. First bonus starts at full health.
Level 1 - 2% IAS and 2 Damage
Level 2 - 4% IAS and 4 Damage
Level 3 - 6% IAS and 6 Damage
Level 4 - 8% IAS and 8 Damage
Passive

Life Break
Huskar reaches into the well of his own life force to heavily damage an enemy. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.
Level 1 - Huskar pays 40% of his current hp to cast.
Level 2 - Huskar pays 33% of his current hp to cast
Level 3 - Huskar pays 25% of his current hp to cast
Cooldown: 45/30/15

Level 1: 0 mana, 45 sec cooldown.
Level 2: 0 mana, 30 sec cooldown.
Level 3: 0 mana, 15 sec cooldown.