<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3676982387408044120</id><updated>2011-12-12T10:31:38.290-08:00</updated><category term='Darkterror'/><category term='Huskar'/><category term='Necrolyte'/><category term='Naix'/><category term='Puck'/><category term='Sand King'/><category term='Akasha'/><category term='Dirge'/><category term='Alchemist'/><category term='Leviathan'/><category term='Tinker'/><category term='Rylai'/><category term='Storm Spirit'/><category term='Broodmother'/><category term='Pudge'/><category term='Rattletrap'/><category term='Kunkka'/><category term='Game Strategy'/><category term='Windrunner'/><category term='Sentinel'/><category term='General'/><category term='Enchantress'/><category term='Enigma'/><category term='Axe'/><category term='Zeus'/><category term='Invoker'/><category term='Luna'/><category term='Ogre Magi'/><category term='Scourge'/><category term='Information'/><category term='Terrorblade'/><category term='Magina'/><category term='Dark Seer'/><category term='Krobelus'/><title type='text'>Dota AllStar Strategy Guide</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://dota-allstar-strategy-guide.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>New Media PH</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_uNflgH_d23Q/TQ46itEnNWI/AAAAAAAAAQE/XN4DX456VAk/S220/Life%2BSciences.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>80</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-8987402250718874121</id><published>2010-08-21T14:12:00.000-07:00</published><updated>2010-08-21T14:12:16.560-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>DotA on Starcraft 2 Engine</title><content type='html'>Here's another reason why you should buy Starcraft 2, it's because it will have a DotA map inside. If you can't afford it now, then just wait for it when &lt;a href="http://artuji.com/blackfriday/blackfriday2010.html"&gt;black friday deals&lt;/a&gt; come out this 2010.&lt;br /&gt;&lt;br /&gt;Watch the video now below:&lt;br /&gt;&lt;object width="400" height="250"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jTn4NyFBeh4?fs=1&amp;amp;hl=en_US&amp;amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/jTn4NyFBeh4?fs=1&amp;amp;hl=en_US&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="250"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-8987402250718874121?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8987402250718874121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8987402250718874121'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2010/08/dota-on-starcraft-2-engine.html' title='DotA on Starcraft 2 Engine'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-2002361040830158873</id><published>2010-03-21T19:24:00.000-07:00</published><updated>2010-03-21T19:24:32.368-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Strategy'/><title type='text'>Dota 6.66b Fatal Error Abuse | Dota 6.66b Bug</title><content type='html'>Looks like Dota 6.66b has a serious loophole which can cause a Fatal Error abuse. With certain steps, you can make all the player got a Fatal Error on their PCs.&lt;br /&gt;&lt;br /&gt;Moreover, the recently released Warcraft 1.24e Patch also don't fix this problem. People are using this bug as an escape mechanism from losing a game.&lt;br /&gt;&lt;br /&gt;If this is done right, all the people playing got Fatal Error and mostly the match will be restarted.&lt;br /&gt;&lt;br /&gt;Of course this is not working on tournament that save the game every certain time. However, if you're on upper hand of a game and yet you got a Fatal Error, you must beware of this method.&lt;br /&gt;&lt;br /&gt;How to Make Fatal Error Bug&lt;br /&gt;1. Buy a Courier and use it.&lt;br /&gt;&lt;br /&gt;2. Buy a Crow recipe and give it to the Courier.&lt;br /&gt;&lt;br /&gt;3. Buy Ring of Protection then drop it.&lt;br /&gt;&lt;br /&gt;4. Buy Sobi Mask then drop it a bit far from the Ring of Protection.&lt;br /&gt;&lt;br /&gt;5. Use the Shift button/queue command on the Courier to make him pick the Ring of Protection then the Sobi Mask then transform to Crow. (place your Courier a bit far from those items, hold Shift and then right click on the Ring of Protection, right click on the Sobi Mask and left click on the change into Crow button, release Shift)&lt;br /&gt;&lt;br /&gt;6. To know if it is successful, the Courier will turn into Crow but the Ring of Basilius is not formed.&lt;br /&gt;&lt;br /&gt;7. Build Armlet of Mordiggian, activate it then give it to the Crow.&lt;br /&gt;&lt;br /&gt;8. Last step, once the Armlet of Mordiggian already on the Crow, click it and BOOM.. Fatal error will occur to all the players at the game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-2002361040830158873?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2002361040830158873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2002361040830158873'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2010/03/dota-666b-fatal-error-abuse-dota-666b.html' title='Dota 6.66b Fatal Error Abuse | Dota 6.66b Bug'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-5123932507119082308</id><published>2010-02-04T12:55:00.000-08:00</published><updated>2010-02-04T12:55:03.382-08:00</updated><title type='text'>A Word From Our Sponsors</title><content type='html'>This coming February 2010, the much awaited game on the National Football League will be held which is the Super Bowl 44 or Super Bowl XLIV.&lt;br /&gt;&lt;br /&gt;People around the world especially in the US are so excited to &lt;a href="http://www.pinoylottowinner.com/2010/02/watch-super-bowl-online-super-bowl-44.html"&gt;watch SuperBowl 44 online&lt;/a&gt;. More and more people will look for either Super Bowl 44 Live Stream or Super Bowl XLIV Live Stream as the first day of February approaches.&lt;br /&gt;&lt;br /&gt;I'm not sure which of the two terms will be more popular in search trends but I'm sure that both will be registered to fill in the trends on that big day of NFL.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-5123932507119082308?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5123932507119082308'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5123932507119082308'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2010/02/word-from-our-sponsors.html' title='A Word From Our Sponsors'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-3689564464460286326</id><published>2010-02-04T12:43:00.000-08:00</published><updated>2010-02-04T12:43:09.628-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>DotA 6.66b AI 0.2141 Map Download - Fatal Error Fix</title><content type='html'>Dota 6.66b AI 0.2141 - Dota-Allstars v6.66b AI 0.2141 Map Download. The previous Dota 6.66b AI contains a fatal bug that can cause the game to crash. Now it's been fixed:&lt;br /&gt;&lt;br /&gt;Changelogs: Dota 6.66b AI (v0.2141)&lt;br /&gt;    -Rewrote Overpower and Summon Familiars to prevent AI crashes&lt;br /&gt;    -Undid the fix added for Pounce in 6.66b that was causing the game to crash&lt;br /&gt;    -Added a workaround for when AI attempt to attack a dropped Divine Rapier (item will be removed)&lt;br /&gt;    -Fixed AI from destroying the Aegis after having them attack Roshan&lt;br /&gt;&lt;br /&gt;DotA-Allstars 6.66b AI 0.214 Download Link &lt;a href="http://adf.ly/1FIy"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-3689564464460286326?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3689564464460286326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3689564464460286326'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2010/02/dota-666b-ai-02141-map-download-fatal.html' title='DotA 6.66b AI 0.2141 Map Download - Fatal Error Fix'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-5479908362933089865</id><published>2009-12-12T01:18:00.000-08:00</published><updated>2009-12-12T01:18:59.684-08:00</updated><title type='text'>Giving Out Some Sponsor Love</title><content type='html'>Dota Strategies would like to thank the following sponsors for being a part of our humble family.&lt;br /&gt;&lt;br /&gt;First, &lt;a href="http://www.pinoylottowinner.com/2009/12/ufc-107-live-stream-watch-ufc-107-free.html"&gt;&lt;b&gt;UFC 107 live stream&lt;/b&gt;&lt;/a&gt; for the fresh and up to date news regarding mixed martial arts.&lt;br /&gt;&lt;br /&gt;Second, to &lt;a href="http://birthdaylovequotes.blogspot.com/2009/12/funny-birthday-quotes.html"&gt;funny birthday quotes&lt;/a&gt; for making humor a part of our lives.&lt;br /&gt;&lt;br /&gt;And lastly, to &lt;a href="http://easy-home-remedies.blogspot.com/2009/12/athletes-foot.html"&gt;athlete's foot remedy&lt;/a&gt; for keeping us at the pink of health.&lt;br /&gt;&lt;br /&gt;If you would like to become a sponsor, kindly read our privacy policy to know our email address. Thank you.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-5479908362933089865?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5479908362933089865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5479908362933089865'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/12/giving-out-some-sponsor-love.html' title='Giving Out Some Sponsor Love'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-329526048498715771</id><published>2009-11-12T15:36:00.000-08:00</published><updated>2009-11-12T15:36:18.965-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Dota 6.65 Map New Hero | Dota All Stars 6.65 Map News</title><content type='html'>Get Dota 6.65 Map - Official Dota-Allstars 6.65 Download Update.&lt;br /&gt;&lt;br /&gt;It has been announced that IceFrog will make some balance changes on Dota 6.64. There are also news a new hero will come in Dota 6.65.&lt;br /&gt;&lt;br /&gt;The new hero will be named Nightcrawler.&lt;br /&gt;&lt;object width="400" height="324"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5mv5N2ZgqW4&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5mv5N2ZgqW4&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="400" height="324"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Soon you will be able to get Dota 6.65 map. We will post the links where you can download the new map as soon as it comes out.&lt;br /&gt;&lt;br /&gt;This post is brought to you by:&lt;br /&gt;&lt;a href="http://www.pinoylottowinner.com/2009/11/watch-pacquiao-vs-cotto-online-live.html"&gt;&lt;b&gt;Watch Pacquiao vs Cotto online&lt;/b&gt;&lt;/a&gt;, &lt;a href="http://circles.globe.com.ph/watchfreeonline/watch-pacquiao-vs-cotto-online.html"&gt;Globe Circles&lt;/a&gt; and &lt;a href="http://todayforyou.blogsome.com/2009/11/11/watch-pacquiao-vs-cotto-online/"&gt;Today For You&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-329526048498715771?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/329526048498715771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/329526048498715771'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/11/dota-665-map-new-hero-dota-all-stars.html' title='Dota 6.65 Map New Hero | Dota All Stars 6.65 Map News'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-7440956273736925829</id><published>2009-11-10T14:07:00.000-08:00</published><updated>2009-11-10T14:07:56.583-08:00</updated><title type='text'>Dota Break From Our Partners</title><content type='html'>We interrupt our regular blogging by giving you a few words from our partners. Thank you.&lt;br /&gt;&lt;br /&gt;On November 14, it will be another great night of mixed martial arts as UFC 105: Couture vs. Vera happens in Manchester, England.&lt;br /&gt;&lt;br /&gt;Watch &lt;a href="http://www.pinoylottowinner.com/2009/11/watch-ufc-105-live-stream-free-online.html"&gt;&lt;b&gt;UFC 105 live stream&lt;/b&gt;&lt;/a&gt; free on Spike TV. Just check your local cable channels for exact streaming schedule.&lt;br /&gt;&lt;br /&gt;UFC 105 Main Fight Cards&lt;br /&gt;Light Heavyweight: Randy Couture vs Brandon Vera&lt;br /&gt;Welterweight: Mike Swick vs Dan Hardy&lt;br /&gt;Middleweight: Michael Bisping vs Denis Kang&lt;br /&gt;Welterweight: James Wilks vs Matt Brown&lt;br /&gt;Lightweight: Ross Pearson vs Aaron Riley&lt;br /&gt;&lt;br /&gt;This post is brought to you by &lt;a href="http://birthdaylovequotes.blogspot.com/2009/11/when-your-love-loves-gym.html"&gt;Birthday Love&lt;/a&gt; and &lt;a href="http://easy-home-remedies.blogspot.com/2009/11/baldness.html"&gt;Easy Home Remedies&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-7440956273736925829?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/7440956273736925829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/7440956273736925829'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/11/dota-break-from-our-partners.html' title='Dota Break From Our Partners'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-2593056397182344680</id><published>2009-10-05T15:24:00.000-07:00</published><updated>2009-10-05T15:24:29.816-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Dota 6.63b AI - DotA-Allstars 6.63b AI 0.212 Map Download</title><content type='html'>Dota 6.63b AI - Dota-Allstars v6.63b AI 0.212 Map Download.&lt;br /&gt;&lt;br /&gt;Changelog:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Fixed an issue that was causing AI bots to learn their abilities out of order&lt;/li&gt;&lt;li&gt;Fixed another issue that was still causing the game to crash when a player leaves the game early&lt;/li&gt;&lt;li&gt;Added some additional AI ability functionality (Crystal Nova, Storm Bolt, Mana Burn)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;Before download, please make sure you have Warcraft 1.24b Patch. Patch 1.23 won't work.&lt;br /&gt;&lt;br /&gt;DotA-Allstars 6.63b AI 0.212 Download Link &lt;a href="http://rapidshare.com/files/284125128/DotA_Allstars_v6.63b_AI_0.212.w3x" target="_blank" rel="nofollow"&gt;here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-2593056397182344680?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2593056397182344680'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2593056397182344680'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/10/dota-663b-ai-dota-allstars-663b-ai-0212.html' title='Dota 6.63b AI - DotA-Allstars 6.63b AI 0.212 Map Download'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-5442902776088573350</id><published>2009-09-17T23:01:00.000-07:00</published><updated>2009-09-17T23:08:46.370-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Luna'/><title type='text'>Luna Hero Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/09/luna-hero-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Luna Hero Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Lucent Beam&lt;br /&gt;Level 2 - Lunar Blessing&lt;br /&gt;Level 3 - Stats&lt;br /&gt;Level 4-5 - Lunar Blessing&lt;br /&gt;Level 6 - Eclipse&lt;br /&gt;Level 7 - Lunar Blessing&lt;br /&gt;Level 8-10 - Moon Glaives&lt;br /&gt;Level 11 - Eclipse&lt;br /&gt;Level 12 - Moon Glaives&lt;br /&gt;Level 13-15 - Stats&lt;br /&gt;Level 16 - Eclipse&lt;br /&gt;Level 17-22 - Stats&lt;br /&gt;Level 23-25 - Lucent Beam&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Item Build&lt;/span&gt;&lt;br /&gt;2 Set of Tangos + Circlet of Nobility&lt;br /&gt;Finish 1-2 Wraithbands&lt;br /&gt;Boots of Speed&lt;br /&gt;Helm of Ironwill&lt;br /&gt;Helm of Dominator&lt;br /&gt;Finish Power Treads&lt;br /&gt;Black King Bar (optional)&lt;br /&gt;Butterfly&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Game Guide&lt;/span&gt;&lt;br /&gt;Farm early game. Be careful. Jungle when you get the Dominator. Gank only when you're near. Finish off heroes with a surprise eclipse.&lt;br /&gt;&lt;br /&gt;When it's times for team battles, the most important things is watch for enemies creeps. Don't waste your ulti's on creeps. Use glaives to stop opponents.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-5442902776088573350?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5442902776088573350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5442902776088573350'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/09/luna-hero-build.html' title='Luna Hero Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-8811377331685354146</id><published>2009-09-17T22:56:00.000-07:00</published><updated>2009-09-17T23:01:20.678-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Luna'/><title type='text'>Moon Rider - Luna Moonfang</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/09/moon-rider-luna-moonfang.html"&gt;&lt;span style="font-weight:bold;"&gt;Moon Rider - Luna Moonfang&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Luna Moonfang is a stalwart and devout follower of the Moon Goddess, Elune. She fights alongside the Sentinel in the neverending battle to cleanse the land of the unholy Scourge. Through her valiant efforts, she has been granted small portions of Elune's mystical power. Luna uses this gift to cut a swath through her enemies. It has been said that Luna is able to call down the very light of the moon, and is always surrounded by a glowing aura, as though in moonlight herself. Luna is a shining beacon for the Sentinel, an ever vigilant protector.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Lucent Beam&lt;/span&gt;&lt;br /&gt;Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit.&lt;br /&gt;Level 1 - 75 damage.&lt;br /&gt;Level 2 - 150 damage.&lt;br /&gt;Level 3 - 225 damage.&lt;br /&gt;Level 4 - 300 damage.&lt;br /&gt;Mana Cost: 95/ 110/ 125/ 140&lt;br /&gt;Cooldown: 7&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Moon Glaives&lt;/span&gt;&lt;br /&gt;Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 35% damage loss, per unit.&lt;br /&gt;Level 1 - Luna hits 2 enemies with every attack.&lt;br /&gt;Level 2 - Luna hits 3 enemies with every attack.&lt;br /&gt;Level 3 - Luna hits 4 enemies with every attack.&lt;br /&gt;Level 4 - Luna hits 5 enemies with every attack.&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Lunar Blessing&lt;/span&gt;&lt;br /&gt;Nearby ranged units gain the power of the moon.&lt;br /&gt;Level 1 - Increases base ranged damage by 6%.&lt;br /&gt;Level 2 - Increases base ranged damage by 13%.&lt;br /&gt;Level 3 - Increases base ranged damage by 20%.&lt;br /&gt;Level 4 - Increases base ranged damage by 27%.&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Eclipse&lt;/span&gt;&lt;br /&gt;Calls to the moon's magic, summoning a concentrated burst of level 4 Lucent Beams(no matter whether what your lucent beam level is) to damage targets within 450 AoE around Luna. If Luna dies while casting Eclipse, Lucent Beams will still be produced at the area where she dies.&lt;br /&gt;Level 1 - Summons 4 Lucent Beams.&lt;br /&gt;Level 2 - Summons 7 Lucent Beams.&lt;br /&gt;Level 3 - Summons 10 Lucent Beams.&lt;br /&gt;Mana Cost: 250/ 350/ 450&lt;br /&gt;Cooldown: 140/ 120/ 100&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-8811377331685354146?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8811377331685354146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8811377331685354146'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/09/moon-rider-luna-moonfang.html' title='Moon Rider - Luna Moonfang'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-6441183664350100438</id><published>2009-08-29T14:41:00.000-07:00</published><updated>2009-08-29T14:46:26.259-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Get Dota 6.62 OMG Map v1.04c</title><content type='html'>Fans of the Dota OMG map should know that the version 6.62 OMG map has been released. Interested gamers who want to download this map can do so in the links provided below.&lt;br /&gt;&lt;br /&gt;For those who don't know anything about the Dota OMG map, here's a short description:&lt;br /&gt;&lt;br /&gt;The OMG mode is where your hero will get a completely random set of skills. So for example, you could be playing with Dirge that has Blink and Epicenter.&lt;br /&gt;&lt;br /&gt;Take note though that you cannot choose your skills. It's really all random. To activate the OMG mode, add ra in your game mode. Example: -raapnp&lt;br /&gt;&lt;br /&gt;What's new in Dota 6.62 OMG map?&lt;br /&gt;&lt;ul&gt;&lt;li&gt;OMG mode map is now based on DotA v6.62 and works under war3 v1.24b.&lt;/li&gt;&lt;li&gt;Fixed Rabid, Open Wounds, Black Hole and Refraction.&lt;/li&gt;&lt;li&gt;Nature Order and Charge of Darkness had been replaced with Heartstopper Aura and Sand Storm because of bugs.&lt;/li&gt;&lt;li&gt;Commands -swap and -repick are disabled in OMG modes.&lt;/li&gt;&lt;li&gt;Command unstuck and afk timer are disabled in Abilities Draft mode.&lt;/li&gt;&lt;li&gt;Fixed bug with shops in Abilities Draft mode.&lt;/li&gt;&lt;/ul&gt;You can download Dota 6.62 OMG map &lt;a href="http://www.playdota.com/forums/attachment.php?attachmentid=3815&amp;d=1251423948" target="_blank" rel="nofollow"&gt;here&lt;/a&gt; and &lt;a href="http://warcraft.gamewebz.com/dota-allstars-662-omg-v104c-download.htm" target="_blank" rel="nofollow"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-6441183664350100438?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/6441183664350100438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/6441183664350100438'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/08/get-dota-662-omg-map-v104c.html' title='Get Dota 6.62 OMG Map v1.04c'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-295530715017827525</id><published>2009-08-04T13:27:00.000-07:00</published><updated>2009-08-04T13:29:55.455-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Alchemist'/><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><title type='text'>Alchemist - Razzil Darkbrew</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/08/alchemist-razzil-darkbrew.html"&gt;&lt;span style="font-weight:bold;"&gt;Alchemist - Razzil Darkbrew&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Having enlisted under the ranks of the Sentinel for mere personal gain, the Alchemist's quest for amassing wealth to fund his research is a tireless and relentless one. Both sadistic and cruel in his methods, this heartless Goblin cares not for the means he must resort to for a sizeable bounty. Whether he chooses to paralyze his foes with toxic concoctions or drench them in corrosive acids, Razzil Darkbrew remains steadfast in his calm, calculated approach, despite their constant wails of agony. Though notoriously famed to be inhumane and savage in his actions, he succeeds in crippling the mighty Scourge with the vilest of elixirs.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities / Skills&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Acid Spray&lt;/span&gt;&lt;br /&gt;Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced. Lasts 16 seconds.&lt;br /&gt;Level 1 - 8 damage per second, reduces armor by 3.&lt;br /&gt;Level 2 - 16 damage per second, reduces armor by 4.&lt;br /&gt;Level 3 - 24 damage per second, reduces armor by 5.&lt;br /&gt;Level 4 - 32 damage per second, reduces armor by 6.&lt;br /&gt;Cooldown: 22 seconds&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Unstable Concoction&lt;/span&gt;&lt;br /&gt;Taking a few moments to shake up some chemical vials, the Alchemist lobs one at the target, stunning and damaging it based on how long he shook it up (60 dmg, 1 sec stun per second channel). Casting range improves per level.&lt;br /&gt;Level 1 - Up to 2 seconds channel.&lt;br /&gt;Level 2 - Up to 3 seconds channel.&lt;br /&gt;Level 3 - Up to 4 seconds channel.&lt;br /&gt;Level 4 - Up to 5 seconds channel.&lt;br /&gt;Cooldown: 16 seconds&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Goblin's Greed&lt;/span&gt;&lt;br /&gt;The Goblin converts the creep's corpse into gold. You get more gold for every extra creep you killed in the last 18 seconds. Gives successive bonus gold. Cap of 18 extra gold.&lt;br /&gt;Level 1 - 2 bonus gold per enemy.&lt;br /&gt;Level 2 - 4 bonus gold per enemy.&lt;br /&gt;Level 3 - 6 bonus gold per enemy.&lt;br /&gt;Level 4 - 8 bonus gold per enemy.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Chemical Rage&lt;/span&gt;&lt;br /&gt;The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown, increasing movement speed and increasing hitpoints and regeneration.&lt;br /&gt;Lasts 25 seconds.&lt;br /&gt;Level 1 - 1.45 Base Attack Rate and 350 Bonus HP and Regeneration.&lt;br /&gt;Level 2 - 1.35 Base Attack Rate and 700 Bonus HP and Regeneration.&lt;br /&gt;Level 3 - 1.20 Base Attack Rate and 1050 Bonus HP and Regeneration.&lt;br /&gt;Cooldown: 45 seconds&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-295530715017827525?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/295530715017827525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/295530715017827525'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/08/alchemist-razzil-darkbrew.html' title='Alchemist - Razzil Darkbrew'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-1998793752083330938</id><published>2009-07-27T15:36:00.000-07:00</published><updated>2009-07-27T16:09:27.847-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Puck'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Puck Ganker Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/07/puck-ganker-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Puck Ganker Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Illusory Orb&lt;br /&gt;Level 2 - Waning Rift&lt;br /&gt;Level 3 - Illusory Orb&lt;br /&gt;Level 4-5 - Waning Rift&lt;br /&gt;Level 6 - Dream Coil&lt;br /&gt;Level 7 - Waning Rift&lt;br /&gt;Level 8-9 - Illusory Orb&lt;br /&gt;Level 10 - Phase Shift&lt;br /&gt;Level 11 - Dream Coil&lt;br /&gt;Level 12-14 - Phase Shift&lt;br /&gt;Level 15 - Stats&lt;br /&gt;Level 16 - Dream Coil&lt;br /&gt;Level 17-25 - Stats&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Item Build&lt;/span&gt;&lt;br /&gt;Two Bracers - Bottle - Boots of Speed&lt;br /&gt;Shiva's Guard - Eye of Skadi&lt;br /&gt;Eye of Skadi - Guinsoo's Scythe of Vyse&lt;br /&gt;Necromonicon - Bloodstone&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-1998793752083330938?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1998793752083330938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1998793752083330938'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/07/puck-ganker-build.html' title='Puck Ganker Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-2259617251768640240</id><published>2009-07-27T15:33:00.000-07:00</published><updated>2009-07-27T15:35:41.837-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Puck'/><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><title type='text'>Faerie Dragon - Puck</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/07/faerie-dragon-puck.html"&gt;&lt;span style="font-weight:bold;"&gt;Faerie Dragon - Puck&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Illusory Orb&lt;/span&gt;&lt;br /&gt;Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 225 AOE.&lt;br /&gt;Level 1 - Deals 70 damage.&lt;br /&gt;Level 2 - Deals 140 damage.&lt;br /&gt;Level 3 - Deals 210 damage.&lt;br /&gt;Level 4 - Deals 280 damage.&lt;br /&gt;Mana Cost: 125&lt;br /&gt;Cooldown: 15 seconds&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Waning Rift&lt;/span&gt;&lt;br /&gt;Releases Puck's mystical faeire dust around him dealing damage and silencing enemies. 400 AOE.&lt;br /&gt;Level 1 - Deals 60 damage and Silences for 0.1 seconds.&lt;br /&gt;Level 2 - Deals 120 damage and Silences for 1 second.&lt;br /&gt;Level 3 - Deals 180 damage and Silences for 2 seconds.&lt;br /&gt;Level 4 - Deals 240 damage and Silences for 3 seconds.&lt;br /&gt;Mana Cost: 100/110/120/130&lt;br /&gt;Cooldown: 10 seconds&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Phase Shift&lt;/span&gt;&lt;br /&gt;Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.&lt;br /&gt;Level 1 - Up to 0.75 seconds.&lt;br /&gt;Level 2 - Up to 1.5 seconds.&lt;br /&gt;Level 3 - Up to 2.25 seconds.&lt;br /&gt;Level 4 - Up to 3 seconds.&lt;br /&gt;Mana Cost: 50/40/30/20&lt;br /&gt;Cooldown: 6 seconds&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Dream Coil&lt;/span&gt;&lt;br /&gt;Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy units as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds.&lt;br /&gt;Level 1 - Initial: 100 damage and 0.5 seconds stun. Coil Break: 100 damage and 1.5 seconds stun.&lt;br /&gt;Level 2 - Initial: 150 damage and 0.5 seconds stun. Coil Break: 150 damage and 2.25 seconds stun.&lt;br /&gt;Level 3 - Initial: 200 damage and 0.5 seconds stun. Coil Break: 200 damage and 3 seconds stun.&lt;br /&gt;Mana Cost: 100/150/200&lt;br /&gt;Cooldown: 85 seconds&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-2259617251768640240?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2259617251768640240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2259617251768640240'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/07/faerie-dragon-puck.html' title='Faerie Dragon - Puck'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-2514002222329010813</id><published>2009-07-27T15:18:00.000-07:00</published><updated>2009-07-27T15:29:44.865-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Get Dota 6.62 Beta Map | Free Download of Dota 6.62 Map</title><content type='html'>Participate in the public beta. Download and get Dota 6.62 map. This is to give IceFrog the proper adjustments for the new Warcraft 1.24.&lt;br /&gt;&lt;br /&gt;Please note that there is basically no difference between this and the Dota 6.61b map. Anyway, here's what IceFrog has to say about the Dota 6.62 map:&lt;br /&gt;&lt;br /&gt;"This version most likely has many broken abilities and functions right now. A huge amount of code has been at least partially rewritten for this patch. Various untested new functions in 1.24 are being used, anything can go wrong.&lt;br /&gt;&lt;br /&gt;The first step is to have everyone here test in either single player or with a couple other people, test everything in the game and report which ones are broken.&lt;br /&gt;&lt;br /&gt;There should be zero functional changes between 6.62 and 6.61b. If you aren't sure if something is bugged or not compare it with 6.61b.&lt;br /&gt;&lt;br /&gt;The only concern for this version right now is to make sure the map code is functional. Do not use these subforums to report anything unless it is an issue that is unique for 6.62/1.24 or to use it as a suggestion forum. There are many potential issues so we need to keep things organized and focused on the task at hand.&lt;br /&gt;&lt;br /&gt;The bugs aren't just limited to abilities. Items, commands, game modes, game behavior, rules, upgrades, timers, etc are all vulnerable to bugs.&lt;br /&gt;&lt;br /&gt;After we pass Phase 1 of the testing (testing by yourself or with a group of people on westfall), we will then start to do regular 5v5 games to find what other bugs were missed. You can do these games now if you want as well, but we will formally start them after we have had extensive tests on the rest of the stuff first. There are many bugs that will only be easy to catch in multiplayer though, so you are encouraged to try and play with a few people at least.&lt;br /&gt;&lt;br /&gt;Thanks in advance for all the help."&lt;br /&gt;&lt;br /&gt;Download the 6.62 Beta map &lt;a href="http://www.playdota.com/forums/attachment.php?attachmentid=2166&amp;d=1248462544" target="_blank" rel="nofollow"&gt;here&lt;/a&gt; or &lt;a href="http://www.playdota.com/forums/attachment.php?attachmentid=2276&amp;d=1248580856" target="_blank" rel="nofollow"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-2514002222329010813?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2514002222329010813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2514002222329010813'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/07/get-dota-662-beta-map-free-download-of.html' title='Get Dota 6.62 Beta Map | Free Download of Dota 6.62 Map'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-949267806772365025</id><published>2009-07-19T07:35:00.000-07:00</published><updated>2009-07-19T07:41:38.003-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Get Dota 6.61b OMG Map</title><content type='html'>I hope you were all able to get and enjoy the &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/06/download-dota-659d-map-omg-mode-random.html"&gt;Dota 6.59 OMG Map&lt;/a&gt; I posted before. If so, then here's an update.&lt;br /&gt;&lt;br /&gt;You can now get Dota 6.61b OMG Map &lt;a href="http://warcraft.gamewebz.com/dota-661b-omg-v104b-map-download.htm" target="_blank" rel="nofollow"&gt;here&lt;/a&gt;. &lt;br /&gt;&lt;br /&gt;And just to show you how fun and great teh Dota 6.61b OMG Map can be, here's a video of Magina owning several heroes with his awesome random skills. (not!) :P&lt;br /&gt;&lt;br /&gt;&lt;object width="400" height="246"&gt;&lt;param name="movie" value="http://www.youtube.com/v/nOROLp3qXVs&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/nOROLp3qXVs&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="246"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-949267806772365025?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/949267806772365025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/949267806772365025'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/07/get-dota-661b-omg-map.html' title='Get Dota 6.61b OMG Map'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-1524478185083208445</id><published>2009-07-11T15:50:00.000-07:00</published><updated>2009-07-11T15:52:10.324-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naix'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Strategy'/><title type='text'>How To Counter Naix</title><content type='html'>Here's how to defeat or counter Naix:&lt;br /&gt;&lt;br /&gt;Disables are Naix's biggest fear. Rage only lasts less than 5 seconds and as long as Naix's stunned, he can't deal any damage, regenerate or Infest, leaving him vulnerable on the spot.&lt;br /&gt;&lt;br /&gt;Focus Fire with your team to bring down Naix in team battles. Even if he has Lifesteal and Feast, constant damaging, especially from DPS heroes, will make Naix's health drop rapidly.&lt;br /&gt;&lt;br /&gt;Slow will destroy Naix's killing potential. Since Naix is melee, if you slow him down every time he tries to kill you, there's no possibility that he'll catch up unless he's with an ally.&lt;br /&gt;&lt;br /&gt;Call for help will save your life if Naix is in the process of killing you. If Open Wounds did not kill you, chances are if your teammates arrive in time, they can kill Naix if no creeps are around.&lt;br /&gt;&lt;br /&gt;Blink Dagger will help you escape even if Naix casted Open Wounds on you. It's a decent item on any hero. Simply blink away and run away.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-1524478185083208445?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1524478185083208445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1524478185083208445'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/07/how-to-counter-naix.html' title='How To Counter Naix'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-4242182952444661433</id><published>2009-07-11T15:42:00.000-07:00</published><updated>2009-07-11T15:50:26.636-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naix'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Naix Hero Build</title><content type='html'>Naix Hero Build&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Feast&lt;br /&gt;Level 2 - Open Wounds&lt;br /&gt;Level 3 - Feast&lt;br /&gt;Level 4 - Rage&lt;br /&gt;Level 5 - Feast&lt;br /&gt;Level 6 - Infest&lt;br /&gt;Level 7 - Feast&lt;br /&gt;Level 8-10 - Rage&lt;br /&gt;Level 11 - Infest&lt;br /&gt;Level 12-14 - Open Wounds&lt;br /&gt;Level 15 - Stats&lt;br /&gt;Level 16 - Infest&lt;br /&gt;Level 17-25 - Stats&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Item Build&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Early Game&lt;/span&gt;&lt;br /&gt;Animal Courier - Stout Shield - Ancient Tango of Essifation&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Mid Game:&lt;/span&gt;&lt;br /&gt;Gloves of Haste - Boots of Speed - Belt of Giant Strength&lt;br /&gt;Power Treads - Scroll of Town Portal - Sobi Mask&lt;br /&gt;Ring of Protection - Ring of Basilius - Helm of Iron Will&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Late Game:&lt;/span&gt;&lt;br /&gt;Blades of Attack - Armlet of Mordiggian&lt;br /&gt;Mithril Hammer - Stygian Desolator&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Playing Strategy for Early Game:&lt;/span&gt;&lt;br /&gt;1. Naix should almost always either be attacking a camp or moving to another camp.&lt;br /&gt;2. Always target creeps from lowest health to highest health to reduce damage taken.&lt;br /&gt;3. Never creep pull to build up creeps, only creep pull if you need to.&lt;br /&gt;4. Use Open Wounds at last resort for regeneration, don't use it for every camp.&lt;br /&gt;5. When you're attacking the creeps, always check for any enemy heroes missing.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-4242182952444661433?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/4242182952444661433'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/4242182952444661433'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/07/naix-hero-build.html' title='Naix Hero Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-273462983013454529</id><published>2009-07-11T15:36:00.000-07:00</published><updated>2009-07-11T15:41:53.944-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Naix'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Lifestealer - Naix</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/07/lifestealer-naix.html"&gt;&lt;span style="font-weight:bold;"&gt;Lifestealer - Naix&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I was a man in Lordaeron so consumed by greed that I was beyond remorse. Eventually caught trying to steal Prince Arthas' sacred ring, I was tried and hanged. Yet my body, so corrupted by my desire to steal, had risen by itself in the form of a monstrous ghoul. So came into being N'aix, my old name long forgotten: the embodiment of lust and greed, bent on stealing the life of every living creature I encounter.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Rage&lt;/span&gt;&lt;br /&gt;N’aix goes into a maddened rage, becoming immune to magic spells and gaining increased attack speed.&lt;br /&gt;Level 1 - 30% Increased Attack Speed and Magic Immunity. Lasts for 2.5 seconds.&lt;br /&gt;Level 2 - 45% Increased Attack Speed and Magic Immunity. Lasts for 3.25 seconds.&lt;br /&gt;Level 3 - 60% Increased Attack Speed and Magic Immunity. Lasts for 4 seconds.&lt;br /&gt;Level 4 - 80% Increased Attack Speed and Magic Immunity. Lasts for 4.75 seconds.&lt;br /&gt;Cooldown: 15 seconds.&lt;br /&gt;Manacost: 75&lt;br /&gt;&lt;br /&gt;Level 1: 75 mana, 15 sec cooldown.&lt;br /&gt;Level 2: 75 mana, 15 sec cooldown.&lt;br /&gt;Level 3: 75 mana, 15 sec cooldown.&lt;br /&gt;Level 4: 75 mana, 15 sec cooldown.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Feast&lt;/span&gt;&lt;br /&gt;Regenerates a portion of enemy’s current HP and deals the same portion per attack.&lt;br /&gt;Level 1 - 4%.&lt;br /&gt;Level 2 - 5%.&lt;br /&gt;Level 3 - 6%.&lt;br /&gt;Level 4 - 7%.&lt;br /&gt;Passive&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Open Wounds&lt;/span&gt;&lt;br /&gt;Naix rends the enemy, slowing his movespeed and allowing his allies to feast on his life force, regenerating a portion of the damage dealt. Victim slowly recovers movement speed over 7 seconds.&lt;br /&gt;Level 1 - 10%.&lt;br /&gt;Level 2 - 15%.&lt;br /&gt;Level 3 - 20%.&lt;br /&gt;Level 4 - 25%.&lt;br /&gt;Cooldown: 30/25/20/15&lt;br /&gt;Manacost: 70/80/90/100&lt;br /&gt;&lt;br /&gt;Level 1: 70 mana, 30 sec cooldown.&lt;br /&gt;Level 2: 80 mana, 25 sec cooldown.&lt;br /&gt;Level 3: 90 mana, 20 sec cooldown.&lt;br /&gt;Level 4: 100 mana, 15 sec cooldown.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Infest&lt;/span&gt;&lt;br /&gt;The Lifestealer tears its way into the unfortunate body of a target unit, laying dormant and undetectable inside its living frame until he is ready to consume it and come to form. Regains health from the infested unit.&lt;br /&gt;Level 1 - Allied and Neutral units. Consumes current health.&lt;br /&gt;Level 2 - Allied, Enemy and Neutral units. Consumes current health.&lt;br /&gt;Level 3 - Allied, Enemy and Neutral units. Consumes max health.&lt;br /&gt;Cooldown: 100/70/40&lt;br /&gt;Manacost: 150/100/50&lt;br /&gt;&lt;br /&gt;Level 1: 150 mana, 100 sec cooldown.&lt;br /&gt;Level 2: 100 mana, 70 sec cooldown.&lt;br /&gt;Level 3: 50 mana, 40 sec cooldown&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-273462983013454529?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/273462983013454529'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/273462983013454529'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/07/lifestealer-naix.html' title='Lifestealer - Naix'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-5806234687700032883</id><published>2009-06-29T11:39:00.000-07:00</published><updated>2009-06-29T11:45:54.645-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Get Dota 6.61 Beta Map | Free Download of Dota 6.61 Map</title><content type='html'>The Dota Map 6.61 Beta version is now out. Some say that the Dota 6.61 map has leaked but we are still confirming the source of this information. In any case, here are the Dota 6.61 map changelogs just in case you want to know before you download the 6.61 map.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Fixed natural regeneration on rax&lt;/li&gt;&lt;li&gt;Fixed Living Armor not regenerating structures properly&lt;/li&gt;&lt;li&gt;Fixed incorrect sell value on some aghanim scepters&lt;/li&gt;&lt;li&gt;Fixed Double Damage visual effect to properly show when the user is using low graphics mode&lt;/li&gt;&lt;li&gt;Reduced Double Edge cooldown (25-&gt;12)&lt;/li&gt;&lt;li&gt;Watchers now have collision. They also have 400 less vision range and give +40 more bounty.&lt;/li&gt;&lt;li&gt;Various misc code fps stuff&lt;/li&gt;&lt;li&gt;Undid Sil armor change&lt;/li&gt;&lt;li&gt;Fixed Reverse Polarity, it properly places them infront of you now&lt;/li&gt;&lt;li&gt;Fixed an error in the damage calculation method for Plasma Field&lt;/li&gt;&lt;li&gt;Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)&lt;/li&gt;&lt;li&gt;Improved Faceless Void's base strength (17 to 23)&lt;/li&gt;&lt;li&gt;Restored original cooldown improvement on Scepter for QoP&lt;/li&gt;&lt;li&gt;Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50&lt;/li&gt;&lt;li&gt;Increased projectile speed on Mystic Snake&lt;/li&gt;&lt;li&gt;Lowered Stone Gaze cooldown (70-&gt;35)&lt;/li&gt;&lt;li&gt;Sven's Storm bolt now uses the normal unit targeting scheme. No gameplay changes, just the interface visuals.&lt;/li&gt;&lt;li&gt;Fixed -ns mode&lt;/li&gt;&lt;li&gt;Fixed Napalm not properly stacking and doing higher constant values [needs playtesting since it may be too useless now]&lt;/li&gt;&lt;li&gt;Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs [make sure u can't abuse it]&lt;/li&gt;&lt;li&gt;Casting Nature's Guise on an allied unit will no longer take you out if if you have it on you&lt;/li&gt;&lt;li&gt;Reverse Polarity now pulls units slightly infront of you instead of all around you&lt;/li&gt;&lt;li&gt;Lowered Magic Stick/Wand cooldown from 25 to 17&lt;/li&gt;&lt;li&gt;Added a new icon for Slardar's Bash (3587)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;You can download Dota 6.61 beta map &lt;a href="http://warcraft.gamewebz.com/dota-allstars-661-beta-3-map-download.htm" target="_blank" rel="nofollow"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-5806234687700032883?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5806234687700032883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5806234687700032883'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/06/get-dota-661-beta-map-free-download-of.html' title='Get Dota 6.61 Beta Map | Free Download of Dota 6.61 Map'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-810748961532949371</id><published>2009-06-17T10:22:00.000-07:00</published><updated>2009-06-17T10:34:44.561-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>New Items In Dota 6.60 Map</title><content type='html'>&lt;span style="font-weight:bold;"&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/06/new-items-in-dota-660-map.html"&gt;New Items In Dota 6.60 Map&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There are new items and new recipes in the latest map of Dota 6.60. Here is a short guide on what these items are.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Basic Items&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Ghost Scepter&lt;/span&gt;&lt;br /&gt;Gives it user Ghost Form. Ghost Form makes you unable to attack or be attacked, but you take 44% extra damage from spells. Price: 1500 gold.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Quelling Blade&lt;/span&gt;&lt;br /&gt;An item that will be useful for jungling melee heroes. For a cheap price of 225, you can deal 36% bonus damage to creeps, but only 12% to range heroes. The chop tree ability makes jungling faster.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Talisman of Evasion&lt;/span&gt;&lt;br /&gt;Talisman of Evasion is a cheaper alternative to Butterfly. For the price of 1800 gold, you can now have 25% evasion. A good item for tankers.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;New Recipes&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Poor Man's Shield&lt;/span&gt;&lt;br /&gt;A very cheap item. It blocks 100% of 20 hero damage and gives 60% chance to block 20 non-hero damage (half for ranged). Just buy 2 Slippers of Agility, Stout Shield and the recipe.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Force Staff&lt;/span&gt;&lt;br /&gt;Very similar to Kellen's Dagger of Escape, this item gives you the ability to "blink" at 500 range. Useful for chasing heroes as well as escaping a gank. Furthermore, it gives 10 intelligence, 10 damage and 10 attack speed. All for 2200 gold. This item does not cancel channeling spells.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Khadgar's Pipe of Insight&lt;/span&gt;&lt;br /&gt;An anti-AOE spell. This item casts Barrier, which gives you and nearby allies 400 spell damage protection for 8 seconds. A great upgrade for Hood of Defiance.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Magic Wand&lt;/span&gt;&lt;br /&gt;An upgrade for Magic Stick. This item gives an additional 5 charges and 3 attributes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-810748961532949371?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/810748961532949371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/810748961532949371'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/06/new-items-in-dota-660-map.html' title='New Items In Dota 6.60 Map'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-2112114819251465147</id><published>2009-06-07T14:31:00.000-07:00</published><updated>2009-06-07T14:43:43.207-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Download Dota 6.59d Map OMG Mode Random Skills</title><content type='html'>Where can you download the &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/06/download-dota-659d-map-omg-mode-random.html"&gt;&lt;span style="font-weight:bold;"&gt;Dota 6.59d OMG v1.03 map&lt;/span&gt;&lt;/a&gt;? Well here of course. This map is just like the original Dota 6.59d. But it is different because it has the OMG game mode.&lt;br /&gt;&lt;br /&gt;The OMG mode is where your hero will get a completely random set of skills. So for example, you could be playing with &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/undying-dirge.html"&gt;Dirge&lt;/a&gt; that has Blink and Epicenter. That's definitely OMG!&lt;br /&gt;&lt;br /&gt;Take note though that you cannot choose your skills. It's really all random. Give this map a try, it's really fun to play.&lt;br /&gt;&lt;br /&gt;To activate the OMG mode, add ra in your game mode. Example: -raapnp.&lt;br /&gt;&lt;br /&gt;You can download it Dota-Allstars 6.59d OMG v.103 &lt;a href="http://warcraft.gamewebz.com/wp-content/uploads/448/DotA%206.59d%20OMG%20v1.03.w3x"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-2112114819251465147?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2112114819251465147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2112114819251465147'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/06/download-dota-659d-map-omg-mode-random.html' title='Download Dota 6.59d Map OMG Mode Random Skills'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-839706026983365062</id><published>2009-05-28T11:58:00.000-07:00</published><updated>2009-05-28T12:12:46.223-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Akasha'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Akasha Hero Character Build</title><content type='html'>Akasha Hero Character Build&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Blink&lt;br /&gt;Level 2-3 - Scream of Pain&lt;br /&gt;Level 4 - Shadow Strike&lt;br /&gt;Level 5 - Scream of Pain&lt;br /&gt;Level 6 - Sonic Wave&lt;br /&gt;Level 7 - Scream of Pain&lt;br /&gt;Level 8-10 - Blink&lt;br /&gt;Level 11 - Sonic Wave&lt;br /&gt;Level 12-14 - Shadow Strike&lt;br /&gt;Level 15 - Stats&lt;br /&gt;Level 16 - Sonic Wave&lt;br /&gt;Level 17-25 - Stats&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Item Build&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Core Items:&lt;/span&gt;&lt;br /&gt;Circlet of Nobility - Clarity Potion - Ancient Tango of Essifation&lt;br /&gt;Mantle of Intelligence - Null Talisman - Bracer&lt;br /&gt;Perserverance - Boots of Speed - Guinsoo's Scythe of Vise&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Playing Strategies:&lt;/span&gt;&lt;br /&gt;1. Farm in the forest.&lt;br /&gt;2. Play defensively in early to mid game.&lt;br /&gt;3. Gank with teammates often.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-839706026983365062?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/839706026983365062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/839706026983365062'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/05/akasha-hero-character-build.html' title='Akasha Hero Character Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-3162234086625071578</id><published>2009-05-21T10:01:00.000-07:00</published><updated>2009-05-21T10:03:51.220-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Krobelus'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Death Prophet – Krobelus</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/05/death-prophet-krobelus.html"&gt;&lt;span style="font-weight:bold;"&gt;Death Prophet – Krobelus&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Krobelus spent her living days as a fervent member of a cult of Death Sayers. Her belief in the ways of death and the perfect harmony it brings has given her dead spirit a chance to wreak havoc among the chaotic living. She uses her abilities to call upon carnivorous bats and long dead spirits to lay to rest all who still pump blood through their veins. She augments her powers through the use of witchcraft, and she is able to make opponents gape in fear, losing the focus needed to cast spells. She is devoted to death in all it's aspects, and would see all turned to ash.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Carrion Swarm&lt;/span&gt;&lt;br /&gt;Sends a horde of bats to damage enemies.&lt;br /&gt;Level 1 - 100 damage per unit.&lt;br /&gt;Level 2 - 175 damage per unit.&lt;br /&gt;Level 3 - 250 damage per unit.&lt;br /&gt;Level 4 - 300 damage per unit.&lt;br /&gt;Cooldown: 9 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 105 mana, 9 sec cooldown.&lt;br /&gt;Level 2: 120 mana, 9 sec cooldown.&lt;br /&gt;Level 3: 140 mana, 9 sec cooldown.&lt;br /&gt;Level 4: 165 mana, 9 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Silence&lt;/span&gt;&lt;br /&gt;Stops all enemies in a target area from casting spells.&lt;br /&gt;Level 1 - Lasts 3 seconds.&lt;br /&gt;Level 2 - Lasts 4 seconds.&lt;br /&gt;Level 3 - Lasts 5 seconds.&lt;br /&gt;Level 4 - Lasts 6 seconds.&lt;br /&gt;Cooldown: 14 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 80 mana, 15 sec cooldown.&lt;br /&gt;Level 2: 80 mana, 15 sec cooldown.&lt;br /&gt;Level 3: 80 mana, 15 sec cooldown.&lt;br /&gt;Level 4: 80 mana, 15 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Witchcraft&lt;/span&gt;&lt;br /&gt;Increases the potency of each of Krobelus' spells:&lt;br /&gt;Carrion Swarm - Decreases cooldown and mana cost.&lt;br /&gt;Silence - Decreases cooldown.&lt;br /&gt;Exorcism - Increases the number of Spirits summoned.&lt;br /&gt;Passively increases movement speed.&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Exorcism&lt;/span&gt;&lt;br /&gt;Unleashes evil spirits to attack your enemies.&lt;br /&gt;Level 1 - Summons 5 evil spirits.&lt;br /&gt;Level 2 - Summons 10 evil spirits.&lt;br /&gt;Level 3 - Summons 16 evil spirits.&lt;br /&gt;Cooldown: 100&lt;br /&gt;&lt;br /&gt;Level 1: 200 mana, 100 sec cooldown.&lt;br /&gt;Level 2: 300 mana, 100 sec cooldown.&lt;br /&gt;Level 3: 400 mana, 100 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-3162234086625071578?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3162234086625071578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3162234086625071578'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/05/death-prophet-krobelus.html' title='Death Prophet – Krobelus'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-3340498292360092797</id><published>2009-05-21T09:50:00.000-07:00</published><updated>2009-05-21T10:00:51.588-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Puck'/><category scheme='http://www.blogger.com/atom/ns#' term='Kunkka'/><category scheme='http://www.blogger.com/atom/ns#' term='Naix'/><category scheme='http://www.blogger.com/atom/ns#' term='Rylai'/><category scheme='http://www.blogger.com/atom/ns#' term='Sand King'/><category scheme='http://www.blogger.com/atom/ns#' term='Storm Spirit'/><category scheme='http://www.blogger.com/atom/ns#' term='Krobelus'/><category scheme='http://www.blogger.com/atom/ns#' term='Enigma'/><category scheme='http://www.blogger.com/atom/ns#' term='Necrolyte'/><category scheme='http://www.blogger.com/atom/ns#' term='Dirge'/><title type='text'>Top 10 Heroes For DotA 6.60</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/05/top-10-heroes-for-dota-660.html"&gt;&lt;span style="font-weight:bold;"&gt;Top 10 Heroes For DotA 6.60&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here are the top 10 heroes now and for the upcoming DotA 6.60 map. More explanation will come once the official &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/03/dota-660-free-download.html"&gt;&lt;span style="font-weight:bold;"&gt;DotA 6.60 map&lt;/span&gt;&lt;/a&gt; is released.&lt;br /&gt;&lt;br /&gt;Death Prophet - Krobelus&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/undying-dirge.html"&gt;Undying - Dirge&lt;/a&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/04/admiral-proudmoore-kunkka.html"&gt;Admiral Proudmoore - Kunka (Pirate)&lt;/a&gt;&lt;br /&gt;Faerie Dragon - Puck&lt;br /&gt;Lifestealer - N'aix&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/04/sand-king-crixalis.html"&gt;Sand King - Crixalis&lt;/a&gt;&lt;br /&gt;Necrolyte - Rotund'jere&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/enigma-darchrow.html"&gt;Enigma - Darchrow&lt;/a&gt;&lt;br /&gt;Storm Spirit - Raijin Thunderkeg&lt;br /&gt;Crystal Maiden - Rylai Crestfall&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-3340498292360092797?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3340498292360092797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3340498292360092797'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/05/top-10-heroes-for-dota-660.html' title='Top 10 Heroes For DotA 6.60'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-6668240560024372078</id><published>2009-05-13T23:47:00.000-07:00</published><updated>2009-05-13T23:53:52.636-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Axe'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Axe Skill And Item Build</title><content type='html'>Axe Skill and Item Build&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Counter Helix&lt;br /&gt;Level 2-3 - Berserker’s Call&lt;br /&gt;Level 4 - Counter Helix&lt;br /&gt;Level 5 - Berserker’s Call&lt;br /&gt;Level 6 - Culling Blade&lt;br /&gt;Level 7 - Berserker's Call&lt;br /&gt;Level 8-9 - Counter Helix&lt;br /&gt;Level 10 - Stats&lt;br /&gt;Level 11 - Culling Blade&lt;br /&gt;Level 12-15 - Stats&lt;br /&gt;Level 16 - Culling Blade&lt;br /&gt;Level 17-21 - Stats&lt;br /&gt;Level 22-25 - Battle Hunger&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Item Build&lt;/span&gt;&lt;br /&gt;Early Game&lt;br /&gt;Animal Courier - Tango of Vegeterian Essification - Stout Shield&lt;br /&gt;&lt;br /&gt;Mid Game&lt;br /&gt;Vitality Booster - Vanguard&lt;br /&gt;&lt;br /&gt;Late Game&lt;br /&gt;Heart of Tarrasque - Radiance - Assault Cuirass&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Playing Strategy&lt;/span&gt;&lt;br /&gt;Early Game - Level up in the jungle&lt;br /&gt;Mid Game - Push with Counter Helix&lt;br /&gt;Late Game - Tank damage&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-6668240560024372078?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/6668240560024372078'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/6668240560024372078'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/05/axe-skill-and-item-build.html' title='Axe Skill And Item Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-909072976187883486</id><published>2009-05-13T23:42:00.000-07:00</published><updated>2009-05-13T23:45:53.237-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Axe'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Mogul Khan - Axe</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/05/mogul-khan-axe.html"&gt;&lt;span style="font-weight:bold;"&gt;Mogul Khan - Axe&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In the war of Humans and Orcs that occured long ago many Orcish warriors were corrupted by demonic influence and became tools of blackest darkness. One such warrior was the leader of the Half-Tribe of the Bloodied Axe Clan; Mogul Kahn. Mogul was slain by human Paladins but mysteriously was seen fighting alongside the Scourge around the time Mannoroth started to command the Orcs in the war against Archimonde. The Axe has been revived by demons and uses his reflexes and powerful blows to hunt down and seek out the Sentinels' agile warriors and cut them down to size, even projecting his lust for war onto them.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Berserker's Call&lt;/span&gt;&lt;br /&gt;Mogul Kahn focuses all of his enemies' hatred on him, causing them to attack him at all costs.&lt;br /&gt;300 AoE.&lt;br /&gt;Level 1 - 1.5 seconds, 5 bonus armor.&lt;br /&gt;Level 2 - 2 seconds, 10 bonus armor.&lt;br /&gt;Level 3 - 2.5 seconds, 15 bonus armor.&lt;br /&gt;Level 4 - 3 seconds, 20 bonus armor.&lt;br /&gt;Cooldown: 14 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 80 mana, 14 sec cooldown.&lt;br /&gt;Level 2: 90 mana, 14 sec cooldown.&lt;br /&gt;Level 3: 100 mana, 14 sec cooldown.&lt;br /&gt;Level 4: 110 mana, 14 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Battle Hunger&lt;/span&gt;&lt;br /&gt;Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.&lt;br /&gt;Level 1 - 15 damage/second, lasts 10 seconds.&lt;br /&gt;Level 2 - 15 damage/second, lasts 15 seconds.&lt;br /&gt;Level 3 - 20 damage/second, lasts 20 seconds.&lt;br /&gt;Level 4 - 25 damage/second, lasts 25 seconds.&lt;br /&gt;Cooldown: 25/20/15/10 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 75 mana, 25 sec cooldown.&lt;br /&gt;Level 2: 85 mana, 20 sec cooldown.&lt;br /&gt;Level 3: 95 mana, 15 sec cooldown.&lt;br /&gt;Level 4: 105 mana, 10 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Counter Helix&lt;/span&gt;&lt;br /&gt;Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units.&lt;br /&gt;Level 1 - 17% chance to counter with 100 damage.&lt;br /&gt;Level 2 - 17% chance to counter with 125 damage.&lt;br /&gt;Level 3 - 17% chance to counter with 150 damage.&lt;br /&gt;Level 4 - 17% chance to counter with 175 damage.&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Culling Blade&lt;/span&gt;&lt;br /&gt;Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life.&lt;br /&gt;Level 1 - Deals 150 damage, will kill if target is below 300.&lt;br /&gt;Level 2 - Deals 250 damage, will kill if target is below 450.&lt;br /&gt;Level 3 - Deals 300 damage, will kill if target is below 625.&lt;br /&gt;Cooldown: 75/65/55 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 120 mana, 75 sec cooldown.&lt;br /&gt;Level 2: 160 mana, 65 sec cooldown.&lt;br /&gt;Level 3: 200 mana, 55 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-909072976187883486?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/909072976187883486'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/909072976187883486'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/05/mogul-khan-axe.html' title='Mogul Khan - Axe'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-6039063837179522395</id><published>2009-04-26T12:28:00.001-07:00</published><updated>2009-04-26T12:31:06.954-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Terrorblade'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Soul Keeper - Terrorblade</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/04/soul-keeper-terrorblade.html"&gt;&lt;span style="font-weight:bold;"&gt;Soul Keeper - Terrorblade&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolise his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Soul Steal&lt;/span&gt;&lt;br /&gt;Strangles the soul of a target enemy unit and extracts bits and pieces of it.&lt;br /&gt;Lasts 8 seconds.&lt;br /&gt;Level 1 - Absorbs 20 hit points per second.&lt;br /&gt;Level 2 - Absorbs 40 hit points per second.&lt;br /&gt;Level 3 - Absorbs 60 hit points per second.&lt;br /&gt;Level 4 - Absorbs 80 hit points per second.&lt;br /&gt;Cooldown: 12 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 45 mana, 12 sec cooldown.&lt;br /&gt;Level 2: 45 mana, 12 sec cooldown.&lt;br /&gt;Level 3: 45 mana, 12 sec cooldown.&lt;br /&gt;Level 4: 45 mana, 12 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Conjure Image&lt;/span&gt;&lt;br /&gt;Creates a copy of Terrorblade which deals damage. Lasts 30 seconds.&lt;br /&gt;Level 1 - Images deal 25% damage.&lt;br /&gt;Level 2 - Images deal 35% damage.&lt;br /&gt;Level 3 - Images deal 45% damage.&lt;br /&gt;Level 4 - Images deal 55% damage.&lt;br /&gt;Cooldown: 16 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 70 mana, 16 sec cooldown.&lt;br /&gt;Level 2: 85 mana, 16 sec cooldown.&lt;br /&gt;Level 3: 100 mana, 16 sec cooldown.&lt;br /&gt;Level 4: 115 mana, 16 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Metamorphosis&lt;/span&gt;&lt;br /&gt;Transforms Terrorblade into a powerful Demon with a ranged attack.&lt;br /&gt;Level 1 - Lasts 30 seconds.&lt;br /&gt;Level 2 - Lasts 40 seconds, 50 bonus hit points.&lt;br /&gt;Level 3 - Lasts 50 seconds, 100 bonus hit points.&lt;br /&gt;Level 4 - Lasts 60 seconds, 150 bonus hit points.&lt;br /&gt;Cooldown: 180/165/150/110&lt;br /&gt;&lt;br /&gt;Level 1: 125 mana, 180 sec cooldown.&lt;br /&gt;Level 2: 115 mana, 165 sec cooldown.&lt;br /&gt;Level 3: 107 mana, 150 sec cooldown.&lt;br /&gt;Level 4: 100 mana, 110 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Sunder&lt;/span&gt;&lt;br /&gt;Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.&lt;br /&gt;Level 1 - Range is 250, 33% hit point minimum.&lt;br /&gt;Level 2 - Range is 250, 28% hit point minimum.&lt;br /&gt;Level 3 - Range is 250, 23% hit point minimum.&lt;br /&gt;Cooldown: 200/120/60 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 200 mana, 200 sec cooldown.&lt;br /&gt;Level 2: 100 mana, 120 sec cooldown.&lt;br /&gt;Level 3: 0 mana, 60 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-6039063837179522395?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/6039063837179522395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/6039063837179522395'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/04/soul-keeper-terrorblade.html' title='Soul Keeper - Terrorblade'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-5244115521234205787</id><published>2009-04-20T12:00:00.000-07:00</published><updated>2009-04-20T12:09:15.919-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kunkka'/><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Strategy'/><title type='text'>Kunkka Distance and Timing Mini Guide</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/04/kunkka-distance-and-timing-mini-guide.html"&gt;&lt;span style="font-weight:bold;"&gt;Kunkka Distance and Timing Mini Guide&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Ghost Ship Targeting and Damage&lt;/span&gt;&lt;br /&gt;- Ghost Ship only deals damage where it crashes, it does NOT deal damage when it passes through enemies.&lt;br /&gt;- Ghost Ship will always travel its minimum distance (950 units), even if it is targeted closer than that range.&lt;br /&gt;- If you cast Ghost Ship at 950 range or greater the ship will crash at the exact point you targeted.&lt;br /&gt;- 425 detection AoE to grant Rum (width)&lt;br /&gt;- Ghost Ship spawns 1000 units behind Kunkka (unless that's outside the map boundaries)&lt;br /&gt;- The total distance the ship travels is 1950 (950 from the hero)&lt;br /&gt;- The movement speed is 650&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Comboing X Marks the Spot to Ghost Ship&lt;/span&gt;&lt;br /&gt;In order to combo X Marks the Spot to Ghost Ship by targeting Ghost Ship on the X you need:&lt;br /&gt;- To cast X Marks the Spot from outside of 575 range&lt;br /&gt;- Hence, at least level 2 X Marks the Spot&lt;br /&gt;If these criteria are fulfilled, Ghost Ship’s AoE will overlap onto the X from X Marks the Spot&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Torrent&lt;/span&gt;&lt;br /&gt;- The bubbles that appear on the ground when you cast Torrent are invisible to your enemies, though your casting animation can still give you away.&lt;br /&gt;- The AoE of Torrent is the same as the target cursor. Thus, the AoE is small, but like Ghost Ship's AoE it is still significantly larger than the spell effect's graphic, the bubbles.&lt;br /&gt;- While the Torrent’s bubbles play on some sort of loop or are so small you cannot use them as to track the wind up’s progress, the gas part of the graphic only plays once.&lt;br /&gt;- A 300 ms hero with boots (350 ms) can walk from his ranged creep, to a bit before the enemy ranged creep.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Tidebringer&lt;/span&gt;&lt;br /&gt;- Non-primary targets take more Damage from Tidebringer&lt;br /&gt;- Cleave damage is unreduced by armor or magic resistance.See Robzor’s Multi-targeted Physical Attacks Guide&lt;br /&gt;- Take advantage of this fact when running up to your enemy after landing a Torrent by whacking a creep along the way if the circumstances call for it. Doing so will also start the CD of Tidebringer earlier and provide you with an excellent opportunity to animation cancel the hit too.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-5244115521234205787?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5244115521234205787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5244115521234205787'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/04/kunkka-distance-and-timing-mini-guide.html' title='Kunkka Distance and Timing Mini Guide'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-432213406330659257</id><published>2009-04-20T11:54:00.000-07:00</published><updated>2009-04-20T12:00:19.671-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kunkka'/><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><title type='text'>Admiral Proudmoore - Kunkka</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/04/admiral-proudmoore-kunkka.html"&gt;&lt;span style="font-weight:bold;"&gt;Admiral Proudmoore - Kunkka&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some. but only a select few, know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Torrent&lt;/span&gt;&lt;br /&gt;Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water errupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.&lt;br /&gt;Level 1 - 120 damage, lasts 1 seconds.&lt;br /&gt;Level 2 - 180 damage, lasts 2 seconds.&lt;br /&gt;Level 3 - 240 damage, lasts 3 seconds.&lt;br /&gt;Level 4 - 300 damage, lasts 4 seconds.&lt;br /&gt;Cooldown: 12&lt;br /&gt;Manacost: 120&lt;br /&gt;&lt;br /&gt;Level 1: 120 mana, 12 sec cooldown.&lt;br /&gt;Level 2: 120 mana, 12 sec cooldown.&lt;br /&gt;Level 3: 120 mana, 12 sec cooldown.&lt;br /&gt;Level 4: 120 mana, 12 sec cooldown.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Tidebringer&lt;/span&gt;&lt;br /&gt;Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.&lt;br /&gt;Level 1 - +15 damage, 16 second cooldown, 380 AoE&lt;br /&gt;Level 2 - +30 damage, 12 second cooldown, 420 AoE&lt;br /&gt;Level 3 - +45 damage, 8 second cooldown, 460 AoE&lt;br /&gt;Level 4 - +60 damage, 4 second cooldown, 500 AoE&lt;br /&gt;Passive&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;X Marks The Spot&lt;/span&gt;&lt;br /&gt;In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.&lt;br /&gt;Level 1 - 1 second, 500 cast range.&lt;br /&gt;Level 2 - 2 seconds, 650 cast range.&lt;br /&gt;Level 3 - 3 seconds, 800 cast range.&lt;br /&gt;Level 4 - 4 seconds, 950 cast range.&lt;br /&gt;Cooldown: 30&lt;br /&gt;Manacost: 80/90/100/110&lt;br /&gt;&lt;br /&gt;Level 1: 80 mana, 30 sec cooldown.&lt;br /&gt;Level 2: 90 mana, 30 sec cooldown.&lt;br /&gt;Level 3: 100 mana, 30 sec cooldown.&lt;br /&gt;Level 4: 110 mana, 30 sec cooldown.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Ghost Ship&lt;/span&gt;&lt;br /&gt;The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 15% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.&lt;br /&gt;Level 1 - CoCo's Rum lasts 5 seconds, 300 crash damage.&lt;br /&gt;Level 2 - CoCo's Rum lasts 6 seconds, 400 crash damage.&lt;br /&gt;Level 3 - CoCo's Rum lasts 7 seconds, 500 crash damage.&lt;br /&gt;Cooldown: 100&lt;br /&gt;Manacost: 150/200/250&lt;br /&gt;&lt;br /&gt;Level 1: 150 mana, 100 sec cooldown.&lt;br /&gt;Level 2: 200 mana, 100 sec cooldown.&lt;br /&gt;Level 3: 250 mana, 100 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-432213406330659257?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/432213406330659257'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/432213406330659257'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/04/admiral-proudmoore-kunkka.html' title='Admiral Proudmoore - Kunkka'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-813625381275711638</id><published>2009-04-13T23:36:00.000-07:00</published><updated>2009-04-13T23:39:35.049-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sand King'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Sand King - Crixalis</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/04/sand-king-crixalis.html"&gt;&lt;span style="font-weight:bold;"&gt;Sand King - Crixalis&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A guardian of the ancient Nerubian Kingdom of Azjol-Nerub, Crixalis fled to the deserts of Kalimdor in an attempt to escape the genocide of the Lich King. The harsh climate transformed this warrior into a master of the earth, able to tear the skin off his foes with vicious sand storms. Those unfortunate to succumb to his potent toxins are condemned to violently burst apart in a cloud of noxious fumes. Sensing his growing power, the Lich King sought out Crixalis and unable to sway him, slew him in battle. Summoned to aid the Undead Scourge, the heart of the Sentinel quivers each time the ground trembles beneath them.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Burrowstrike&lt;/span&gt;&lt;br /&gt;The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces.&lt;br /&gt;Level 1 - 100 damage, 400 maximum range.&lt;br /&gt;Level 2 - 160 damage, 500 maximum range.&lt;br /&gt;Level 3 - 220 damage, 600 maximum range.&lt;br /&gt;Level 4 - 280 damage, 700 maximum range.&lt;br /&gt;Cooldown: 11 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 140 mana, 11 sec cooldown.&lt;br /&gt;Level 2: 140 mana, 11 sec cooldown.&lt;br /&gt;Level 3: 140 mana, 11 sec cooldown.&lt;br /&gt;Level 4: 140 mana, 11 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Sand Storm&lt;/span&gt;&lt;br /&gt;Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.&lt;br /&gt;Level 1 - 20 damage per second, 300 AOE, invisibility lasts 20 seconds. 0.3 second delay before revealed.&lt;br /&gt;Level 2 - 40 damage per second, 350 AOE, invisibility lasts 40 seconds. 0.6 second delay before revealed.&lt;br /&gt;Level 3 - 60 damage per second, 400 AOE, invisibility lasts 60 seconds. 0.9 second delay before revealed.&lt;br /&gt;Level 4 - 80 damage per second, 550 AOE, invisibility lasts 80 seconds. 1.5 second delay before revealed.&lt;br /&gt;Channeling&lt;br /&gt;Cooldown: 40/35/30/25&lt;br /&gt;&lt;br /&gt;Level 1: 60 mana, 40 sec cooldown.&lt;br /&gt;Level 2: 50 mana, 35 sec cooldown.&lt;br /&gt;Level 3: 40 mana, 30 sec cooldown.&lt;br /&gt;Level 4: 30 mana, 25 sec cooldown.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Caustic Finale&lt;/span&gt;&lt;br /&gt;Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.&lt;br /&gt;Level 1 - 90 damage.&lt;br /&gt;Level 2 - 130 damage.&lt;br /&gt;Level 3 - 170 damage.&lt;br /&gt;Level 4 - 220 damage.&lt;br /&gt;Orb effects do not stack&lt;br /&gt;Buff placers do not stack&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Epicenter&lt;/span&gt;&lt;br /&gt;Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.&lt;br /&gt;Level 1 - 2.0 second casting time, 6 pulses of 110 damage.&lt;br /&gt;Level 2 - 2.0 second casting time, 8 pulses of 110 damage.&lt;br /&gt;Level 3 - 2.0 second casting time, 10 pulses of 110 damage.&lt;br /&gt;Cooldown: 140/120/100 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 175 mana, 140 sec cooldown.&lt;br /&gt;Level 2: 250 mana, 120 sec cooldown.&lt;br /&gt;Level 3: 325 mana, 100 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-813625381275711638?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/813625381275711638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/813625381275711638'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/04/sand-king-crixalis.html' title='Sand King - Crixalis'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-1027609318532489829</id><published>2009-04-07T21:14:00.000-07:00</published><updated>2009-04-07T21:16:13.513-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Broodmother'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Broodmother - Black Arachnia</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/04/broodmother-black-arachnia.html"&gt;&lt;span style="font-weight:bold;"&gt;Broodmother - Black Arachnia&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Once a Queen of the Nerubians, she struck fear into the hearts of those she ruled. However she made the fatal mistake of falling in love with the renegade assassin Anub'Arak , and was banished from her own kingdom. Now she accompanies her true love in the battle of the Ancients, bearing his offspring as a symbol of her undying love. An expert in weaving webs of deception, she has the power of incapacitating those who dare attack her, and sowing in them the seeds of her offspring which then tear out of the corpse of the unfortunate victim. Her lust for battle helps her grow stronger and sustain herself, leading many to believe that her hunger for flesh, is insatiable.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Spawn Spiderlings&lt;/span&gt;&lt;br /&gt;The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born.&lt;br /&gt;Level 1 - 75 damage, 1 spiderling.&lt;br /&gt;Level 2 - 150 damage, 2 spiderlings.&lt;br /&gt;Level 3 - 225 damage, 3 spiderlings.&lt;br /&gt;Level 4 - 300 damage, 4 spiderlings.&lt;br /&gt;Cooldown: 10 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 75 mana, 10 sec cooldown.&lt;br /&gt;Level 2: 90 mana, 10 sec cooldown.&lt;br /&gt;Level 3: 105 mana, 10 sec cooldown.&lt;br /&gt;Level 4: 120 mana, 10 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Spin Web&lt;/span&gt;&lt;br /&gt;Spins a web which grants the Broodmother invisibility in an area, regeneration, as well as a passive speed increase. Regeneration and speed improves per level.&lt;br /&gt;Level 1 - 2 allowed webs.&lt;br /&gt;Level 2 - 4 allowed webs.&lt;br /&gt;Level 3 - 6 allowed webs.&lt;br /&gt;Level 4 - 8 allowed webs.&lt;br /&gt;Cooldown: 90/70/50/30&lt;br /&gt;Manacost: 50&lt;br /&gt;&lt;br /&gt;Level 1: 50 mana, 90 sec cooldown.&lt;br /&gt;Level 2: 50 mana, 70 sec cooldown.&lt;br /&gt;Level 3: 50 mana, 50 sec cooldown.&lt;br /&gt;Level 4: 50 mana, 30 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Incapacitating Bite&lt;/span&gt;&lt;br /&gt;Gives the Broodmother venoms which will greatly reduce the target's ability to function, and deals extra damage.&lt;br /&gt;Level 1 - Gives a 10% chance to miss, slows movement speed by 10%, and adds 2 damage.&lt;br /&gt;Level 2 - Gives a 15% chance to miss, slows movement speed by 20%, and adds 4 damage.&lt;br /&gt;Level 3 - Gives a 20% chance to miss, slows movement speed by 30%, and adds 6 damage.&lt;br /&gt;Level 4 - Gives a 25% chance to miss, slows movement speed by 40%, and adds 8 damage.&lt;br /&gt;Orb effect.&lt;br /&gt;Buff placers do not stack&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Insatiable Hunger&lt;/span&gt;&lt;br /&gt;The Broodmother develops a violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack.&lt;br /&gt;Lasts 12 seconds.&lt;br /&gt;Level 1 - 60 bonus damage, 40% life steal.&lt;br /&gt;Level 2 - 80 bonus damage, 55% life steal.&lt;br /&gt;Level 3 - 100 bonus damage, 70% life steal.&lt;br /&gt;Cooldown: 45&lt;br /&gt;&lt;br /&gt;Level 1: 100 mana, 45 sec cooldown.&lt;br /&gt;Level 2: 100 mana, 45 sec cooldown.&lt;br /&gt;Level 3: 100 mana, 45 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-1027609318532489829?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1027609318532489829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1027609318532489829'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/04/broodmother-black-arachnia.html' title='Broodmother - Black Arachnia'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-2407056936381663596</id><published>2009-04-07T21:06:00.000-07:00</published><updated>2009-04-07T21:12:16.801-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Magina'/><title type='text'>Anti-Mage - Magina</title><content type='html'>&lt;span style="font-weight:bold;"&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/04/anti-mage-magina.html"&gt;Anti-Mage - Magina&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Mana Break&lt;/span&gt;&lt;br /&gt;Each attack burns mana based on spell level.&lt;br /&gt;Level 1 - 16 mana per hit.&lt;br /&gt;Level 2 - 32 mana per hit.&lt;br /&gt;Level 3 - 48 mana per hit.&lt;br /&gt;Level 4 - 64 mana per hit.&lt;br /&gt;Orb effect.&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Blink&lt;/span&gt;&lt;br /&gt;Short distance teleportation that allows one to move in and out of combat.&lt;br /&gt;Costs 60 mana.&lt;br /&gt;Level 1 - 12 second cooldown.&lt;br /&gt;Level 2 - 9 second cooldown.&lt;br /&gt;Level 3 - 7 second cooldown.&lt;br /&gt;Level 4 - 5 second cooldown.&lt;br /&gt;&lt;br /&gt;Level 1: 60 mana, 12 sec cooldown.&lt;br /&gt;Level 2: 60 mana, 9 sec cooldown.&lt;br /&gt;Level 3: 60 mana, 7 sec cooldown.&lt;br /&gt;Level 4: 60 mana, 5 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Spell Shield&lt;/span&gt;&lt;br /&gt;Magina channels a powerful warding magic, damping the negative effects of spells.&lt;br /&gt;Level 1 - Reduces magic damage by 10%.&lt;br /&gt;Level 2 - Reduces magic damage by 20%.&lt;br /&gt;Level 3 - Reduces magic damage by 30%.&lt;br /&gt;Level 4 - Reduces magic damage by 40%.&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Mana Void&lt;/span&gt;&lt;br /&gt;Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.&lt;br /&gt;Level 1 - .6 damage per mana point missing.&lt;br /&gt;Level 2 - .85 damage per mana point missing.&lt;br /&gt;Level 3 - 1.1 damage per mana point missing.&lt;br /&gt;Cooldown: 120/100/80&lt;br /&gt;&lt;br /&gt;Level 1: 125 mana, 120 sec cooldown.&lt;br /&gt;Level 2: 200 mana, 100 sec cooldown.&lt;br /&gt;Level 3: 275 mana, 80 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-2407056936381663596?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2407056936381663596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2407056936381663596'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/04/anti-mage-magina.html' title='Anti-Mage - Magina'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-3454127624779944876</id><published>2009-03-30T14:00:00.000-07:00</published><updated>2009-03-30T14:08:03.389-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Dota 6.60 Map Free Download</title><content type='html'>Are you looking for the Dota 6.60 Map? Do you want to download the free Dota 6.60 map? Where can you get Dota 6.60 map leaked version or even the beta map? Then here are some news about the Dota Allstars 6.60 map.&lt;br /&gt;&lt;br /&gt;Icefrog recently told the Dota Allstars community that there will be a new hero in 6.60. The new hero is Tauren Chieftain. There will also be item changes on Dota 6.60. &lt;br /&gt;&lt;br /&gt;As we wait for the official download of the Dota 6.60 map to be released, just enjoy playing the previous version Dota 6.59c first and I will give you the link where you can get the free download of Dota 6.60 here soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-3454127624779944876?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3454127624779944876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3454127624779944876'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/03/dota-660-free-download.html' title='Dota 6.60 Map Free Download'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-5565120530801566243</id><published>2009-03-13T12:55:00.000-07:00</published><updated>2009-03-13T13:03:56.088-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Enchantress'/><title type='text'>Enchantress Strong Hero Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/03/enchantress-strong-hero-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Enchantress - Aiushtha Strong Hero Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Untouchable&lt;br /&gt;Level 2 - Enchant&lt;br /&gt;Level 3-4 - Nature's Attendants&lt;br /&gt;Level 5 - Enchant&lt;br /&gt;Level 6 - Impetus&lt;br /&gt;Level 7-8 - Enchant&lt;br /&gt;Level 9-10 - Nature's Attendants&lt;br /&gt;Level 11 - Impetus&lt;br /&gt;Level 12-14 - Untouchable&lt;br /&gt;Level 15 - Stats&lt;br /&gt;Level 16 - Impetus&lt;br /&gt;Level 17-25 - Stats&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Item Build&lt;/span&gt;&lt;br /&gt;Enchantress is a ganker as well as a supporter. She should roam, ganking with her slow, Impetus and heal. Enchantress is quite item independent too. Recommended items are Eul's Sceptre of Divinity or Guinsoo Scythe of Vyse.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Early to Mid Game Items&lt;/span&gt;&lt;br /&gt;Boots of Speed - Null Talismans x 3 - Eul's Sceptre of Divinity&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Late Game Items&lt;/span&gt;&lt;br /&gt;Boots of Travel - Heart of Tarrasque - Radiance&lt;br /&gt;Guinsoo's Scythe of Vyse - Orchid Malevolence - Shiva's Guard&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-5565120530801566243?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5565120530801566243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5565120530801566243'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/03/enchantress-strong-hero-build.html' title='Enchantress Strong Hero Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-968238006440607710</id><published>2009-03-13T12:50:00.000-07:00</published><updated>2009-03-13T12:52:58.636-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Enchantress'/><title type='text'>Enchantress - Aiushtha</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/03/enchantress-aiushtha.html"&gt;&lt;span style="font-weight:bold;"&gt;Enchantress - Aiushtha&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Although all Dryads are Cenarius' daughters, Aiushtha is said to be his first and favorite. Because of her direct relation to him, she has borrowed much of his powers. This is demonstrated by her control over the shy Wisps which she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her target is away. Her agility is unmatched, and any opponent attempting to kill her will find she skips ahead of them with surprising ease.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Untouchable&lt;/span&gt;&lt;br /&gt;Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.&lt;br /&gt;Level 1 - 20% reduction.&lt;br /&gt;Level 2 - 40% reduction.&lt;br /&gt;Level 3 - 60% reduction.&lt;br /&gt;Level 4 - 80% reduction.&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Enchant&lt;/span&gt;&lt;br /&gt;Brings target unit under control of Aiushtha. If the unit cannot be converted, it will be slowed instead.&lt;br /&gt;Level 1 - 10% slow if unit cannot be converted.&lt;br /&gt;Level 2 - 20% slow if unit cannot be converted.&lt;br /&gt;Level 3 - 30% slow if unit cannot be converted.&lt;br /&gt;Level 4 - 40% slow if unit cannot be converted.&lt;br /&gt;Cooldown: 30/25/20/15 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 65 mana, 30 sec cooldown.&lt;br /&gt;Level 2: 65 mana, 25 sec cooldown.&lt;br /&gt;Level 3: 65 mana, 20 sec cooldown.&lt;br /&gt;Level 4: 65 mana, 15 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Nature's Attendants&lt;/span&gt;&lt;br /&gt;Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec.&lt;br /&gt;Level 1 - 3 Wisps.&lt;br /&gt;Level 2 - 5 Wisps.&lt;br /&gt;Level 3 - 7 Wisps.&lt;br /&gt;Level 4 - 9 Wisps.&lt;br /&gt;Cooldown: 45 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 125 mana, 45 sec cooldown.&lt;br /&gt;Level 2: 140 mana, 45 sec cooldown.&lt;br /&gt;Level 3: 155 mana, 45 sec cooldown.&lt;br /&gt;Level 4: 170 mana, 45 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Impetus&lt;/span&gt;&lt;br /&gt;Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is. Damage type is pure.&lt;br /&gt;Level 1 - Deals 15% of the distance in damage.&lt;br /&gt;Level 2 - Deals 20% of the distance in damage.&lt;br /&gt;Level 3 - Deals 25% of the distance in damage.&lt;br /&gt;Cooldown: 0&lt;br /&gt;Manacost: 55/60/65&lt;br /&gt;Orb effects do not stack&lt;br /&gt;Buff placers do not stack&lt;br /&gt;&lt;br /&gt;Level 1: 55 mana, 0 sec cooldown.&lt;br /&gt;Level 2: 60 mana, 0 sec cooldown.&lt;br /&gt;Level 3: 65 mana, 0 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-968238006440607710?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/968238006440607710'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/968238006440607710'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/03/enchantress-aiushtha.html' title='Enchantress - Aiushtha'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-2325132830395141682</id><published>2009-03-09T10:39:00.000-07:00</published><updated>2009-03-09T10:49:51.980-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dark Seer'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Strategy'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Dark Seer Game Strategies</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/03/dark-seer-game-strategies.html"&gt;&lt;span style="font-weight:bold;"&gt;Dark Seer Skill Strategies&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here are some tips on how you can improve in playing the skills of &lt;span style="font-weight:bold;"&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/dark-seer-ishkafel.html"&gt;Dark Seer - Ish'kafel&lt;/a&gt;&lt;/span&gt;. Each skill is given some general tips on how to use them more effectively.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Vacuum&lt;/span&gt;&lt;br /&gt;Your only direct damage nuke with a helpful moving feature.&lt;br /&gt;&lt;br /&gt;Pull back a running hero. If he's running and you're behind him, you have to have good timing. You should get used to the cast range and the AoE. Both are big enough, but when a running hero is quite close to you and you aim vacuum wrong, you may even help the enemy escape.&lt;br /&gt;&lt;br /&gt;If the running enemy is quite near, cast vacuum literally on yourself. He will be dragged right to you. If he is further away (not in the distance to be able to pull him to you) you have to predict where he moves. Cast it right on him and since it's not instant and he's running, when the pull occurs, he is approximately and the edge of the AoE, causing maximum pull and therefore increasing the chance of catching him.&lt;br /&gt;&lt;br /&gt;In farming, when coupled with ion shell, you can use vacuum to drag all enemy creeps exactly on the shelled unit, utilizing shell even more.&lt;br /&gt;&lt;br /&gt;To get a kill. Vacuum enemies to a friendly stunner. Works perfectly.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Ion Shell&lt;/span&gt;&lt;br /&gt;Your biggest damage output. Remember that this doesn't damage the unit it is cast on. Shell should be cast on friendly melee heroes with stun, but other heroes can utilize it too (ranged tanks against a melee team).&lt;br /&gt;&lt;br /&gt;To get a kill, cast together with surge on a friendly hero to ensure a huge damage output.&lt;br /&gt;&lt;br /&gt;For jungling, you should permanently have shell when jungling. Never forget it. Since it does much more damage than vacuum, always max it when jungling. Shell won't be dispelled by purge, so don't fear the satyrs.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Surge&lt;/span&gt;&lt;br /&gt;Great support skill. This 6.5 second haste can save heroes and help get a few kills.&lt;br /&gt;&lt;br /&gt;For travelling. It can get you quicker anywhere you want. Use it always when going to the fountain. Since it doesn't cost tons of mana, you can spam it once you have a few mana items.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Wall of Replica&lt;/span&gt;&lt;br /&gt;This is your main pushing skill. Cast it on the cliff to the base. Tell your teammates to run through. Select all images and attack.&lt;br /&gt;&lt;br /&gt;For defending, cast it again on the cliff. If the enemies want to destroy the tower, they will run through and the images will slow them down.&lt;br /&gt;&lt;br /&gt;For distraction. Cast it in the forest with all your teammates, send the images to a fake gank and push the other side. You need a good team for this.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-2325132830395141682?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2325132830395141682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2325132830395141682'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/03/dark-seer-game-strategies.html' title='Dark Seer Game Strategies'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-1024161376606886920</id><published>2009-03-09T10:28:00.000-07:00</published><updated>2009-03-09T10:39:07.843-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dark Seer'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Dark Seer Typical Hero Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/03/dark-seer-typical-hero-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Dark Seer - Ish'kafel Typical Hero Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Surge&lt;br /&gt;Level 2-3 - Ion Shell&lt;br /&gt;Level 4 - Surge&lt;br /&gt;Level 5 - Ion Shell&lt;br /&gt;Level 6 - Vacuum&lt;br /&gt;Level 7 - Shell&lt;br /&gt;Level 8-9 - Surge&lt;br /&gt;Level 10-11 - Wall of Replica&lt;br /&gt;Level 12-14 - Vacuum&lt;br /&gt;Level 15 - Ion Shell&lt;br /&gt;Level 16 - Wall of Replica&lt;br /&gt;Level 17-25 - Stats&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Item Build&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Early Game&lt;/span&gt;&lt;br /&gt;Circlets or branches - Tangoes - Clarities.&lt;br /&gt;Complete a few Bracers or Nulls&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Mid Game&lt;/span&gt;&lt;br /&gt;Power Treads - Guinsoo&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Late Game&lt;/span&gt;&lt;br /&gt;Boots of Travel - Shiva's Guard&lt;br /&gt;Eye of Skadi or Manta Style&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Optional&lt;/span&gt;&lt;br /&gt;Black King Bar - Linken's Sphere&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-1024161376606886920?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1024161376606886920'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1024161376606886920'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/03/dark-seer-typical-hero-build.html' title='Dark Seer Typical Hero Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-4615279119157348519</id><published>2009-03-07T23:58:00.000-08:00</published><updated>2009-03-08T00:11:13.299-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='General'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Strategy'/><title type='text'>6.59 Dota Map Hero Tiers</title><content type='html'>Playing in a tournament using the 6.59 Dota Map? It pays to know the meta game. Here are the &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/03/659-dota-map-hero-tiers.html"&gt;&lt;span style="font-weight:bold;"&gt;Hero Tiers&lt;/span&gt;&lt;/a&gt;. Know the game and win. Here they are in no particular order.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Top Tier&lt;/span&gt;&lt;br /&gt;These are heroes that are banned or picked most games.&lt;br /&gt;Lock, Puck, Zeus, Lich, Spectre&lt;br /&gt;Naix, QoP, PoTM, Omniknight, Earthshaker&lt;br /&gt;CM, Tidehunter, KOTL, NA, Chen&lt;br /&gt;Brood, Pirate, Visage&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Middle Tier&lt;/span&gt;&lt;br /&gt;These are heroes that are frequently picked if they fit a lineup.&lt;br /&gt;Sand King, Lina, Meepo, Tinker, Luna&lt;br /&gt;Pit Lord, SF, Lion, Axe, DK&lt;br /&gt;Enchantress, Krob, Rexxar, Tinker, Storm Spirit&lt;br /&gt;Centaur, Chaos Knight, Necrolyte, Stealth Assassin&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Surprise Heroes&lt;/span&gt;&lt;br /&gt;These are situational heroes that are used in competitive play given a proper lineup.&lt;br /&gt;Dazzle, Invoker, Lancer, Juggernaut, Witch Doctor&lt;br /&gt;Gondar, Pudge, Panda, Medusa, Slardar&lt;br /&gt;Enigma, Sven, Skel King, Viper, Vengeful Spirit&lt;br /&gt;Venomancer, Phantom Assassin, Jakiro, Drow, Pugna&lt;br /&gt;Furion, Bane Elemental, Huskar, Abbadon&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-4615279119157348519?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/4615279119157348519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/4615279119157348519'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/03/659-dota-map-hero-tiers.html' title='6.59 Dota Map Hero Tiers'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-7517397430753569947</id><published>2009-01-26T21:54:00.000-08:00</published><updated>2009-01-26T22:17:36.304-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><category scheme='http://www.blogger.com/atom/ns#' term='Dirge'/><title type='text'>Dirge Strong Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/dirge-strong-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Dirge Strong Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Soul Rip&lt;br /&gt;Level 2 - Decay&lt;br /&gt;Level 3 - Soul Rip&lt;br /&gt;Level 4-5 - Decay&lt;br /&gt;Level 6 - Flesh Golem&lt;br /&gt;Level 7 - Decay&lt;br /&gt;Level 8 - Tombstone&lt;br /&gt;Level 9 - Soul Rip&lt;br /&gt;Level 10 - Tombstone&lt;br /&gt;Level 11 - Flesh Golem&lt;br /&gt;Level 12 - Tombstone&lt;br /&gt;Level 13 - Soul Rip&lt;br /&gt;Level 14 - Tombstone&lt;br /&gt;Level 15 - Stats&lt;br /&gt;Level 16 - Flesh Golem&lt;br /&gt;Level 17-25 - Stats&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Item Build&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Core Items:&lt;/span&gt;&lt;br /&gt;Ring of Health - Voidstone - Boots of Speed&lt;br /&gt;Heart of Tarrasque - Blademail - Bloodstone&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Playing Strategy:&lt;/span&gt;&lt;br /&gt;- Spam Decay, it's your best skill&lt;br /&gt;- But don't use Decay for laning, use it for the kill&lt;br /&gt;- Don't use Tomstone for laning&lt;br /&gt;- Dirge is a tank&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-7517397430753569947?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/7517397430753569947'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/7517397430753569947'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/01/dirge-strong-build.html' title='Dirge Strong Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-8255037928136993400</id><published>2009-01-18T15:31:00.001-08:00</published><updated>2009-01-18T15:38:14.658-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Invoker'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Invoker Spells</title><content type='html'>These are the spells that combination of Ques, Wex and Exort can do for Kael the Invoker.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/invoker-spells.html"&gt;&lt;span style="font-weight:bold;"&gt;The Invoker Spells&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;[QWE] - Deafening Blast&lt;/span&gt;&lt;br /&gt;Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.&lt;br /&gt;&lt;br /&gt;Effects : Damages enemies in the AoE for 40*(level of Exort), prevents attack, and knockback&lt;br /&gt;Duration : 0.5 + 0.5*(level of Wex) seconds (Attack Prevention) / 0.25*(level of Quas) (Knockback)&lt;br /&gt;Manacost : 200&lt;br /&gt;Cooldown : 40 seconds&lt;br /&gt;&lt;br /&gt;Knockback Duration&lt;br /&gt;-Levels are Quas levels.&lt;br /&gt;Level 1 : 0.25 second.&lt;br /&gt;Level 2 : 0.5 second.&lt;br /&gt;Level 3 : 0.75 second.&lt;br /&gt;Level 4 : 1 second.&lt;br /&gt;Level 5 : 1.25 seconds.&lt;br /&gt;Level 6 : 1.50 seconds.&lt;br /&gt;Level 7 : 1.75 seconds.&lt;br /&gt;&lt;br /&gt;Attack Prevention Duration&lt;br /&gt;-Levels are Wex levels.&lt;br /&gt;Level 1 : 1.0 second.&lt;br /&gt;Level 2 : 1.5 seconds.&lt;br /&gt;Level 3 : 2.0 seconds.&lt;br /&gt;Level 4 : 2.5 seconds.&lt;br /&gt;Level 5 : 3.0 seconds.&lt;br /&gt;Level 6 : 3.5 seconds.&lt;br /&gt;Level 7 : 4.0 seconds.&lt;br /&gt;&lt;br /&gt;Damage&lt;br /&gt;-Levels are Exort levels.&lt;br /&gt;Level 1 : 40 damage.&lt;br /&gt;Level 2 : 80 damage.&lt;br /&gt;Level 3 : 120 damage.&lt;br /&gt;Level 4 : 160 damage.&lt;br /&gt;Level 5 : 200 damage.&lt;br /&gt;Level 6 : 240 damage.&lt;br /&gt;Level 7 : 280 damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;[QQQ] - Cold Snap&lt;/span&gt;&lt;br /&gt;Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas.&lt;br /&gt;&lt;br /&gt;Effects : Inflicts the target with a debuff that stuns it every time it is damaged&lt;br /&gt;Duration : 2.5 + (level of Quas * 0.5) seconds&lt;br /&gt;Manacost : 100&lt;br /&gt;Cooldown : 20 seconds&lt;br /&gt;&lt;br /&gt;Duration&lt;br /&gt;-Levels are Quas levels.&lt;br /&gt;Level 1 : 3.0 seconds.&lt;br /&gt;Level 2 : 3.5 seconds.&lt;br /&gt;Level 3 : 4.0 seconds.&lt;br /&gt;Level 4 : 4.5 seconds.&lt;br /&gt;Level 5 : 5.0 seconds.&lt;br /&gt;Level 6 : 5.5 seconds.&lt;br /&gt;Level 7 : 6.0 seconds.&lt;br /&gt;&lt;br /&gt;Trigger Cooldown&lt;br /&gt;-Levels are Quas levels.&lt;br /&gt;Level 1 : 0.7715 seconds&lt;br /&gt;Level 2 : 0.7430 seconds&lt;br /&gt;Level 3 : 0.7145 seconds&lt;br /&gt;Level 4 : 0.6860 seconds&lt;br /&gt;Level 5 : 0.6575 seconds&lt;br /&gt;Level 6 : 0.6290 seconds&lt;br /&gt;Level 7 : 0.6005 seconds&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;[QQW] - Ghost Walk&lt;/span&gt;&lt;br /&gt;Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex.&lt;br /&gt;&lt;br /&gt;Effects : Gains Invisibility; Slows nearby enemies for (5% + (level of Quas)*5%); Slows self for (35% - (level of Wex)*5%)&lt;br /&gt;Duration : 100 seconds.&lt;br /&gt;Manacost : 300&lt;br /&gt;Cooldown : 60 seconds&lt;br /&gt;&lt;br /&gt;Enemy Slow&lt;br /&gt;-Levels are Quas levels.&lt;br /&gt;Level 1 : 10%.&lt;br /&gt;Level 2 : 15%.&lt;br /&gt;Level 3 : 20%.&lt;br /&gt;Level 4 : 25%.&lt;br /&gt;Level 5 : 30%.&lt;br /&gt;Level 6 : 35%.&lt;br /&gt;Level 7 : 40%.&lt;br /&gt;&lt;br /&gt;Self Slow&lt;br /&gt;-Levels are Wex levels.&lt;br /&gt;Level 1 : 30%.&lt;br /&gt;Level 2 : 25%.&lt;br /&gt;Level 3 : 20%.&lt;br /&gt;Level 4 : 15%.&lt;br /&gt;Level 5 : 10%.&lt;br /&gt;Level 6 : 5%.&lt;br /&gt;Level 7 : 0%.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;[QQE] - Ice Wall&lt;/span&gt;&lt;br /&gt;Generates a wall of solid ice directly in front of Invoker for up to 12 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort.&lt;br /&gt;&lt;br /&gt;Effects : Slows enemies based on Quas and damages them based on Exort.&lt;br /&gt;Duration : 1.5 + 1.5*(level of Quas) seconds&lt;br /&gt;Manacost : 125&lt;br /&gt;Cooldown : 20 seconds&lt;br /&gt;&lt;br /&gt;Slow&lt;br /&gt;-Levels are Quas levels.&lt;br /&gt;Level 1 : 20%.&lt;br /&gt;Level 2 : 40%.&lt;br /&gt;Level 3 : 60%.&lt;br /&gt;Level 4 : 80%.&lt;br /&gt;Level 5 : 100%.&lt;br /&gt;Level 6 : 120%.&lt;br /&gt;Level 7 : 140%.&lt;br /&gt;&lt;br /&gt;Duration&lt;br /&gt;-Levels are Quas levels.&lt;br /&gt;Level 1 : 3 seconds.&lt;br /&gt;Level 2 : 4.5 seconds.&lt;br /&gt;Level 3 : 6 seconds.&lt;br /&gt;Level 4 : 7.5 seconds.&lt;br /&gt;Level 5 : 9 seconds.&lt;br /&gt;Level 6 : 10.5 seconds.&lt;br /&gt;Level 7 : 12 seconds.&lt;br /&gt;&lt;br /&gt;Damage over Time&lt;br /&gt;-Levels are Exort levels.&lt;br /&gt;Level 1 : 6 damage per second.&lt;br /&gt;Level 2 : 12 damage per second.&lt;br /&gt;Level 3 : 18 damage per second.&lt;br /&gt;Level 4 : 24 damage per second.&lt;br /&gt;Level 5 : 30 damage per second.&lt;br /&gt;Level 6 : 36 damage per second.&lt;br /&gt;Level 7 : 42 damage per second.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;[WWW] - EMP&lt;/span&gt;&lt;br /&gt;Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, draining up to 400 mana based on Wex. Deals 0.5 damage for each point of mana drained.&lt;br /&gt;&lt;br /&gt;Effects : Damages and drains the mana of all units in the area of effect after some delay&lt;br /&gt;Duration : N/A&lt;br /&gt;Manacost : 125&lt;br /&gt;Cooldown : 25 seconds&lt;br /&gt;&lt;br /&gt;Mana Burn&lt;br /&gt;-Levels are Wex levels.&lt;br /&gt;Level 1 : 100.&lt;br /&gt;Level 2 : 150.&lt;br /&gt;Level 3 : 200.&lt;br /&gt;Level 4 : 250.&lt;br /&gt;Level 5 : 300.&lt;br /&gt;Level 6 : 350.&lt;br /&gt;Level 7 : 400.&lt;br /&gt;&lt;br /&gt;Effect Delay&lt;br /&gt;-Levels are Wex levels.&lt;br /&gt;Level 1 : 4 seconds.&lt;br /&gt;Level 2 : 3.67 seconds.&lt;br /&gt;Level 3 : 3.33 seconds.&lt;br /&gt;Level 4 : 3 seconds.&lt;br /&gt;Level 5 : 2.67 seconds.&lt;br /&gt;Level 6 : 2.33 seconds.&lt;br /&gt;Level 7 : 2 seconds.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;[WWQ] - Tornado&lt;/span&gt;&lt;br /&gt;Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.&lt;br /&gt;&lt;br /&gt;Effects : Fires a tornado that moves in a line, cycloning enemies coming in contact, damaging them&lt;br /&gt;Duration : 0.1 + (level of Quas * 0.3)&lt;br /&gt;Manacost : 150&lt;br /&gt;Cooldown : 25 seconds&lt;br /&gt;&lt;br /&gt;Duration&lt;br /&gt;-Levels are Quas levels.&lt;br /&gt;Level 1 : 0.6 second.&lt;br /&gt;Level 2 : 0.85 second.&lt;br /&gt;Level 3 : 1.1 second.&lt;br /&gt;Level 4 : 1.35 seconds.&lt;br /&gt;Level 5 : 1.6 seconds.&lt;br /&gt;Level 6 : 1.85 seconds.&lt;br /&gt;Level 7 : 2.2 seconds.&lt;br /&gt;&lt;br /&gt;Max. Distance&lt;br /&gt;-Levels are Wex levels.&lt;br /&gt;Level 1 : 640.&lt;br /&gt;Level 2 : 1050.&lt;br /&gt;Level 3 : 1460.&lt;br /&gt;Level 4 : 1870.&lt;br /&gt;Level 5 : 2280.&lt;br /&gt;Level 6 : 2690.&lt;br /&gt;Level 7 : 3100.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;[WWE] - Alacrity&lt;/span&gt;&lt;br /&gt;Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 90% based on Wex and damage up to 80 based on Exort for 6 seconds.&lt;br /&gt;&lt;br /&gt;Effects :Grants 20% + (level of Wex) * 20% IAS&lt;br /&gt;Duration : 6 seconds&lt;br /&gt;Manacost : 50&lt;br /&gt;Cooldown : 15 seconds&lt;br /&gt;&lt;br /&gt;IAS Bonus&lt;br /&gt;-Levels are Wex levels.&lt;br /&gt;Level 1 : 30% IAS.&lt;br /&gt;Level 2 : 40% IAS.&lt;br /&gt;Level 3 : 50% IAS.&lt;br /&gt;Level 4 : 60% IAS.&lt;br /&gt;Level 5 : 70% IAS.&lt;br /&gt;Level 6 : 80% IAS.&lt;br /&gt;Level 7 : 90% IAS.&lt;br /&gt;&lt;br /&gt;Damage Bonus&lt;br /&gt;-Levels are Exort levels.&lt;br /&gt;Level 1 : 20 damage.&lt;br /&gt;Level 2 : 30 damage.&lt;br /&gt;Level 3 : 40 damage.&lt;br /&gt;Level 4 : 50 damage.&lt;br /&gt;Level 5 : 60 damage.&lt;br /&gt;Level 6 : 70 damage.&lt;br /&gt;Level 7 : 80 damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;[EEE] - Sun Strike&lt;/span&gt;&lt;br /&gt;Sends a catastrophic ray of fierce energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units within its 200 AoE.&lt;br /&gt;&lt;br /&gt;-2 Important things about Sun Strike : It's casting range is 999999 ( Can be cast all over the map );&lt;br /&gt;The damage is spread between units it hits ( meaning if you hit 2 units with Exort level 7, they both get 225 damage).&lt;br /&gt;Effects : Deals 12.5 + (level of Exort)*62.5 total damage&lt;br /&gt;Duration : N/A&lt;br /&gt;Manacost :175&lt;br /&gt;Cooldown : 30 seconds&lt;br /&gt;&lt;br /&gt;Damage&lt;br /&gt;-Levels are Exort levels.&lt;br /&gt;Level 1 : 75.0 damage.&lt;br /&gt;Level 2 : 137.5 damage.&lt;br /&gt;Level 3 : 200.0 damage.&lt;br /&gt;Level 4 : 262.5 damage.&lt;br /&gt;Level 5 : 325.0 damage.&lt;br /&gt;Level 6 : 387.5 damage.&lt;br /&gt;Level 7 : 450.0 damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;[EEQ] - Forge Spirit&lt;/span&gt;&lt;br /&gt;Invoker forges a spirit embodying the strength of fire and fortitude of ice. Attack range, damage and life is based on Exort while mana, duration, and armor is based on Quas. The elemental's scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of 1.&lt;br /&gt;&lt;br /&gt;Effects : Summons 1 (2 when both Quas and Exort are higher than Level 4) Forge Spirit(s)&lt;br /&gt;Duration : 10 + (level of Quas)*10 seconds&lt;br /&gt;Manacost :75&lt;br /&gt;Cooldown : 30 seconds&lt;br /&gt;&lt;br /&gt;Duration&lt;br /&gt;-Levels are Quas levels.&lt;br /&gt;Level 1 : 20 seconds.&lt;br /&gt;Level 2 : 30 second.&lt;br /&gt;Level 3 : 40 second.&lt;br /&gt;Level 4 : 50 seconds.&lt;br /&gt;Level 5 : 60 seconds.&lt;br /&gt;Level 6 : 70 seconds.&lt;br /&gt;Level 7 : 80 seconds.&lt;br /&gt;&lt;br /&gt;Exort Level Effects&lt;br /&gt;-Levels are Exort levels.&lt;br /&gt;Level 1 : 29-29 damage / 300 range / 300 hp.&lt;br /&gt;Level 2 : 38-38 damage / 400 range / 400 hp.&lt;br /&gt;Level 3 : 45-45 damage / 500 range / 500 hp.&lt;br /&gt;Level 4 : 52-52 damage / 600 range / 600 hp.&lt;br /&gt;Level 5 : 59-59 damage / 700 range / 700 hp.&lt;br /&gt;Level 6 : 66-66 damage / 800 range / 800 hp.&lt;br /&gt;Level 7 : 83-83 damage / 900 range / 900 hp.&lt;br /&gt;&lt;br /&gt;Quas Level Effects&lt;br /&gt;-Levels are Quas levels.&lt;br /&gt;Level 1 : 2 armor / 100 mana.&lt;br /&gt;Level 2 : 3 armor / 150 mana.&lt;br /&gt;Level 3 : 4 armor / 200 mana.&lt;br /&gt;Level 4 : 5 armor / 250 mana.&lt;br /&gt;Level 5 : 6 armor / 300 mana.&lt;br /&gt;Level 6 : 7 armor / 350 mana.&lt;br /&gt;Level 7 : 8 armor / 400 mana.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;[EEW] - Chaos Meteor&lt;/span&gt;&lt;br /&gt;Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per second based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get hit.&lt;br /&gt;&lt;br /&gt;Effects : Fires a slow-moving meteor in a line that inflicts damage over time&lt;br /&gt;Duration : N/A&lt;br /&gt;Manacost :200&lt;br /&gt;Cooldown : 55 seconds&lt;br /&gt;&lt;br /&gt;Major Damage ( per 0.5 seconds )&lt;br /&gt;-Levels are Exort levels.&lt;br /&gt;Level 1 : 40 damage.&lt;br /&gt;Level 2 : 55 damage.&lt;br /&gt;Level 3 : 70 damage.&lt;br /&gt;Level 4 : 85 damage.&lt;br /&gt;Level 5 : 100 damage.&lt;br /&gt;Level 6 : 115 damage.&lt;br /&gt;Level 7 : 130 damage.&lt;br /&gt;&lt;br /&gt;Minor Damage ( per second )&lt;br /&gt;-Levels are Exort levels.&lt;br /&gt;Level 1 : 8 damage.&lt;br /&gt;Level 2 : 11 damage.&lt;br /&gt;Level 3 : 14 damage.&lt;br /&gt;Level 4 : 17 damage.&lt;br /&gt;Level 5 : 20 damage.&lt;br /&gt;Level 6 : 23 damage.&lt;br /&gt;Level 7 : 26 damage.&lt;br /&gt;&lt;br /&gt;Range&lt;br /&gt;-Levels are Wex levels.&lt;br /&gt;Level 1 : 465.&lt;br /&gt;Level 2 : 615.&lt;br /&gt;Level 3 : 780.&lt;br /&gt;Level 4 : 930.&lt;br /&gt;Level 5 : 1095.&lt;br /&gt;Level 6 : 1245.&lt;br /&gt;Level 7 : 1410.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-8255037928136993400?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8255037928136993400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8255037928136993400'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/01/invoker-spells.html' title='Invoker Spells'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-2749473675585698488</id><published>2009-01-18T15:24:00.000-08:00</published><updated>2009-01-18T15:30:41.794-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Invoker'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Kael - Invoker</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/kael-invoker.html"&gt;&lt;span style="font-weight:bold;"&gt;Kael - Invoker&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Quas. Wex. Exort. The essence of a storm. The heart of a blizzard. The soul of a phoenix. After his people were broken and scattered to the corners of the earth, Kael was left with only the relics of his once great world. Thirsting for vengeance, he sold his own soul to Ner'Zhul, and in exchange acquired near limitless power. Taking on the mantle of the Blood Mages of old, the Invoker strode into war with nothing but the elements at his command. He can fuse the elements into deadly incantations, tearing apart the very heavens in his fury. His genius knows no bounds, and the Sentinel shall come to know the rage of the Invoker.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Quas&lt;/span&gt;&lt;br /&gt;0.75 HP regen per level per instance.&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Wex&lt;/span&gt;&lt;br /&gt;Gives 2% AS and 1% MS per level per instance.&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Exort&lt;/span&gt;&lt;br /&gt;3 damage per level per instance.&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Invoke&lt;/span&gt;&lt;br /&gt;Combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.&lt;br /&gt;Level 1 - 1 Invoke, 30 cd.&lt;br /&gt;Level 2 - 2 Invokes, 25 cd.&lt;br /&gt;Level 3 - 2 Invokes, 12 cd.&lt;br /&gt;Level 4 - 2 Invokes, 5 cd.&lt;br /&gt;Cooldown: 30/25/12/5&lt;br /&gt;Manacost: 20/50/80/110&lt;br /&gt;&lt;br /&gt;Level 1: 20 mana, 30 sec cooldown.&lt;br /&gt;Level 2: 50 mana, 25 sec cooldown.&lt;br /&gt;Level 3: 80 mana, 12 sec cooldown.&lt;br /&gt;Level 4: 110 mana, 5 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-2749473675585698488?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2749473675585698488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2749473675585698488'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/01/kael-invoker.html' title='Kael - Invoker'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-2517530817384399431</id><published>2009-01-13T11:58:00.000-08:00</published><updated>2009-01-13T12:00:46.769-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Dark Seer'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Dark Seer - Ish'kafel</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/dark-seer-ishkafel.html"&gt;&lt;span style="font-weight:bold;"&gt;Dark Seer - Ish'kafel&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Thought by some to be among the most cunning and manipulative among the Scourge's varied champions, the dark seer Ish'kafel, living in exile from his people, is also the most secretive, for he speaks to no one but the Lich King himself. His unconventional talents, which lie in augmenting himself and allies with a variety of both defensive and offensive supportive castings, are quite unusual and versatile, often capable of turning the tide of battle before it even starts.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Vacuum&lt;/span&gt;&lt;br /&gt;Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.&lt;br /&gt;Level 1 - 60 Damage. 300 AOE.&lt;br /&gt;Level 2 - 120 Damage. 400 AOE.&lt;br /&gt;Level 3 - 180 Damage. 500 AOE.&lt;br /&gt;Level 4 - 240 Damage. 600 AOE.&lt;br /&gt;Cooldown: 16&lt;br /&gt;Manacost: 100/130/160/190&lt;br /&gt;&lt;br /&gt;Level 1: 100 mana, 16 sec cooldown.&lt;br /&gt;Level 2: 130 mana, 16 sec cooldown.&lt;br /&gt;Level 3: 160 mana, 16 sec cooldown.&lt;br /&gt;Level 4: 190 mana, 16 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Ion Shell&lt;/span&gt;&lt;br /&gt;Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it. Lasts 15 seconds.&lt;br /&gt;Level 1 - 30 damage per second&lt;br /&gt;Level 2 - 45 damage per second&lt;br /&gt;Level 3 - 60 damage per second&lt;br /&gt;Level 4 - 75 damage per second&lt;br /&gt;Cooldown: 15&lt;br /&gt;Manacost: 60/80/100/120&lt;br /&gt;&lt;br /&gt;Level 1: 60 mana, 15 sec cooldown.&lt;br /&gt;Level 2: 80 mana, 15 sec cooldown.&lt;br /&gt;Level 3: 100 mana, 15 sec cooldown.&lt;br /&gt;Level 4: 120 mana, 15 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Surge&lt;/span&gt;&lt;br /&gt;Floods a target with excess power giving it maximum speed for brief period of time.&lt;br /&gt;Level 1 - Lasts 2 Seconds.&lt;br /&gt;Level 2 - Lasts 3.5 Seconds.&lt;br /&gt;Level 3 - Lasts 5.0 Seconds.&lt;br /&gt;Level 4 - Lasts 6.5 Seconds.&lt;br /&gt;Cooldown: 12/11/10/9&lt;br /&gt;Manacost: 20/30/40/50&lt;br /&gt;&lt;br /&gt;Level 1: 20 mana, 12 sec cooldown.&lt;br /&gt;Level 2: 30 mana, 11 sec cooldown.&lt;br /&gt;Level 3: 40 mana, 10 sec cooldown.&lt;br /&gt;Level 4: 50 mana, 9 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Wall of Replica&lt;/span&gt;&lt;br /&gt;Raises a wall out of pure mana across the landscape. Heroes who attempt to pass through it will have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up. Images take 250% damage and deal 35%.&lt;br /&gt;Level 1 - Lasts 15 seconds.&lt;br /&gt;Level 2 - Lasts 30 seconds.&lt;br /&gt;Level 3 - Lasts 45 seconds.&lt;br /&gt;Cooldown: 100&lt;br /&gt;Mana Cost: 200/300/400&lt;br /&gt;Cast Range: 500/900/1300&lt;br /&gt;&lt;br /&gt;Level 1: 200 mana, 100 sec cooldown.&lt;br /&gt;Level 2: 300 mana, 100 sec cooldown.&lt;br /&gt;Level 3: 400 mana, 100 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-2517530817384399431?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2517530817384399431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2517530817384399431'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/01/dark-seer-ishkafel.html' title='Dark Seer - Ish&apos;kafel'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-1228079160518117142</id><published>2009-01-12T03:24:00.000-08:00</published><updated>2009-01-12T03:27:17.044-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Akasha'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Queen of Pain - Akasha</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/queen-of-pain-akasha.html"&gt;&lt;span style="font-weight:bold;"&gt;Queen of Pain - Akasha&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Akasha is one of the many souls claimed by the blade, Frostmourne. Raised to serve the Lich King as a Banshee, she desired to become pure substance once more. Driving deep into the forests, she was able to subdue and possess a Succubus minion. Rightly bearing the title, Queen of Pain, she enjoys nothing more than inflicting massive damage on her foes, using both the poisonous strikes of her succubus host and the vicious howls retained from her Banshee nature. Akasha breaks her enemies' eardrums with torturing screams, some so loud they manifest into powerful waves that ripple across the lands, shattering all in their wake.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Shadow Strike&lt;/span&gt;&lt;br /&gt;Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Slow quantity increases per level.&lt;br /&gt;Level 1 - 50 strike damage, 10 duration damage.&lt;br /&gt;Level 2 - 70 strike damage, 20 duration damage.&lt;br /&gt;Level 3 - 70 strike damage, 40 duration damage.&lt;br /&gt;Level 4 - 100 strike damage, 50 duration damage.&lt;br /&gt;Cooldown: 22/21/20/16 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 80 mana, 22 sec cooldown.&lt;br /&gt;Level 2: 100 mana, 21 sec cooldown.&lt;br /&gt;Level 3: 120 mana, 20 sec cooldown.&lt;br /&gt;Level 4: 140 mana, 16 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Blink&lt;/span&gt;&lt;br /&gt;Short distance teleportation that allows one to move in and out of combat.&lt;br /&gt;Costs 60 mana.&lt;br /&gt;Level 1 - 700 Range.&lt;br /&gt;Level 2 - 850 Range.&lt;br /&gt;Level 3 - 1000 Range.&lt;br /&gt;Level 4 - 1150 Range.&lt;br /&gt;Cooldown: 12/10/8/6&lt;br /&gt;&lt;br /&gt;Level 1: 60 mana, 12 sec cooldown.&lt;br /&gt;Level 2: 60 mana, 10 sec cooldown.&lt;br /&gt;Level 3: 60 mana, 8 sec cooldown.&lt;br /&gt;Level 4: 60 mana, 6 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Scream of Pain&lt;/span&gt;&lt;br /&gt;The Queen of Pain lets loose a piercing scream, damaging nearby enemies.&lt;br /&gt;Level 1 - 85 damage per target.&lt;br /&gt;Level 2 - 165 damage per target.&lt;br /&gt;Level 3 - 225 damage per target.&lt;br /&gt;Level 4 - 300 damage per target.&lt;br /&gt;Cooldown: 10 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 140 mana, 10 sec cooldown.&lt;br /&gt;Level 2: 140 mana, 10 sec cooldown.&lt;br /&gt;Level 3: 140 mana, 10 sec cooldown.&lt;br /&gt;Level 4: 140 mana, 10 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Sonic Wave&lt;/span&gt;&lt;br /&gt;Creates a gigantic wave of sound which deals heavy damage to all units in a line.&lt;br /&gt;Level 1 - 290 damage.&lt;br /&gt;Level 2 - 430 damage.&lt;br /&gt;Level 3 - 600 damage.&lt;br /&gt;Cooldown: 135&lt;br /&gt;&lt;br /&gt;Level 1: 250 mana, 135 sec cooldown.&lt;br /&gt;Level 2: 360 mana, 135 sec cooldown.&lt;br /&gt;Level 3: 500 mana, 135 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-1228079160518117142?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1228079160518117142'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1228079160518117142'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/01/queen-of-pain-akasha.html' title='Queen of Pain - Akasha'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-1418261464493149681</id><published>2009-01-12T03:13:00.000-08:00</published><updated>2009-01-12T03:22:38.171-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><category scheme='http://www.blogger.com/atom/ns#' term='Dirge'/><title type='text'>Undying - Dirge</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/undying-dirge.html"&gt;&lt;span style="font-weight:bold;"&gt;Undying - Dirge&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Considered to be an exceptionally filthy and despicable specimen by all who encounter him, including his fellow zombies, Dirge has wandered in from the wastes outside to serve the Lich King in hopes of finally obtaining a place of acceptance amongst the Undead masses. While he is still considered to be unpleasant as ever by the rest of the Scourge, his horrifying abilities, which include raising lesser ghouls and spreading vile, rapidly communicable plague throughout the enemy ranks, are unquestionably powerful and may just give the Scourge the edge they need to complete their unholy conquest once and for all.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Decay&lt;/span&gt;&lt;br /&gt;Dirge saps away the strength of enemy heroes and retains it for a period of time.&lt;br /&gt;Level 1 - 4 Strength, 30 Damage. Lasts 21 seconds.&lt;br /&gt;Level 2 - 4 Strength, 60 Damage. Lasts 24 seconds.&lt;br /&gt;Level 3 - 4 Strength, 90 Damage. Lasts 27 seconds.&lt;br /&gt;Level 4 - 4 Strength, 120 Damage. Lasts 30 seconds.&lt;br /&gt;Cooldown: 11/9/7/5&lt;br /&gt;Manacost: 70/90/110/130&lt;br /&gt;&lt;br /&gt;Level 1: 70 mana, 11 sec cooldown.&lt;br /&gt;Level 2: 90 mana, 9 sec cooldown.&lt;br /&gt;Level 3: 110 mana, 7 sec cooldown.&lt;br /&gt;Level 4: 130 mana, 5 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Soul Rip&lt;/span&gt;&lt;br /&gt;Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.&lt;br /&gt;Level 1 - 5 max&lt;br /&gt;Level 2 - 10 max&lt;br /&gt;Level 3 - 15 max&lt;br /&gt;Level 4 - 20 max&lt;br /&gt;Cooldown: 25/20/15/10&lt;br /&gt;Manacost: 50/75/100/125&lt;br /&gt;&lt;br /&gt;Level 1: 50 mana, 25 sec cooldown.&lt;br /&gt;Level 2: 75 mana, 20 sec cooldown.&lt;br /&gt;Level 3: 100 mana, 15 sec cooldown.&lt;br /&gt;Level 4: 125 mana, 10 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Tombstone&lt;/span&gt;&lt;br /&gt;Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.&lt;br /&gt;Level 1 - 600 Area. Lasts 15 seconds. 100 HP Deathlust requirement.&lt;br /&gt;Level 2 - 800 Area. Lasts 20 seconds. 200 HP Deathlust requirement.&lt;br /&gt;Level 3 - 1000 Area. Lasts 25 seconds. 300 HP Deathlust requirement.&lt;br /&gt;Level 4 - 1200 Area. Lasts 30 seconds. 400 HP Deathlust requirement.&lt;br /&gt;Cooldown: 60&lt;br /&gt;Manacost: 120/130/140/150&lt;br /&gt;&lt;br /&gt;Level 1: 120 mana, 60 sec cooldown.&lt;br /&gt;Level 2: 130 mana, 60 sec cooldown.&lt;br /&gt;Level 3: 140 mana, 60 sec cooldown.&lt;br /&gt;Level 4: 150 mana, 60 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Flesh Golem&lt;/span&gt;&lt;br /&gt;Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed. When a plagued unit dies, its essence is transfered back to the Undying.&lt;br /&gt;Level 1 - Amplifies damage up to 20%&lt;br /&gt;Level 2 - Amplifies damage up to 25%&lt;br /&gt;Level 3 - Amplifies damage up to 30%&lt;br /&gt;Cooldown: 90&lt;br /&gt;Manacost: 100&lt;br /&gt;&lt;br /&gt;Level 1: 100 mana, 90 sec cooldown.&lt;br /&gt;Level 2: 100 mana, 90 sec cooldown.&lt;br /&gt;Level 3: 100 mana, 90 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-1418261464493149681?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1418261464493149681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1418261464493149681'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/01/undying-dirge.html' title='Undying - Dirge'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-3702042256764694540</id><published>2009-01-06T12:39:00.000-08:00</published><updated>2009-01-06T12:56:54.609-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Rattletrap'/><title type='text'>Rattletrap Ganking Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/rattletrap-ganking-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Rattletrap Ganking Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Rocket Flare&lt;br /&gt;Level 2-3 - Battery Assault&lt;br /&gt;Level 4 - Rocket Flare&lt;br /&gt;Level 5 - Battery Assault&lt;br /&gt;Level 6 - Hookshot&lt;br /&gt;Level 7 - Battery Assault&lt;br /&gt;Level 8-9 - Rocket Flare&lt;br /&gt;Level 10 - Power Cog&lt;br /&gt;Level 11 - Hookshot&lt;br /&gt;Level 12-14 - Power Cog&lt;br /&gt;Level 15 - Stats&lt;br /&gt;Level 16 - Hookshot&lt;br /&gt;Level 17-25 - Stats&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Item Build&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Starting Items:&lt;/span&gt;&lt;br /&gt;Circlet of Nobility x2&lt;br /&gt;Ancient Tangoes of Essifation x3&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Mid Game Items:&lt;/span&gt;&lt;br /&gt;Bracer x2&lt;br /&gt;Boots of Speed&lt;br /&gt;Empty Bottle&lt;br /&gt;Scroll of Town Portal&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Late Game Items:&lt;/span&gt;&lt;br /&gt;Orchid Malevolence&lt;br /&gt;Shiva's Guard&lt;br /&gt;Bloodstone&lt;br /&gt;Eul's Scepter of Divinity&lt;br /&gt;Guinsoo's Scythe of Vise&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Playing Strategy:&lt;/span&gt;&lt;br /&gt;- Double on a lane, it's hard to go solo in the beginning&lt;br /&gt;- Concentrate on farming and harass with Rocket Flare&lt;br /&gt;- In mid game, roam and gank as much as possible&lt;br /&gt;- Scout the runes with Rocket Flare, use bottle to store boosts&lt;br /&gt;- Towards the late game, stay within team fights and wander less&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-3702042256764694540?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3702042256764694540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3702042256764694540'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/01/rattletrap-ganking-build.html' title='Rattletrap Ganking Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-9081720139826043272</id><published>2009-01-06T12:30:00.000-08:00</published><updated>2009-01-06T12:38:01.728-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Rattletrap'/><title type='text'>Clockwerk Goblin - Rattletrap</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/clockwerk-goblin-rattletrap.html"&gt;&lt;span style="font-weight:bold;"&gt;Clockwerk Goblin - Rattletrap&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin's capabilities know few bounds; his body is stocked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Battery Assault&lt;/span&gt;&lt;br /&gt;Discharges high-powered shrapnel from openings in Rattletrap's clockwork upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 10 seconds .&lt;br /&gt;Level 1 - 20 Damage.&lt;br /&gt;Level 2 - 40 Damage.&lt;br /&gt;Level 3 - 60 Damage.&lt;br /&gt;Level 4 - 80 Damage.&lt;br /&gt;Cooldown: 32/28/24/20&lt;br /&gt;Manacost: 75&lt;br /&gt;&lt;br /&gt;Level 1: 75 mana, 32 sec cooldown.&lt;br /&gt;Level 2: 75 mana, 28 sec cooldown.&lt;br /&gt;Level 3: 75 mana, 24 sec cooldown.&lt;br /&gt;Level 4: 75 mana, 20 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Power Cog&lt;/span&gt;&lt;br /&gt;The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some hp and mana and is knocked back. An element powers down if it shocks a unit.&lt;br /&gt;Level 1 - Lasts 3 seconds. 55 Shock.&lt;br /&gt;Level 2 - Lasts 4 seconds. 70 Shock.&lt;br /&gt;Level 3 - Lasts 5 seconds. 85 Shock.&lt;br /&gt;Level 4 - Lasts 6 seconds. 100 Shock.&lt;br /&gt;Cooldown: 15&lt;br /&gt;Manacost: 50/60/70/80&lt;br /&gt;&lt;br /&gt;Level 1: 50 mana, 15 sec cooldown.&lt;br /&gt;Level 2: 60 mana, 15 sec cooldown.&lt;br /&gt;Level 3: 70 mana, 15 sec cooldown.&lt;br /&gt;Level 4: 80 mana, 15 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Rocket Flare&lt;/span&gt;&lt;br /&gt;Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units in the 600 AOE explosion.&lt;br /&gt;Level 1 - Deals 80 damage. Reveals for 5 seconds.&lt;br /&gt;Level 2 - Deals 120 damage. Reveals for 10 seconds.&lt;br /&gt;Level 3 - Deals 160 damage. Reveals for 15 seconds.&lt;br /&gt;Level 4 - Deals 200 damage. Reveals for 20 seconds.&lt;br /&gt;Cooldown: 30/25/20/15&lt;br /&gt;Manacost: 50&lt;br /&gt;&lt;br /&gt;Level 1: 50 mana, 30 sec cooldown.&lt;br /&gt;Level 2: 50 mana, 25 sec cooldown.&lt;br /&gt;Level 3: 50 mana, 20 sec cooldown.&lt;br /&gt;Level 4: 50 mana, 15 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Hookshot&lt;/span&gt;&lt;br /&gt;Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and be stunned.&lt;br /&gt;Level 1 - 2000 range, 100 collision damage and 1 second collision stun.&lt;br /&gt;Level 2 - 2500 range, 200 collision damage and 1.5 second collision stun.&lt;br /&gt;Level 3 - 3000 range, 300 collision damage and 2 second collision stun.&lt;br /&gt;Cooldown: 80/60/40&lt;br /&gt;Manacost: 150&lt;br /&gt;&lt;br /&gt;Level 1: 150 mana, 80 sec cooldown.&lt;br /&gt;Level 2: 150 mana, 60 sec cooldown.&lt;br /&gt;Level 3: 150 mana, 40 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-9081720139826043272?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/9081720139826043272'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/9081720139826043272'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/01/clockwerk-goblin-rattletrap.html' title='Clockwerk Goblin - Rattletrap'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-3059703957712277571</id><published>2009-01-01T11:16:00.000-08:00</published><updated>2009-01-01T11:32:26.311-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Huskar'/><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><title type='text'>Huskar General Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/huskar-general-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Huskar General Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Burning Spear&lt;br /&gt;Level 2-3 - Berserker's Blood&lt;br /&gt;Level 4 - Burning Spear&lt;br /&gt;Level 5 - Berserker's Blood&lt;br /&gt;Level 6 - Life Break&lt;br /&gt;Level 7 - Berserker's Blood&lt;br /&gt;Level 8 - Burning Spear&lt;br /&gt;Level 9 - Burning Spear&lt;br /&gt;Level 10 - Inner Vitality&lt;br /&gt;Level 11 - Life Break&lt;br /&gt;Level 12 - Inner Vitality&lt;br /&gt;Level 13 - Inner Vitality&lt;br /&gt;Level 14 - Inner Vitality&lt;br /&gt;Level 15 - Stats&lt;br /&gt;Level 16 - Life Break&lt;br /&gt;Level 17-25 - Stats&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Item Build&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Core Items:&lt;/span&gt;&lt;br /&gt;Boots of Speed - Bracers x3&lt;br /&gt;Helm of the Dominator - Armlet of Mordiggian&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Playing Strategy:&lt;/span&gt;&lt;br /&gt;- Dominate creeps with disables&lt;br /&gt;- Remember to Break, Burn and Blood. This is your most useful combo.&lt;br /&gt;- Always manage your health. Be brave to go low but not too low.&lt;br /&gt;- Be confident and be aggressive specially when your playing against low armor enemies&lt;br /&gt;- You usually own in 1 on 1 situations, Berserker's Blood owns&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-3059703957712277571?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3059703957712277571'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3059703957712277571'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/01/huskar-general-build.html' title='Huskar General Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-8083657292164165057</id><published>2009-01-01T11:07:00.000-08:00</published><updated>2009-01-01T11:14:14.495-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Huskar'/><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><title type='text'>Sacred Warrior - Huskar</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/sacred-warrior-huskar.html"&gt;&lt;span style="font-weight:bold;"&gt;Sacred Warrior - Huskar&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately, in order to bring the Undead Scourge to an end.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Inner Vitality&lt;/span&gt;&lt;br /&gt;Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds.&lt;br /&gt;Level 1 - 5(15)% of main attrib + 2 hp regen per sec&lt;br /&gt;Level 2 - 10(30)% of main attrib + 4 hp regen per sec&lt;br /&gt;Level 3 - 15(45)% of main attrib + 6 hp regen per sec&lt;br /&gt;Level 4 - 20(60)% of main attrib + 8 hp regen per sec&lt;br /&gt;Cooldown: 25&lt;br /&gt;Manacost: 170&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Burning Spear&lt;/span&gt;&lt;br /&gt;Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Cannot cast if Huskar's HP is lower than 100. Stacks up to 5 times. Lasts 6 seconds.&lt;br /&gt;Level 1 - 6 damage per second&lt;br /&gt;Level 2 - 8 damage per second&lt;br /&gt;Level 3 - 10 damage per second&lt;br /&gt;Level 4 - 12 damage per second&lt;br /&gt;Cooldown: 0&lt;br /&gt;Healthcost: 15&lt;br /&gt;Orb effects do not stack&lt;br /&gt;Buff placers do not stack&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Berserker's Blood&lt;/span&gt;&lt;br /&gt;Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. 7 Max bonuses. First bonus starts at full health.&lt;br /&gt;Level 1 - 2% IAS and 2 Damage&lt;br /&gt;Level 2 - 4% IAS and 4 Damage&lt;br /&gt;Level 3 - 6% IAS and 6 Damage&lt;br /&gt;Level 4 - 8% IAS and 8 Damage&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Life Break&lt;/span&gt;&lt;br /&gt;Huskar reaches into the well of his own life force to heavily damage an enemy. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.&lt;br /&gt;Level 1 - Huskar pays 40% of his current hp to cast.&lt;br /&gt;Level 2 - Huskar pays 33% of his current hp to cast&lt;br /&gt;Level 3 - Huskar pays 25% of his current hp to cast&lt;br /&gt;Cooldown: 45/30/15&lt;br /&gt;&lt;br /&gt;Level 1: 0 mana, 45 sec cooldown.&lt;br /&gt;Level 2: 0 mana, 30 sec cooldown.&lt;br /&gt;Level 3: 0 mana, 15 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-8083657292164165057?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8083657292164165057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8083657292164165057'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2009/01/sacred-warrior-huskar.html' title='Sacred Warrior - Huskar'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-3455201099330980455</id><published>2008-12-25T23:12:00.000-08:00</published><updated>2008-12-25T23:32:34.880-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Tinker'/><title type='text'>Tinker Cookie Cutter Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/tinker-cookie-cutter-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Boush - Tinker Cookie Cutter Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Laser&lt;br /&gt;Level 2 - Heat Seeking Missile&lt;br /&gt;Level 3 - Laser&lt;br /&gt;Level 4 - Heat Seeking Missile&lt;br /&gt;Level 5 - Laser&lt;br /&gt;Level 6 - Heat Seeking Missile&lt;br /&gt;Level 7 - Laser&lt;br /&gt;Level 8 - Heat Seeking Missile&lt;br /&gt;Level 9 - Refresh&lt;br /&gt;Level 10-13 - March of the Machines&lt;br /&gt;Level 14-25 - Stats / Refresh&lt;br /&gt;&lt;br /&gt;Upgrade Refresh to level 2 when you obtain Shiva's Guard and then to level 3 when you have Guinsoo's Scythe of Vyse.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Item Build&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Starting Items&lt;/span&gt;&lt;br /&gt;Bottle - Branches x4&lt;br /&gt;Boots of Travel&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Mid Game Items&lt;/span&gt;&lt;br /&gt;Bottle - Branches x3&lt;br /&gt;Boots of Travel - Shiva's Guard&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Late Game Items&lt;/span&gt;&lt;br /&gt;Boots of Travel&lt;br /&gt;Shiva's Guard&lt;br /&gt;Black King Bar&lt;br /&gt;Guinsoo's Scythe of Vyse&lt;br /&gt;Linken's Sphere&lt;br /&gt;Heart of Tarrasque&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Playing Strategy&lt;/span&gt;&lt;br /&gt;1. Farm for Boots of Travel as quickly as possible.&lt;br /&gt;2. Use runes to maintain lane control and gank sidelanes.&lt;br /&gt;3. When you have the boots, teleport around the map and use March of the Machines to farm.&lt;br /&gt;4. Complete your Core items and you'll own.&lt;br /&gt;5. Tinker needs a significant awareness of the map to be effective since you will be teleporting a lot. &lt;br /&gt;6. Teleport to ganks and get the last shot with Laser or Missile&lt;br /&gt;7. If you can afford it, buy wards for the team since you'll be farming most of the time and will have lots of gold.&lt;br /&gt;8. During fights, stay uphill, in the trees, within the fog, etc. Don't go inside the chaos.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-3455201099330980455?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3455201099330980455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3455201099330980455'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/tinker-cookie-cutter-build.html' title='Tinker Cookie Cutter Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-5412498769333775628</id><published>2008-12-25T23:06:00.000-08:00</published><updated>2008-12-25T23:11:51.228-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Tinker'/><title type='text'>Boush - Tinker</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/boush-tinker.html"&gt;&lt;span style="font-weight:bold;"&gt;Boush - Tinker&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machines and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Laser&lt;/span&gt;&lt;br /&gt;Fires an intense beam of light at a target, dealing damage and blinding all in the area for 9 seconds. Deals precise damage.&lt;br /&gt;Level 1 - 80 damage, 10% miss.&lt;br /&gt;Level 2 - 160 damage, 15% miss.&lt;br /&gt;Level 3 - 240 damage, 20% miss.&lt;br /&gt;Level 4 - 320 damage, 25% miss.&lt;br /&gt;Cooldown: 14 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 95 mana, 14 sec cooldown.&lt;br /&gt;Level 2: 120 mana, 14 sec cooldown.&lt;br /&gt;Level 3: 145 mana, 14 sec cooldown.&lt;br /&gt;Level 4: 170 mana, 14 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Heat Seeking Missile&lt;/span&gt;&lt;br /&gt;The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.&lt;br /&gt;Level 1 - 100 damage.&lt;br /&gt;Level 2 - 175 damage.&lt;br /&gt;Level 3 - 250 damage, 2 targets.&lt;br /&gt;Level 4 - 325 damage, 2 targets.&lt;br /&gt;Cooldown: 25 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 120 mana, 25 sec cooldown.&lt;br /&gt;Level 2: 140 mana, 25 sec cooldown.&lt;br /&gt;Level 3: 160 mana, 25 sec cooldown.&lt;br /&gt;Level 4: 180 mana, 25 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;March of the Machines&lt;/span&gt;&lt;br /&gt;Calls in hordes of robotic goblins to destroy your enemies.&lt;br /&gt;Level 1 - 16 damage/goblin.&lt;br /&gt;Level 2 - 24 damage/goblin.&lt;br /&gt;Level 3 - 32 damage/goblin.&lt;br /&gt;Level 4 - 40 damage/goblin.&lt;br /&gt;Cooldown: 35 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 145 mana, 35 sec cooldown.&lt;br /&gt;Level 2: 150 mana, 35 sec cooldown.&lt;br /&gt;Level 3: 165 mana, 35 sec cooldown.&lt;br /&gt;Level 4: 190 mana, 35 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Rearm&lt;/span&gt;&lt;br /&gt;Instantly reloads the Tinker's weapons.&lt;br /&gt;Level 1 - 3 seconds to rearm.&lt;br /&gt;Level 2 - 2 seconds to rearm.&lt;br /&gt;Level 3 - 1 seconds to rearm.&lt;br /&gt;&lt;br /&gt;Level 1: 150 mana, 0 sec cooldown.&lt;br /&gt;Level 2: 250 mana, 0 sec cooldown.&lt;br /&gt;Level 3: 350 mana, 0 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-5412498769333775628?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5412498769333775628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5412498769333775628'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/boush-tinker.html' title='Boush - Tinker'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-5857627824552521870</id><published>2008-12-22T15:30:00.000-08:00</published><updated>2008-12-22T15:44:59.762-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pudge'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Strategy'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Pudge Meat Hook Tips</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/pudge-meat-hook-tips.html"&gt;&lt;span style="font-weight:bold;"&gt;Pudge Meat Hook Strategy&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Hooking Stationary Enemies&lt;/span&gt;&lt;br /&gt;Use a long range Meat Hook. Take advantage of the 1000 range. Set up by hiding behind trees in a side lane or atop the cliffs near the first middle tower and hooking an unsuspecting hero. Simply target the ground near the hero while the hero is busy attacking creeps. Fast fingers are needed to pull off your combination.&lt;br /&gt;&lt;br /&gt;While the Hook is coming back to you, turn on Rot. After the enemy hero is reeled in, chase with Rot for a second then, Dismember the hero. If it doesn’t kill him, chase with Rot for the finish. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Hooking Moving Enemies&lt;/span&gt;&lt;br /&gt;Avoid the Point Blank Meat Hook except when you can afford to get a creep instead. Anticipate the enemy Hero's path and put the Hook where the enemy hero is going to be. Try to use Hook when the enemy is at a point where he only has one option for where to go. The narrow ramps along the river are perfect for this. Don't Hook straight behind a running hero, chance are you'll miss. Step slightly to the side then Hook at a small angle.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Other tips for Pudge Meat Hook&lt;/span&gt;&lt;br /&gt;- save allies&lt;br /&gt;- launch a blind hook to get invisible or cloaked enemies&lt;br /&gt;- remember to click on the ground, not the hero&lt;br /&gt;- click a little short of where you want the Hook to hit&lt;br /&gt;- click around 700 units away from target&lt;br /&gt;- hooks will go across cliffs and through trees, buildings, siege units, Roshan, Syllabear's Spirit Bear or Chickens. Use to your advantage.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-5857627824552521870?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5857627824552521870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5857627824552521870'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/pudge-meat-hook-tips.html' title='Pudge Meat Hook Tips'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-4520351170747029406</id><published>2008-12-22T15:10:00.000-08:00</published><updated>2008-12-22T15:45:28.778-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pudge'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Pudge Premium Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/pudge-premium-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Butcher - Pudge Premium Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Rot&lt;br /&gt;Level 2-3 Meat Hook&lt;br /&gt;Level 4 - Rot&lt;br /&gt;Level 5 - Meat Hook&lt;br /&gt;Level 6 - Dismember&lt;br /&gt;Level 7 - Meat Hook&lt;br /&gt;Level 8-9 Rot&lt;br /&gt;Level 10 - Stats&lt;br /&gt;Level 11 - Dismember&lt;br /&gt;Level 12-15 Flesh Heap&lt;br /&gt;Level 16 - Dismember&lt;br /&gt;Level 17-25 Stats&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Item Build&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Starting Items&lt;/span&gt;&lt;br /&gt;Ancient Tango of Essifation&lt;br /&gt;Circlet of Nobility&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Early Mid Game Items&lt;/span&gt;&lt;br /&gt;Empty Bottle&lt;br /&gt;Boots of Speed - Boots of Travel (for chasing heroes with Rot)&lt;br /&gt;Bracer x2&lt;br /&gt;Observer Wards (helps in Meat Hook)&lt;br /&gt;Platemail&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Late Game Items&lt;/span&gt;&lt;br /&gt;Assault Cuirass&lt;br /&gt;Heart of Tarrasque&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Pros and Cons&lt;/span&gt;&lt;br /&gt;Pros&lt;br /&gt;1. Hero-killing combination of abilities&lt;br /&gt;2. High strength&lt;br /&gt;3. Abilities can help in team battles&lt;br /&gt;4. Can be a tank and an assassin&lt;br /&gt;&lt;br /&gt;Cons&lt;br /&gt;1. Low agility and intelligence&lt;br /&gt;2. Low armor&lt;br /&gt;3. Low movement speed and attack rate&lt;br /&gt;4. Melee hero&lt;br /&gt;5. Becomes weak during late game&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Playing Strategy&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Early Game&lt;/span&gt;&lt;br /&gt;- don't use Rot to last-hit creeps during early game. Use it to get first blood and kill heroes&lt;br /&gt;- get Flesh Heap later when you start farming neutral creeps&lt;br /&gt;- hug the tower&lt;br /&gt;- use Hook and bring hero to tower and gank with your team&lt;br /&gt;- use the bottle generously&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Mid Game&lt;/span&gt;&lt;br /&gt;- camp the cliffs on either side of your first mid tower and hook heroes from the river up to those cliffs, where you can Rot and Dismember for an easy kill.&lt;br /&gt;- go around the map and kill late-game enemy heroes that are farming the neutrals&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Late Game&lt;/span&gt;&lt;br /&gt;- hopefully, you can now tank creeps and push with your allies for the win&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-4520351170747029406?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/4520351170747029406'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/4520351170747029406'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/pudge-premium-build.html' title='Pudge Premium Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-5323304459794341317</id><published>2008-12-22T15:06:00.000-08:00</published><updated>2008-12-22T15:09:28.748-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Pudge'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Butcher - Pudge</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/butcher-pudge.html"&gt;&lt;span style="font-weight:bold;"&gt;Butcher - Pudge&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;An undead behemoth seemingly impervious to even the most potent magic, this starving abomination roams the battlefield, continually in search of unwary prey. It is said his victims catch only a glimpse of his monstrous frame as they are dragged them through the shadows, bleeding profusely as a jagged hook etches deeper in their flesh. Wails of agony echo in the distance, only to be drowned out by the Butcher's maniacal laughter as he severs their limp bodies with his great maw. Unspeakable horrors ensue in a deathly silence, a dreadful omen for what is to come.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Meat Hook&lt;/span&gt;&lt;br /&gt;Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing damage then dragging the victim back to the Butcher.&lt;br /&gt;Level 1 - 400 range, 100 damage.&lt;br /&gt;Level 2 - 600 range, 200 damage.&lt;br /&gt;Level 3 - 800 range, 300 damage.&lt;br /&gt;Level 4 - 1000 range, 400 damage.&lt;br /&gt;Cooldown: 14 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 140 mana, 14 sec cooldown.&lt;br /&gt;Level 2: 140 mana, 14 sec cooldown.&lt;br /&gt;Level 3: 140 mana, 14 sec cooldown.&lt;br /&gt;Level 4: 140 mana, 14 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Rot&lt;/span&gt;&lt;br /&gt;Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well.&lt;br /&gt;Level 1 - 25 damage/second.&lt;br /&gt;Level 2 - 50 damage/second.&lt;br /&gt;Level 3 - 75 damage/second.&lt;br /&gt;Level 4 - 100 damage/second.&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Flesh Heap&lt;/span&gt;&lt;br /&gt;Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk.&lt;br /&gt;Level 1 - 4% magic reduction, slight Str bonus per kill.&lt;br /&gt;Level 2 - 8% magic reduction, moderate Str bonus per kill.&lt;br /&gt;Level 3 - 12% magic reduction, large Str bonus per kill.&lt;br /&gt;Level 4 - 16% magic reduction, heavy Str bonus per kill.&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Dismember&lt;/span&gt;&lt;br /&gt;Chows down on a target, causing excruciating pain.&lt;br /&gt;Lasts 3 seconds at all levels.&lt;br /&gt;Level 1 - 75 damage/second.&lt;br /&gt;Level 2 - 125 damage/second.&lt;br /&gt;Level 3 - 175 damage/second.&lt;br /&gt;Cooldown: 30 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 100 mana, 30 sec cooldown.&lt;br /&gt;Level 2: 130 mana, 30 sec cooldown.&lt;br /&gt;Level 3: 170 mana, 30 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-5323304459794341317?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5323304459794341317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5323304459794341317'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/butcher-pudge.html' title='Butcher - Pudge'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-3317477275204933241</id><published>2008-12-21T10:24:00.000-08:00</published><updated>2009-01-12T03:36:38.976-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkterror'/><title type='text'>Faceless Void Carry Hero Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/faceless-void-carry-hero-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Faceless Void - Darkterror Carry Hero Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1-2 - Time Walk&lt;br /&gt;Level 3 - Backtrack&lt;br /&gt;Level 4-5 - Time Lock&lt;br /&gt;Level 6 - Chronosphere&lt;br /&gt;Level 7 - Time Lock&lt;br /&gt;Level 8 - Time Walk&lt;br /&gt;Level 9-10 - Backtrack&lt;br /&gt;Level 11 - Chronosphere&lt;br /&gt;Level 12 - Backtrack&lt;br /&gt;Level 13 - Time Walk&lt;br /&gt;Level 14 - Time Lock&lt;br /&gt;Level 15 - Backtrack&lt;br /&gt;Level 16 - Chronosphere&lt;br /&gt;Level 17-25 - Stats&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Item Build&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Early Game Items&lt;/span&gt;&lt;br /&gt;Ancient Tango of Essifation&lt;br /&gt;Wraith Band x3&lt;br /&gt;Boots of Speed&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Late Game Items&lt;/span&gt;&lt;br /&gt;Power Treads - Mask of Madness&lt;br /&gt;Butterfly - Heart of Tarrasque&lt;br /&gt;Buriza-do Kyanon - Armlet of Mordiggian&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Alternative Items&lt;/span&gt;&lt;br /&gt;Linken's Sphere - Battle Fury&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Playing Strategy&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Early Game&lt;/span&gt;&lt;br /&gt;Take the upper lane on scourge, or the lower one if you are with the sentinel and manage creeps. Lure creeps to your tower by hitting the enemy hero close to the melee creeps. Be patient and level up.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Mid Game&lt;/span&gt;&lt;br /&gt;You should have Mask of Madness by now. You can now either push, farm on the neutral creeps or help in &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/ganking-heroes.html"&gt;ganking heroes&lt;/a&gt;. Use frenzy to get some kills.&lt;br /&gt;&lt;br /&gt;Don't push past the first enemy tower and invest your time creating your late game items by farming neutrals. When ambushed, run away with MoM, pretty effective.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Late Game&lt;/span&gt;&lt;br /&gt;You should have Butterfly already here. Tank damage and push with your team. Did you know that you can also solo Roshan at this point because the life steal from MoM is greater than Roshan's damage.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Using Time Walk&lt;/span&gt;&lt;br /&gt;Block the path of an escaping enemy with time walk. When you're escaping, use it to clear terrains.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;How to use Chronosphere properly&lt;/span&gt;&lt;br /&gt;The goal is to freeze as many enemies as possible. You can also freeze a tower. Chronosphere's range increases per level. Place it as far from your allies as you can. Afterwhich, ranged allies can attack the hero in the middle. If you miss an enemy, attack him.&lt;br /&gt;&lt;br /&gt;Enemies you should attack while Chronosphere is in effect:&lt;br /&gt;1. Disablers and Stunners&lt;br /&gt;2. Damage dealers&lt;br /&gt;3. Tanks&lt;br /&gt;4. Heroes with Blink&lt;br /&gt;&lt;br /&gt;Also, Chronosphere has great synergy with Omnislash, Macropyre, Mass Serpent Ward, Exorcism, Poison Nova, Death Ward and with Epicenter plus blink.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-3317477275204933241?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3317477275204933241'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/3317477275204933241'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/faceless-void-carry-hero-build.html' title='Faceless Void Carry Hero Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-4129620513772207560</id><published>2008-12-21T10:09:00.000-08:00</published><updated>2009-01-12T03:36:38.977-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><category scheme='http://www.blogger.com/atom/ns#' term='Darkterror'/><title type='text'>Faceless Void - Darkterror</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/faceless-void-darkterror.html"&gt;&lt;span style="font-weight:bold;"&gt;Faceless Void - Darkterror&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;They say he was once human, but his background is shrouded in darkness, even to himself. What we know is that he was thrown into the Void between worlds and has emerged with the power of manipulating time. He can freeze his enemies in time and avoid hits by traveling a split-second back in time, right before receiving the blow. He can briefly rip apart the fabric of space-time to freeze both allies and opponents around him, yet remain free himself to act. It is rumored that he can instantly strike any man in a legion of soldiers, but nobody sees him move.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Time Walk&lt;/span&gt;&lt;br /&gt;Quickly moves to a target location and slows the movement and attack of all units at the end of its path for 3 seconds.&lt;br /&gt;Level 1 - 700 cast range. 10% slow.&lt;br /&gt;Level 2 - 900 cast range. 20% slow.&lt;br /&gt;Level 3 - 1100 cast range. 30% slow.&lt;br /&gt;Level 4 - 1300 cast range. 40% slow.&lt;br /&gt;Cooldown: 13 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 120 mana, 13 sec cooldown.&lt;br /&gt;Level 2: 120 mana, 13 sec cooldown.&lt;br /&gt;Level 3: 120 mana, 13 sec cooldown.&lt;br /&gt;Level 4: 120 mana, 13 sec cooldown.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Backtrack&lt;/span&gt;&lt;br /&gt;Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack both physical and magical attacks.&lt;br /&gt;Level 1 - 10% chance.&lt;br /&gt;Level 2 - 15% chance.&lt;br /&gt;Level 3 - 20% chance.&lt;br /&gt;Level 4 - 25% chance&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Time Lock&lt;/span&gt;&lt;br /&gt;Gives a chance that an attack will do bonus damage and lock a unit in time for 1 second.&lt;br /&gt;Level 1 - 10% chance per attack.&lt;br /&gt;Level 2 - 15% chance per attack.&lt;br /&gt;Level 3 - 20% chance per attack.&lt;br /&gt;Level 4 - 25% chance per attack.&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Chronosphere&lt;/span&gt;&lt;br /&gt;Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere. Casting range increases per level.&lt;br /&gt;Level 1 - 3 Seconds.&lt;br /&gt;Level 2 - 4 Seconds.&lt;br /&gt;Level 3 - 5 Seconds.&lt;br /&gt;Cooldown: 120/110/100&lt;br /&gt;&lt;br /&gt;Level 1: 150 mana, 120 sec cooldown.&lt;br /&gt;Level 2: 175 mana, 110 sec cooldown.&lt;br /&gt;Level 3: 200 mana, 100 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-4129620513772207560?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/4129620513772207560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/4129620513772207560'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/faceless-void-darkterror.html' title='Faceless Void - Darkterror'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-5067896073400188136</id><published>2008-12-19T13:41:00.000-08:00</published><updated>2008-12-19T13:49:23.857-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Enigma'/><title type='text'>Enigma Semi-Warrior Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/enigma-semi-warrior-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Enigma Semi-Warrior Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Core Item Build&lt;/span&gt;:&lt;br /&gt;Kelen's Dagger Of Escape&lt;br /&gt;&lt;br /&gt;Power Treads&lt;br /&gt;&lt;br /&gt;Sacred Relic going to:&lt;br /&gt;Radiance&lt;br /&gt;&lt;br /&gt;Staff Of Wizardry - Robe Of Magi - Void Stone going to:&lt;br /&gt;Eul's Divine Scepter&lt;br /&gt;&lt;br /&gt;Quarter Staff - Sobi Mask - Robe Of The Magi going to:&lt;br /&gt;Oblivion Staff&lt;br /&gt;&lt;br /&gt;Oblivion Staff x3 going to&lt;br /&gt;Orchid Malevolence&lt;br /&gt;&lt;br /&gt;For the skill build and playing strategies, please see the &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/enigma-pub-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Enigma Pub Build&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-5067896073400188136?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5067896073400188136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5067896073400188136'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/enigma-semi-warrior-build.html' title='Enigma Semi-Warrior Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-1506071579532742164</id><published>2008-12-19T13:11:00.000-08:00</published><updated>2008-12-19T13:40:33.581-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Enigma'/><title type='text'>Enigma Pub Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/enigma-pub-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Enigma - Darchrow Pub Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Level 1 - Conversion&lt;br /&gt;Level 2-3 - Malefice&lt;br /&gt;Level 4 - Stats&lt;br /&gt;Level 5 - Malefice&lt;br /&gt;Level 6 - Black Hole&lt;br /&gt;Level 7 - Midnight Pulse&lt;br /&gt;Level 8 - Malefice&lt;br /&gt;Level 9-10 - Midnight Pulse&lt;br /&gt;Level 11 - Black Hole&lt;br /&gt;Level 12-13 - Stats&lt;br /&gt;Level 14 - Midnight Pulse&lt;br /&gt;Level 15 - Stats&lt;br /&gt;Level 16 - Black Hole&lt;br /&gt;Level 17-19 - Conversion&lt;br /&gt;Level 20-25 - Stats&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Core Items&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Early Game:&lt;/span&gt;&lt;br /&gt;Circlet of Nobility - Ancient Tango of Essifation x2&lt;br /&gt;Lesser Clarity Potions x2 - Gauntlets Of Ogre Strength&lt;br /&gt;&lt;br /&gt;Save up to buy Boots Of Speed&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Mid Game:&lt;/span&gt;&lt;br /&gt;Void Stone&lt;br /&gt;&lt;br /&gt;Alternatives:&lt;br /&gt;Bracers x2 - Sobi Mask&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Late Game:&lt;/span&gt;&lt;br /&gt;Boots Of Travel - Black King Bar&lt;br /&gt;Necronomicon - Refresher Orb&lt;br /&gt;&lt;br /&gt;Alternatives:&lt;br /&gt;Helm of Dominator - Shiva's Guard - Mekansm&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Hero Strengths and Weaknesses:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Strengths:&lt;br /&gt;Great disables&lt;br /&gt;High strength and intelligence bonus per level&lt;br /&gt;Long attack range&lt;br /&gt;Malefice can get first blood&lt;br /&gt;&lt;br /&gt;Weaknesses:&lt;br /&gt;Eidolons can feed enemy early game&lt;br /&gt;Weak armor value&lt;br /&gt;Low agility bonus per level&lt;br /&gt;Slow attack speed&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Playing Strategies:&lt;/span&gt;&lt;br /&gt;1. Crash trees with Impulse to create an escape route when ganked.&lt;br /&gt;2. Use your converts to scout rune areas.&lt;br /&gt;3. Malefice is your bread and butter spell, use frequently.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-1506071579532742164?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1506071579532742164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1506071579532742164'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/enigma-pub-build.html' title='Enigma Pub Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-2311650781092828661</id><published>2008-12-19T13:02:00.000-08:00</published><updated>2008-12-19T13:10:27.165-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Enigma'/><title type='text'>Enigma - Darchrow</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/enigma-darchrow.html"&gt;&lt;span style="font-weight:bold;"&gt;Enigma - Darchrow&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The result of a collapsed star entombed within a field of elemental magic, Darchrow is one of the most dangerous beings in existence, consuming hundreds of worlds into the void of his hate and hunger. Now serving the Sentinel for an unknown purpose, Darchrow turns his hatred upon the Undead Scourge, yet is not above using his own allies as portals for his own servants to come through. Capable of manipulating both void and shadow in combat, his greatest pleasure is to release the oblivion within him upon the world, creating an abyss that draws enemies ever closer to destruction.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Malefice&lt;/span&gt;&lt;br /&gt;Focuses Darchrow's hatred on a target, causing it to take damage over time and become repeatedly stunned.&lt;br /&gt;Lasts 2/4/4/6 seconds.&lt;br /&gt;Level 1 - 30 damage every 2 seconds.&lt;br /&gt;Level 2 - 40 damage every 2 seconds.&lt;br /&gt;Level 3 - 65 damage every 2 seconds.&lt;br /&gt;Level 4 - 80 damage every 2 seconds.&lt;br /&gt;Cooldown: 15 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 110 mana, 15 sec cooldown.&lt;br /&gt;Level 2: 130 mana, 15 sec cooldown.&lt;br /&gt;Level 3: 150 mana, 15 sec cooldown.&lt;br /&gt;Level 4: 160 mana, 15 sec cooldown.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Conversion&lt;/span&gt;&lt;br /&gt;Splits a friendly creep into 3 malevolent aspects of itself, coming under your control. Lasts 30 seconds.&lt;br /&gt;Level 1 - Spawns 3 Lesser Eidolons.&lt;br /&gt;Level 2 - Spawns 3 Eidolons.&lt;br /&gt;Level 3 - Spawns 3 Greater Eidolons.&lt;br /&gt;Level 4 - Spawns 3 Dire Eidolons.&lt;br /&gt;Cooldown: 15 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 125 mana, 15 sec cooldown.&lt;br /&gt;Level 2: 125 mana, 15 sec cooldown.&lt;br /&gt;Level 3: 125 mana, 15 sec cooldown.&lt;br /&gt;Level 4: 125 mana, 15 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Midnight Pulse&lt;/span&gt;&lt;br /&gt;Steeps an area in dark magic, causing all opponents who dare enter to take damage.&lt;br /&gt;Lasts 8 seconds.&lt;br /&gt;Level 1 - 3% max life lost per second.&lt;br /&gt;Level 2 - 4% max life lost per second.&lt;br /&gt;Level 3 - 5% max life lost per second.&lt;br /&gt;Level 4 - 6% max life lost per second.&lt;br /&gt;Cooldown: 25 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 135 mana, 25 sec cooldown.&lt;br /&gt;Level 2: 150 mana, 25 sec cooldown.&lt;br /&gt;Level 3: 165 mana, 25 sec cooldown.&lt;br /&gt;Level 4: 180 mana, 25 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Black Hole&lt;/span&gt;&lt;br /&gt;Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage. Lasts 4 seconds.&lt;br /&gt;Level 1 - 30 damage at range, 60 damage close up.&lt;br /&gt;Level 2 - 50 damage at range, 100 damage close up.&lt;br /&gt;Level 3 - 70 damage at range, 140 damage close up.&lt;br /&gt;Cooldown: 200/190/180 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 200 mana, 200 sec cooldown.&lt;br /&gt;Level 2: 300 mana, 190 sec cooldown.&lt;br /&gt;Level 3: 400 mana, 180 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-2311650781092828661?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2311650781092828661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2311650781092828661'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/enigma-darchrow.html' title='Enigma - Darchrow'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-5014837590934303068</id><published>2008-12-17T11:28:00.000-08:00</published><updated>2008-12-21T10:11:15.260-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Leviathan'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Tidehunter Popular Tank Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/tidehunter-popular-tank-build.html"&gt;Tidehunter - Leviathan Popular Tank Build&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Gush&lt;br /&gt;Level 2 - Kraken Shell&lt;br /&gt;Level 3 - Gush&lt;br /&gt;Level 4 - Anchor Smash&lt;br /&gt;Level 5 - Gush&lt;br /&gt;Level 6 - Ravage&lt;br /&gt;Level 7 - Gush&lt;br /&gt;Level 8-10 - Anchor Smash&lt;br /&gt;Level 11 - Ravage&lt;br /&gt;Level 12-14 Kraken Shell&lt;br /&gt;Level 15 - Stats&lt;br /&gt;Level 16 - Ravage&lt;br /&gt;Level 17-25 Stats&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Item Build&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Core Items&lt;/span&gt;&lt;br /&gt;Start with the Empty bottle or Null Talismans, then buy a Boots of Speed. Make a Bracer and upgrade to Power Treads. Save up for a Hood of Defiance and you're done.&lt;br /&gt;&lt;br /&gt;Empty Bottle - Boots of Speed - Bracer&lt;br /&gt;Power Treads - Hood of Defiance&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Luxury Items&lt;/span&gt;&lt;br /&gt;Assault Cuirass - Sange and Yasha&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Game Strategies&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Try not to jungle and get into battle. Connect often with your Gush ability.&lt;br /&gt;&lt;br /&gt;Lane with a ranged attacking hero specially those with &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/disabling-enemies.html"&gt;disabling capabilities&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Try to always pick the side lanes. Always use your bottle and trade nukes.&lt;br /&gt;&lt;br /&gt;Your main responsibilities during ganks are creep diving, tower diving and frontline skirmishes. Be a hero and take all the damage.&lt;br /&gt;&lt;br /&gt;When attacking, always start with Gush and use your ultimate when the situation has become critical. &lt;br /&gt;&lt;br /&gt;For group fights, it's usually better to cast your ultimate in the middle of the battle.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-5014837590934303068?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5014837590934303068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/5014837590934303068'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/tidehunter-popular-tank-build.html' title='Tidehunter Popular Tank Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-2583733186516357644</id><published>2008-12-17T11:24:00.000-08:00</published><updated>2008-12-17T11:27:51.053-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Leviathan'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Tidehunter - Leviathan</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/tidehunter-leviathan.html"&gt;&lt;span style="font-weight:bold;"&gt;Tidehunter - Leviathan&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Greatest of the sea giants, Leviathan was sealed away in the aftermath of the war between the Old Gods and the Titans in ancient times. Now released by the Lich King to aid in his crusade against the Sentinel, he cleaves through waves of enemies with his mighty anchor, breaking enemy sieges before they even begin. As terrible a foe on land as he is in water, those who stand before the Tidehunter are swept away in a sea of spikes, eviscerated as he closes in to pulverize those left to receive his wrath.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Gush&lt;/span&gt;&lt;br /&gt;Summons a spirit of the tides to damage an enemy unit. Reduces the movement speed by 40% and armor of the enemy unit. Lasts 4 seconds.&lt;br /&gt;Level 1 - Reduces armor by 2, deals 110 damage.&lt;br /&gt;Level 2 - Reduces armor by 3, deals 160 damage.&lt;br /&gt;Level 3 - Reduces armor by 4, deals 210 damage.&lt;br /&gt;Level 4 - Reduces armor by 5, deals 260 damage.&lt;br /&gt;Cooldown: 12 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 120 mana, 12 sec cooldown.&lt;br /&gt;Level 2: 120 mana, 12 sec cooldown.&lt;br /&gt;Level 3: 120 mana, 12 sec cooldown.&lt;br /&gt;Level 4: 120 mana, 12 sec cooldown.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Kraken Shell&lt;/span&gt;&lt;br /&gt;Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability occasionally removes negative buffs.&lt;br /&gt;Level 1 - Reduces attack damage by 7. Removes buff every 11 seconds.&lt;br /&gt;Level 2 - Reduces attack damage by 14. Removes buff every 10 seconds.&lt;br /&gt;Level 3 - Reduces attack damage by 21. Removes buff every 9 seconds.&lt;br /&gt;Level 4 - Reduces attack damage by 28. Removes buff every 8 seconds.&lt;br /&gt;Passive&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Anchor Smash&lt;/span&gt;&lt;br /&gt;Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies.&lt;br /&gt;Level 1 - Deals 75 damage in a small radius.&lt;br /&gt;Level 2 - Deals 115 damage in a small radius.&lt;br /&gt;Level 3 - Deals 155 damage in a small radius.&lt;br /&gt;Level 4 - Deals 200 damage in a small radius.&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Ravage&lt;/span&gt;&lt;br /&gt;Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns. Area increases per level.&lt;br /&gt;Level 1 - Deals 250 damage. 1.5 seconds stun.&lt;br /&gt;Level 2 - Deals 350 damage. 1.8 seconds stun.&lt;br /&gt;Level 3 - Deals 450 damage. 2.25 seconds stun.&lt;br /&gt;Cooldown: 150 seconds.&lt;br /&gt;&lt;br /&gt;Level 1: 150 mana, 150 sec cooldown.&lt;br /&gt;Level 2: 225 mana, 150 sec cooldown.&lt;br /&gt;Level 3: 325 mana, 150 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-2583733186516357644?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2583733186516357644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2583733186516357644'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/tidehunter-leviathan.html' title='Tidehunter - Leviathan'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-4899023051225193410</id><published>2008-12-15T11:40:00.000-08:00</published><updated>2008-12-15T11:46:51.638-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Windrunner'/><title type='text'>Windrunner Robin Hood Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/windrunner-robin-hood-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Windrunner Robin Hood Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is for advanced players. Windrunner is learned at level 1 for chasing and escaping.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Windrunner&lt;br /&gt;Level 2-3 - Powershot&lt;br /&gt;Level 4 - Shackleshot&lt;br /&gt;Level 5 - Powershot&lt;br /&gt;Level 6 - Shackleshot&lt;br /&gt;Level 7 - Powershot&lt;br /&gt;Level 8-9 - Shackleshot&lt;br /&gt;Level 10-11 - Focus Fire&lt;br /&gt;Level 12-14 - Windrunner&lt;br /&gt;Level 15 - Stats&lt;br /&gt;Level 16 - Focus Fire&lt;br /&gt;Level 17 - 25 - Stats&lt;br /&gt;&lt;br /&gt;For the item builds and playing strategies, please see the basic &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/windrunner-archer-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Windrunner - Alleria Archer Build&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-4899023051225193410?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/4899023051225193410'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/4899023051225193410'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/windrunner-robin-hood-build.html' title='Windrunner Robin Hood Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-4116314024189638578</id><published>2008-12-15T11:07:00.000-08:00</published><updated>2008-12-15T11:40:32.366-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Windrunner'/><title type='text'>Windrunner Archer Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/windrunner-archer-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Windrunner - Alleria Archer Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Powershot&lt;br /&gt;Level 2 - Windrunner&lt;br /&gt;Level 3 - Powershot&lt;br /&gt;Level 4 - Windrunner&lt;br /&gt;Level 5 - Powershot&lt;br /&gt;Level 6 - Shackleshot&lt;br /&gt;Level 7 - Powershot&lt;br /&gt;Level 8-9 - Windrunner&lt;br /&gt;Level 10-11 - Focus Fire&lt;br /&gt;Level 12 - Windrunner&lt;br /&gt;Level 13-14 - Shackleshot&lt;br /&gt;Level 15 - Stats&lt;br /&gt;Level 16 - Focus Fire&lt;br /&gt;Level 17-25 - Stats&lt;br /&gt;&lt;br /&gt;The Archer build is recommended for players who are not good at executing Shackleshot and/or Powershot. Remember that Powershot and Windrunner are the first to be maxed out; useful for both offensive and defensive plays. Shackleshot is learned at 4/6; used in situation where mini-stuns would prove to be useful- maxed out 12-15. Focus Fire is acquired at 10, 11, and 16 because there are better skills to attain early on and it isn't that good of a skill early in the game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Item Build&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Early Game:&lt;br /&gt;Boots of Speed - Ring of Basilius&lt;br /&gt;&lt;br /&gt;Mid Game:&lt;br /&gt;Eul's Scepter of Divinity - Boots of Travel - Manta Style&lt;br /&gt;Necromonicon 3 - Bottle - Black King Bar&lt;br /&gt;&lt;br /&gt;Other Items:&lt;br /&gt;Orchid Malevolence - Phase Boots - Shiva's Guard&lt;br /&gt;Mekansm - Boots of Travel - Observer Wards - Sentry Wards&lt;br /&gt;&lt;br /&gt;Luxury Items:&lt;br /&gt;Black King Bar - Manta Style&lt;br /&gt;Guinsoo's Scythe of Vyse - Necronomicon&lt;br /&gt;Stygian's Desolator - Kelen's Dagger&lt;br /&gt;&lt;br /&gt;Remember that the Windrunner is not so much dependent on items to be powerful. She actually just needs movement speed and mana regeneration. Thus, make Eul's Scepter of Divinity as soon as possible.&lt;br /&gt;&lt;br /&gt;Use Necronicon and Wards against stealth opponents, the Black King Bar and Manta style for mana dependent enemies. The Orchids Malevolence and Shiva's Guard is for enemy DPS heroes.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Attack Strategies:&lt;/span&gt;&lt;br /&gt;Piercer: Attack -&gt; Powershot -&gt; Attack&lt;br /&gt;Spearhead: Windrunner -&gt; Piercer (-&gt; Shackleshot -&gt; Piercer)&lt;br /&gt;Hide and Seek: Windrunner -&gt; Powershot -&gt; Shackleshot/Windrunner (-&gt; Windrunner)&lt;br /&gt;Fiery: Spearhead -&gt; Shackleshot -&gt; Focus Fire&lt;br /&gt;Terminate: Windrunner -&gt; Powershot&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Playing Strategies:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Soloing:&lt;br /&gt;Harass with the Piercer technique. Harass and farm your lane. Be safe.&lt;br /&gt;&lt;br /&gt;Laning:&lt;br /&gt;Focus on &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/getting-last-hit.html"&gt;getting the last hits&lt;/a&gt;. Play with your teammate and use Piercer attack often.&lt;br /&gt;&lt;br /&gt;Escaping an ambush:&lt;br /&gt;Use your items like BKB and Eul's. You can also cast Shackleshot, then Windrunner.&lt;br /&gt;&lt;br /&gt;Offensive:&lt;br /&gt;Do the fiery technique. Use Focus Fire for structures.&lt;br /&gt;&lt;br /&gt;Defensive:&lt;br /&gt;Use your disables like Shackleshot&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-4116314024189638578?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/4116314024189638578'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/4116314024189638578'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/windrunner-archer-build.html' title='Windrunner Archer Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-8103400655396744380</id><published>2008-12-15T10:58:00.000-08:00</published><updated>2008-12-15T11:06:56.042-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Windrunner'/><title type='text'>Windrunner - Alleria</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/windrunner-alleria.html"&gt;&lt;span style="font-weight:bold;"&gt;Windrunner - Alleria&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In the valleys of Winterspring, deep within the verdant glades of the Forest of Trees, an elf with the power of the wind makes her home. She joined the Sentinel as a free agent shortly after the War of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrows fly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bind enemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air. It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She is indeed a worthy enemy of the Scourge.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Shackleshot&lt;/span&gt;&lt;br /&gt;Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.&lt;br /&gt;Level 1 - 1.4 seconds shackle&lt;br /&gt;Level 2 - 2.1 seconds shackle&lt;br /&gt;Level 3 - 2.8 seconds shackle&lt;br /&gt;Level 4 - 3.5 seconds shackle&lt;br /&gt;Cooldown: 14&lt;br /&gt;&lt;br /&gt;Manacost: 90/100/110/120&lt;br /&gt;Level 1: 90 mana, 14 sec cooldown.&lt;br /&gt;Level 2: 100 mana, 14 sec cooldown.&lt;br /&gt;Level 3: 110 mana, 14 sec cooldown.&lt;br /&gt;Level 4: 120 mana, 14 sec cooldown.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Powershot&lt;/span&gt;&lt;br /&gt;Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target it hits and is reduced by 10% with each other it passes through.&lt;br /&gt;Level 1 - 120 initial damage.&lt;br /&gt;Level 2 - 200 initial damage.&lt;br /&gt;Level 3 - 280 initial damage.&lt;br /&gt;Level 4 - 360 initial damage.&lt;br /&gt;Cooldown: 12&lt;br /&gt;&lt;br /&gt;Manacost: 90/100/110/120&lt;br /&gt;Level 1: 90 mana, 12 sec cooldown.&lt;br /&gt;Level 2: 100 mana, 12 sec cooldown.&lt;br /&gt;Level 3: 110 mana, 12 sec cooldown.&lt;br /&gt;Level 4: 120 mana, 12 sec cooldown.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Windrunner&lt;/span&gt;&lt;br /&gt;Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for a short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.&lt;br /&gt;Level 1 - 8% slow, lasts 2.75 seconds.&lt;br /&gt;Level 2 - 16% slow, lasts 3.5 seconds.&lt;br /&gt;Level 3 - 24% slow, lasts 4.25 seconds.&lt;br /&gt;Level 4 - 30% slow, lasts 5 seconds.&lt;br /&gt;Cooldown: 65/50/35/20&lt;br /&gt;&lt;br /&gt;Manacost: 100&lt;br /&gt;Level 1: 100 mana, 65 sec cooldown.&lt;br /&gt;Level 2: 100 mana, 50 sec cooldown.&lt;br /&gt;Level 3: 100 mana, 35 sec cooldown.&lt;br /&gt;Level 4: 100 mana, 20 sec cooldown.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Focus Fire&lt;/span&gt;&lt;br /&gt;Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target for 10 attacks. Damage is reduced in this state.&lt;br /&gt;Level 1 - 50% reduced damage.&lt;br /&gt;Level 2 - 40% reduced damage.&lt;br /&gt;Level 3 - 30% reduced damage.&lt;br /&gt;Cooldown: 60&lt;br /&gt;&lt;br /&gt;Manacost: 200/300/400&lt;br /&gt;Level 1: 200 mana, 60 sec cooldown.&lt;br /&gt;Level 2: 300 mana, 60 sec cooldown.&lt;br /&gt;Level 3: 400 mana, 60 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-8103400655396744380?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8103400655396744380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8103400655396744380'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/windrunner-alleria.html' title='Windrunner - Alleria'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-7084576326279891343</id><published>2008-12-11T01:21:00.000-08:00</published><updated>2008-12-11T01:37:32.440-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Ogre Magi'/><title type='text'>Ogre Magi Normal Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/ogre-magi-normal-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Ogre Magi - Aggron Stonebreaker Normal Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Fireblast&lt;br /&gt;Level 2 - Ignite&lt;br /&gt;Level 3 - Fireblast&lt;br /&gt;Level 4 - Ignite&lt;br /&gt;Level 5 - Fireblast&lt;br /&gt;Level 6 - Multicast&lt;br /&gt;Level 7 - Fireblast&lt;br /&gt;Level 8-9 - Ignite&lt;br /&gt;Level 10 - Bloodlust&lt;br /&gt;Level 11 - Multicast&lt;br /&gt;Level 12-14 - Bloodlust&lt;br /&gt;Level 15 - Stat&lt;br /&gt;Level 16 - Multicast&lt;br /&gt;Level 17-25 - Stats&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Early Game Items&lt;/span&gt;&lt;br /&gt;2 Ironwood Branches - 2 Mantles of Intelligence - 2 Ancient Tango of Essifation&lt;br /&gt;Save up for a Perseverance.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Mid Game Items:&lt;/span&gt;&lt;br /&gt;Power Treads - Perseverance - 2 Null Talismans&lt;br /&gt;Save up for Mystic Staff&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Late Game Items:&lt;/span&gt;&lt;br /&gt;Power Treads - Perseverance - 2 Null Talismans&lt;br /&gt;Aghanim's Scepter - Shiva's Guard&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Alternative Items&lt;/span&gt;&lt;br /&gt;Bloodstone if you are finding it hard to build Mystic Staff. But once you acquire the Staff, break the Bloodstone and reform to Aghanim's Scepter.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Playing Strategies:&lt;/span&gt;&lt;br /&gt;1. Spam the Fireblast, specially stunned heroes during ganks.&lt;br /&gt;2. After the Fireblast, chain an Ignite.&lt;br /&gt;3. Always carry TP scrolls.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-7084576326279891343?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/7084576326279891343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/7084576326279891343'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/ogre-magi-normal-build.html' title='Ogre Magi Normal Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-2440941274403991431</id><published>2008-12-11T01:17:00.000-08:00</published><updated>2008-12-11T01:21:00.220-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Ogre Magi'/><title type='text'>Ogre Magi - Aggron Stonebreaker</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/ogre-magi-aggron-stonebreaker.html"&gt;&lt;span style="font-weight:bold;"&gt;Ogre Magi - Aggron Stonebreaker&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ogres, a race bred to be warriors, have no experience with the arcane arts, leaving Aggron, who was born with a rare affinity to magic, without guidance regarding his innate abilities. His own force of will harnesses his talent to produce elemental flames and explosions that consume his opponents. Being a natural warrior, he reaches into his own aggression to fuel his comrades' lust for battle. His savage, untapped magical potential is prone to fiery outbursts which enhance the potency of his spells. A towering force built on strength and magic, Aggron is honored by his people and feared by his enemies.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Fireblast&lt;/span&gt;&lt;br /&gt;Blasts an enemy unit with a wave of fire. Deals intense damage and stuns for 1.5 seconds.&lt;br /&gt;Level 1 - Deals 75 damage.&lt;br /&gt;Level 2 - Deals 125 damage.&lt;br /&gt;Level 3 - Deals 175 damage.&lt;br /&gt;Level 4 - Deals 275 damage.&lt;br /&gt;&lt;br /&gt;Cooldown: 15 seconds.&lt;br /&gt;Level 1: 75 mana, 15 sec cooldown.&lt;br /&gt;Level 2: 85 mana, 15 sec cooldown.&lt;br /&gt;Level 3: 95 mana, 15 sec cooldown.&lt;br /&gt;Level 4: 105 mana, 15 sec cooldown.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Ignite&lt;/span&gt;&lt;br /&gt;Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and move more slowly. Lasts 7.5 seconds.&lt;br /&gt;Level 1 - 10 damage/sec; 10% slow.&lt;br /&gt;Level 2 - 20 damage/sec; 15% slow.&lt;br /&gt;Level 3 - 30 damage/sec; 20% slow.&lt;br /&gt;Level 4 - 40 damage/sec; 25% slow.&lt;br /&gt;&lt;br /&gt;Cooldown: 15 seconds.&lt;br /&gt;Level 1: 95 mana, 15 sec cooldown.&lt;br /&gt;Level 2: 105 mana, 15 sec cooldown.&lt;br /&gt;Level 3: 115 mana, 15 sec cooldown.&lt;br /&gt;Level 4: 125 mana, 15 sec cooldown.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Bloodlust&lt;/span&gt;&lt;br /&gt;Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Lasts 30 seconds.&lt;br /&gt;Level 1 - Increases attack speed by 20% and movement speed by 6%.&lt;br /&gt;Level 2 - Increases attack speed by 30% and movement speed by 9%&lt;br /&gt;Level 3 - Increases attack speed by 40% and movement speed by 12%&lt;br /&gt;Level 4 - Increases attack speed by 50% and movement speed by 15%&lt;br /&gt;&lt;br /&gt;Cooldown: 20 seconds.&lt;br /&gt;Level 1: 75 mana, 20 sec cooldown.&lt;br /&gt;Level 2: 75 mana, 20 sec cooldown.&lt;br /&gt;Level 3: 75 mana, 20 sec cooldown.&lt;br /&gt;Level 4: 75 mana, 20 sec cooldown.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Multi Cast&lt;/span&gt;&lt;br /&gt;Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast.&lt;br /&gt;Fire Blast - reduces cooldown by 3 seconds per level&lt;br /&gt;Bloodlust - reduces cooldown by 5 seconds per level&lt;br /&gt;Ignite - Increases area of effect by 150 per level&lt;br /&gt;Passive&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-2440941274403991431?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2440941274403991431'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/2440941274403991431'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/ogre-magi-aggron-stonebreaker.html' title='Ogre Magi - Aggron Stonebreaker'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-8160735315411231715</id><published>2008-12-08T14:23:00.000-08:00</published><updated>2008-12-08T14:24:42.683-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Zeus'/><title type='text'>Zeus Generic Build</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/zeus-generic-build.html"&gt;&lt;span style="font-weight:bold;"&gt;Lord Of Olympia - Zeus Generic Build&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Skill Build&lt;/span&gt;&lt;br /&gt;Level 1 - Arc Lightning&lt;br /&gt;Level 2 - Static Field&lt;br /&gt;Level 3-5 - Lightning Bolt&lt;br /&gt;Level 6 - Thundergod's Wrath&lt;br /&gt;Level 7 - Lightning Bolt&lt;br /&gt;Level 8-10 - Static Field&lt;br /&gt;Level 11 - Thundergod's Wrath&lt;br /&gt;Level 12-15 - Attribute Bonuses&lt;br /&gt;Level 16 - Thundergod's Wrath&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Core Items&lt;/span&gt;&lt;br /&gt;Null Talisman - Bracer - Null Talisman&lt;br /&gt;Bottle - Boots of Speed - Point Booster&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Luxury Items&lt;/span&gt;&lt;br /&gt;Boots of Travel - Guinsoo's Scythe of Vyse&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Other Items:&lt;/span&gt;&lt;br /&gt;Arcane Ring - Aghanim's Scepter - Refresher Orb&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Playing Strategies&lt;/span&gt;&lt;br /&gt;1. For early game, solo middle, start with 3 nulls, boots, tp scrolls, and bottle.&lt;br /&gt;2. Use Arc Lightning to push the lane.&lt;br /&gt;3. Use a bolt/stats build if you are against good laners.&lt;br /&gt;4. Always Lightning Bolt before Arc&lt;br /&gt;5. Take advantage of your spells' long range. Stay far.&lt;br /&gt;6. Use Wrath to see where low HP heroes are, then bolt for the kill.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-8160735315411231715?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8160735315411231715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8160735315411231715'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/zeus-generic-build.html' title='Zeus Generic Build'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-1058081071391732804</id><published>2008-12-08T13:57:00.000-08:00</published><updated>2008-12-08T14:27:18.257-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Zeus'/><title type='text'>Lord Of Olympia - Zeus</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/lord-of-olympia-zeus.html"&gt;&lt;span style="font-weight:bold;"&gt;Lord Of Olympia - Zeus&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Once a deity of unfathomable might, Zeus reluctantly sacrificed his much relished immortality in exchange for the chance to crush the sinister armies of the unholy undead. As his soul crossed into the mortal plane, his omnipotent powers withered greatly, yet not nearly enough to quell this destructive Thunder God's resolve for justice. With sheer precision, he cleanses through the enemy ranks with an impressive mastery of electrical discharge, smiting the fool hardy with formidable bolts of lightning from the heavens above. Ever vigilant in his relentless assault, the Scourge cowers in fear of incurring the fearsome wrath of the Lord of Olympia.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Abilities&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Arc Lightning&lt;/span&gt;&lt;br /&gt;Hurls a bolt of arcing energy that laces through many nearby enemy units.&lt;br /&gt;Level 1 - Arcs 5 times, deals 85 damage.&lt;br /&gt;Level 2 - Arcs 7 times, deals 100 damage.&lt;br /&gt;Level 3 - Arcs 9 times, deals 115 damage.&lt;br /&gt;Level 4 - Arcs 15 times, deals 130 damage.&lt;br /&gt;&lt;br /&gt;Cooldown: 2 seconds.&lt;br /&gt;Level 1: 65 mana, 2 sec cooldown.&lt;br /&gt;Level 2: 72 mana, 2 sec cooldown.&lt;br /&gt;Level 3: 79 mana, 2 sec cooldown.&lt;br /&gt;Level 4: 86 mana, 2 sec cooldown.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Lightning Bolt&lt;/span&gt;&lt;br /&gt;Summons a bolt of lightning from the heavens to strike a target enemy.&lt;br /&gt;Level 1 - Deals 100 damage.&lt;br /&gt;Level 2 - Deals 175 damage.&lt;br /&gt;Level 3 - Deals 275 damage.&lt;br /&gt;Level 4 - Deals 350 damage.&lt;br /&gt;&lt;br /&gt;Cooldown: 7 seconds.&lt;br /&gt;Level 1: 75 mana, 7 sec cooldown.&lt;br /&gt;Level 2: 95 mana, 7 sec cooldown.&lt;br /&gt;Level 3: 115 mana, 7 sec cooldown.&lt;br /&gt;Level 4: 135 mana, 7 sec cooldown.&lt;br /&gt; &lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Static Field&lt;/span&gt;&lt;br /&gt;Whenever Zeus casts a spell, he shocks all nearby enemy heroes for a percentage of their current hit points as damage.&lt;br /&gt;Affects an area of effect of 800.&lt;br /&gt;Level 1 - Shocks for 5% of current hit points.&lt;br /&gt;Level 2 - Shocks for 7% of current hit points.&lt;br /&gt;Level 3 - Shocks for 9% of current hit points.&lt;br /&gt;Level 4 - Shocks for 11% of current hit points.&lt;br /&gt;Passive&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Thundergod's Wrath&lt;/span&gt;&lt;br /&gt;Strikes down all enemy heroes with a bolt of lightning.&lt;br /&gt;Level 1 - Deals 210 damage.&lt;br /&gt;Level 2 - Deals 335 damage.&lt;br /&gt;Level 3 - Deals 460 damage.&lt;br /&gt;&lt;br /&gt;Cooldown: 120 seconds.&lt;br /&gt;Level 1: 225 mana, 120 sec cooldown.&lt;br /&gt;Level 2: 325 mana, 120 sec cooldown.&lt;br /&gt;Level 3: 450 mana, 120 sec cooldown.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-1058081071391732804?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1058081071391732804'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1058081071391732804'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/lord-of-olympia-zeus.html' title='Lord Of Olympia - Zeus'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-7478156421722780782</id><published>2008-12-06T06:30:00.000-08:00</published><updated>2008-12-06T06:38:58.308-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Tank Heroes</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/tank-heroes.html"&gt;&lt;span style="font-weight:bold;"&gt;Tank heroes&lt;/span&gt;&lt;/a&gt; are those which can absorb large amounts of damage, thus drawing attention of enemies from allied heroes. Having a tank hero is a big factor when pushing lanes during DotA games.&lt;br /&gt;&lt;br /&gt;Tank heroes are typically strength based characters because they have high HP which regenerates fast. They also have defensive abilities that grant armor, regenerates HP or gives bonus damage.&lt;br /&gt;&lt;br /&gt;Ideally, a tank hero must become a significant threat in order to attract attention from enemies. Radiance is one of the best items for tank heroes because it simultaneously damages all his attackers within the AoE. Given the proper items, any hero can be built to become a tank.&lt;br /&gt;&lt;br /&gt;Notable heroes often used as a tank in DotA games:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Earthshaker&lt;/li&gt;&lt;li&gt;Necrolyte&lt;/li&gt;&lt;li&gt;Spectre&lt;/li&gt;&lt;li&gt;Centaur Warchief&lt;/li&gt;&lt;li&gt;Magnataur&lt;/li&gt;&lt;li&gt;Axe&lt;/li&gt;&lt;li&gt;Holy Knight&lt;/li&gt;&lt;li&gt;Lycanthrope&lt;/li&gt;&lt;li&gt;Dragon Knight&lt;/li&gt;&lt;li&gt;Bristleback&lt;/li&gt;&lt;li&gt;Tidehunter&lt;/li&gt;&lt;li&gt;Gorgon&lt;/li&gt;&lt;li&gt;Lord of Avernus&lt;/li&gt;&lt;li&gt;Nerubian Assassin&lt;/li&gt;&lt;li&gt;Sand King&lt;/li&gt;&lt;li&gt;Lifestealer&lt;/li&gt;&lt;li&gt;Alchemist&lt;/li&gt;&lt;li&gt;Twin Head Dragon&lt;/li&gt;&lt;li&gt;Clockwerk Goblin&lt;/li&gt;&lt;li&gt;Butcher&lt;/li&gt;&lt;li&gt;Admiral Proudmoore&lt;/li&gt;&lt;li&gt;Beastmaster&lt;/li&gt;&lt;li&gt;Enchantress&lt;/li&gt;&lt;li&gt;Lone Druid&lt;/li&gt;&lt;li&gt;Morphling&lt;/li&gt;&lt;li&gt;Pandaren Brewmaster&lt;/li&gt;&lt;li&gt;Rogue Knight&lt;/li&gt;&lt;li&gt;Sacred Warrior&lt;/li&gt;&lt;li&gt;Stone Giant&lt;/li&gt;&lt;li&gt;Treant Protector&lt;/li&gt;&lt;li&gt;Slithereen Guard&lt;/li&gt;&lt;li&gt;Skeleton King&lt;/li&gt;&lt;li&gt;Pit Lord&lt;/li&gt;&lt;li&gt;Night Stalker&lt;/li&gt;&lt;li&gt;Necro'lic&lt;/li&gt;&lt;li&gt;Doom Bringer&lt;/li&gt;&lt;li&gt;Chaos Knight&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-7478156421722780782?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/7478156421722780782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/7478156421722780782'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/tank-heroes.html' title='Tank Heroes'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-7945027303046888829</id><published>2008-12-06T05:50:00.000-08:00</published><updated>2008-12-06T06:11:42.335-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Support Heroes</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/support-heroes.html"&gt;&lt;span style="font-weight:bold;"&gt;Support heroes&lt;/span&gt;&lt;/a&gt; are essential members of any DotA team game. These heroes either disable enemies or boost allies with their skills.&lt;br /&gt;&lt;br /&gt;The good news is that, any hero with the right items can do the role of a support character. However, some heroes have skill sets that are already optimized for the support role. They have more defensive abilities than offensive ones.&lt;br /&gt;&lt;br /&gt;Supporting skills typically fall under four categories. They are:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Disables and Slows&lt;/span&gt;&lt;br /&gt;These are skills that disrupt the enemy heroes which causes them to become vulnerable for attack or give allies enough time to escape safely.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Negative Buff&lt;/span&gt;&lt;br /&gt;These are abilities which removes buffs placed on enemy heroes. It can also be skills which lower the base armor of opponents or amplifies damage they receive. Other skills such as Mana Leak causes heroes to lose mana points.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Positive Buff&lt;/span&gt;&lt;br /&gt;These are skills that boosts the abilities of allied heroes, usually increasing their damaging abilities. Some positive buff skills also include increasing armor, &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/movement-speed.html"&gt;movement speed&lt;/a&gt; and rates of restoring health and mana points.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Heals&lt;/span&gt;&lt;br /&gt;Obviously, this skill simply gives allied heroes additional HP during the game. Mekansm is an example of an item which support heroes usually get. Aside from giving health points, healing can also come in the form of giving rescue to low HP allies through teleportation or wind walking abilities.&lt;br /&gt;&lt;br /&gt;Items that are usually used by support heroes include Guinsoo's Scythe of Vyse, Eul's Scepter of Divinity, Assault Cuirass, Mekansm, Nathrezim Buckler, Headdress of Rejuvenation, Bloodstone, Shiva's Guard, Diffusal Blade, Vladmir's Offering and Orchid Malevolence.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-7945027303046888829?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/7945027303046888829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/7945027303046888829'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/support-heroes.html' title='Support Heroes'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-673175209138878164</id><published>2008-12-05T12:59:00.000-08:00</published><updated>2008-12-05T13:09:32.763-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Nuke Spell Casting</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/nuke-spell-casting.html"&gt;&lt;span style="font-weight:bold;"&gt;Nuke spell casting&lt;/span&gt;&lt;/a&gt; is the act of casting a spell that causes ranged magic damage. Nukes generally deal all or most of their damage immediately rather than slowly over time. Since nuke spells cause proportionally high damage early game, they are commonly played and leveled up early in the game.&lt;br /&gt;&lt;br /&gt;Nuke spells are often cast in combination or in chain with other abilities, such as a &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/disabling-enemies.html"&gt;disabling spell&lt;/a&gt; or other damage spells.&lt;br /&gt;&lt;br /&gt;Some notable examples of this chain or combo abilities are:&lt;br /&gt;&lt;br /&gt;Demon Witch - Impale + Voodoo + Finger of Death&lt;br /&gt;Nerubian Assassin - Mana Burn + Impale + Vendetta&lt;br /&gt;Slayer - Light Strike Array + Dragon Slave + Laguna Blade.&lt;br /&gt;&lt;br /&gt;To add more damage to their nukes, heroes often buy items such as Dagon and Guinsoo's Scythe of Vyse.&lt;br /&gt;&lt;br /&gt;A hero who often uses nuke spells is usually called a Nuker. An example of this would be Zeus, who has 3 nukes. Nukers are typically Intelligence based heroes.&lt;br /&gt;&lt;br /&gt;Unfortunately, nukers are also the first target by enemy heroes during early game because they also have the lowest amoung of health points. A good early game for nukers would be Shiva's Guard because it also grants armor to the hero.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-673175209138878164?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/673175209138878164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/673175209138878164'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/nuke-spell-casting.html' title='Nuke Spell Casting'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-1021374313812187248</id><published>2008-12-05T12:38:00.000-08:00</published><updated>2008-12-05T13:00:38.413-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Movement Speed</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/movement-speed.html"&gt;&lt;span style="font-weight:bold;"&gt;Movement speed&lt;/span&gt;&lt;/a&gt; or mobility is one of the most important things a DotA player must study. Suffice to say, the more mobile a hero is, the faster he is in moving across the map to level up and farm.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What is movement speed?&lt;/span&gt;&lt;br /&gt;Movement speed is the distance covered per duration of time when walking. In DotA, the maximum movement speed is 522 and the minimum is 100.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;How do you increase movement speed?&lt;/span&gt;&lt;br /&gt;The simplest way is to buy items such as:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Boots of Speed - an essential item that should be bought early&lt;/li&gt;&lt;li&gt;Power Treads - Boots of Speed upgrade with added increase in attack speed&lt;/li&gt;&lt;li&gt;Boots of Travel - best mobility item which gives highest movement speed boost as well as grants teleportation&lt;/li&gt;&lt;li&gt;Phase Boots - an item that ads movement speed and gives temporary 10% burst of mobility&lt;/li&gt;&lt;li&gt;Yasha  - provides a movement speed bonus, provides further boost when upgraded to Sange and Yasha&lt;/li&gt;&lt;li&gt;Mask of Madness's Berserk - also gives a bonus percentage mobility&lt;/li&gt;&lt;li&gt;Eul's Scepter of Divinity - gives +20 movement speed bonus&lt;/li&gt;&lt;li&gt;Lothar's Edge's Wind Walk - when cast, it gives 20% movement speed bonus during invisible status&lt;/li&gt;&lt;/ul&gt;There are also hero abilities that provide mobility percentage boost. Some of them are Frostmourne, Leap, Empowering Haste, Rampage, Speed Aura, Sprint, Warpath, Windrunner and Wind Walk. You also get a fixed movement speed bonus from Berserker Rage, Chemical Rage, Elder Dragon Form, Grow! and Shapeshift.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Movement Speed Calculation&lt;/span&gt;&lt;br /&gt;Type -ms in game and you will see the current movement speed of the hero you currently control. It is calculated as:&lt;br /&gt;&lt;br /&gt;(Base Movement Speed + Total Raw Movement Speed Bonus) * (1 + Total % Increase/Decrease in Movement Speed)&lt;br /&gt;&lt;br /&gt;Example:&lt;br /&gt;A hero with Boots of Travel and is buffed by Haste was Hexed (thus turning the Hexed hero's base movement speed to 100). Since Haste increases movement speed by 100%, that hexed hero's movement speed would be:&lt;br /&gt;&lt;br /&gt;= (100 + 85) * (1 + 1)&lt;br /&gt;= (185) * (2)&lt;br /&gt;= 370 - this will be the movement speed of the hero&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mobility Strategies&lt;/span&gt;&lt;br /&gt;When going around the map, always choose the shortest safe route. Be familiar with the map and the location of the neutral creeps. Also, constantly check the rune spawns when it is within your route.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Movement Speed Trivia:&lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The base average movement speed of all heroes is 300.&lt;/li&gt;&lt;li&gt;The fastest hero in the game is Chaos Knight, with a movement speed of 325, while Goblin Techies are the slowest, with 270.&lt;/li&gt;&lt;li&gt;Heroes with a ranged attack range generally have a lower-than-average movement speed, while melee attack range heroes are often above average.&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-1021374313812187248?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1021374313812187248'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1021374313812187248'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/movement-speed.html' title='Movement Speed'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-6355744758231315117</id><published>2008-12-05T01:09:00.000-08:00</published><updated>2008-12-05T01:22:30.278-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Getting The Last Hit</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/getting-last-hit.html"&gt;&lt;span style="font-weight:bold;"&gt;Getting the last hit&lt;/span&gt;&lt;/a&gt; in DotA simply means doing the final blow to a creep, hero or structure. For enemies, the purpose is to get the gold. For allies, it is to deny gold and experience points. This is an essential skill for every good DotA player.&lt;br /&gt;&lt;br /&gt;Last Hitting is also important for lane control. When you are last hitting and &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/denying-gold-and-experience.html"&gt;denying effectively&lt;/a&gt;, then you can keep creeps close to your tower, which is helpful when &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/ganking-heroes.html"&gt;avoiding ganks&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;General strategy for getting the last hit:&lt;/span&gt;&lt;br /&gt;Your most important tool for last hitting is the ALT key. Pressing this shows the health bars of every unit on the screen. This gives you an idea which unit is close to dying.&lt;br /&gt;&lt;br /&gt;For melee heroes: Stand near the creeps and just hold your attacks, only go up to them for the last hit.&lt;br /&gt;&lt;br /&gt;For ranged heroes: Move your hero around and stay within range so you can reach your target for the last hit.&lt;br /&gt;&lt;br /&gt;Aside from these, it's important to know the time it takes for your hero to attack. Knowing your character's attack animation duration will help you properly time your last hit.&lt;br /&gt;&lt;br /&gt;Another important thing to take note of while last hitting is your hero's damage. Of course, heroes with higher damage can last hit creeps when they have a higher health. You must know approximately how low the creep's health is before you last hit it.&lt;br /&gt;&lt;br /&gt;Heroes with AoE skills are great for &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/farming-gold.html"&gt;farming&lt;/a&gt; and getting the last hit on several units at the same time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-6355744758231315117?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/6355744758231315117'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/6355744758231315117'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/getting-last-hit.html' title='Getting The Last Hit'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-7957174485086458747</id><published>2008-12-04T05:26:00.000-08:00</published><updated>2008-12-04T05:52:42.801-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Ganking Heroes</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/ganking-heroes.html"&gt;&lt;span style="font-weight:bold;"&gt;Ganking heroes&lt;/span&gt;&lt;/a&gt; means ganging up on one or more opponent heroes and outnumbering them in a battle. Gank is short for gang kill.&lt;br /&gt;&lt;br /&gt;Gangking is carried out by launching a sudden attack for the purpose of:&lt;br /&gt;- slowing down opponents &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/farming-gold.html"&gt;farming for gold&lt;/a&gt;, this happens as small skirmishes during early mid game&lt;br /&gt;- getting gold and experience for the allied hero or heroes themselves&lt;br /&gt;- to push the creep line towards the enemy line specially if the game seems to be on a stall&lt;br /&gt;&lt;br /&gt;One of the most useful item for ganking is Observer Wards. It can be used offensively and defensively. Common locations for Observer Wards are:&lt;br /&gt;- inside enemy forest, to locate heroes farming in the neutral creeps&lt;br /&gt;- inside allied forest, to warn against gank attempts from the opponent&lt;br /&gt;- near the rune spots, to spot runes when they appear and see if an opponent has them&lt;br /&gt;&lt;br /&gt;Always remember that it's important to have a proper balance between ganking and farming. Spending more time in one than the other may result to becoming underleveled and/or underfarmed for the hero.&lt;br /&gt;&lt;br /&gt;Heroes which are effective gankers are those that can deal a lot of damage in a short time, have great mobility and has a disabling ability. Two or more heroes should have one or a combination of these abilities.&lt;br /&gt;&lt;br /&gt;Burst damagers examples are the Nerubian Assassin, Slayer, Zeus, Tinker and Lich. Heroes which have great mobility are Queen of Pain, Puck, Mirana, Morphling and Slithereen Guard, while good disablers are Vengeful Spirit, Clockwerk, Rhasta, Lion and Jakiro.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-7957174485086458747?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/7957174485086458747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/7957174485086458747'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/ganking-heroes.html' title='Ganking Heroes'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-8497388818700214753</id><published>2008-12-03T04:38:00.000-08:00</published><updated>2008-12-03T04:53:11.369-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Farming Gold</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/farming-gold.html"&gt;&lt;span style="font-weight:bold;"&gt;Farming&lt;/span&gt;&lt;/a&gt; gold is one of the basic skills that one needs to learn to excel in DotA. Farming simply means killing monsters, creeps and neutrals to get and accumulate gold.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Farming Techniques&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The most important skill in farming for gold is the ability to &lt;span style="font-weight:bold;"&gt;Last Hit&lt;/span&gt;. Players only receive gold if they deal the killing blow to a creep (or hero). That's why it's crucial to wait until the enemy unit's HP is low before attacking or using a spell.&lt;br /&gt;&lt;br /&gt;This strategy is most frequently utilized early in the game, during which last hitting competes directly with &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/denying-gold-and-experience.html"&gt;denying&lt;/a&gt; creeps, although it should be practiced throughout the entire game to maximize farming efficiency.&lt;br /&gt;&lt;br /&gt;Some heroes are better at farming for gold than others, particularly those with an AoE or Area of Effect spell. Examples are Pugna's Netherblas and Leshrac's Lightning Storm. &lt;br /&gt;&lt;br /&gt;For such spells, one needs only to wait until many enemy creeps have low HP before casting the spell. This is done by attacking enemy creeps that allied creeps are not currently engaged in battle.&lt;br /&gt;&lt;br /&gt;Aside from skills and items that give extra AoE are commonly used for framing. Examples are Cleave from Battle Fury and Radiance, which is undoubtedly the best farming item in the game. Shiva's Guard deals damage to every unit in a large area; when coupled with another AoE spell, entire creep waves can be quickly destroyed.&lt;br /&gt;&lt;br /&gt;Farming creeps is pushes a lane faster than desired. That's why the best position to farm is next to an allied tower so you can be close enough to retreat safely but far away enough so the tower will not steal the Last Hit.&lt;br /&gt;&lt;br /&gt;Maintaining the position of the creep line and not pushing is therefore crucial to safe and efficient farming. When farming for gold, always remember to avoid using damaging spells and focus on getting the Last Hit. Furthermore, friendly creeps must be denied whenever possible to prevent the allied creeps from pushing towards the enemy's side.&lt;br /&gt;&lt;br /&gt;Although farming for gold tends to be boring, it's important that you practice patience and frugality to ensure that you'll have enough to buy the high priced items you will need to become powerful.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-8497388818700214753?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8497388818700214753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8497388818700214753'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/farming-gold.html' title='Farming Gold'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-7344780029577809776</id><published>2008-12-03T04:23:00.000-08:00</published><updated>2008-12-03T04:36:09.597-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Disabling Enemies</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/disabling-enemies.html"&gt;&lt;span style="font-weight:bold;"&gt;Disabling&lt;/span&gt;&lt;/a&gt; enemies is a common DotA strategy. This is an action that temporarily incapacitates an opponent's character.&lt;br /&gt;&lt;br /&gt;Disables are usually active hero spells such as Ensnare and Voodoo. There are also passive disables such as Bash and Last Word. Some items can also disable enemy heroes such as Guinsoo's Scythe of Vyse and Eul's Scepter of Divinity.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Types of Disables&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Stun&lt;br /&gt;Stun is believed to be the most powerful disable, which completely prevents the target from taking any action during the duration. When multiply stuns land on a single target, the longest stun time overrides the others. Examples: War Stomp and Bash.&lt;br /&gt;&lt;br /&gt;Ensnare&lt;br /&gt;Ensnare disables the movement of the target, but they can still attack and cast spells. An exception for this would be Blink. Examples: Ensnare, Earthbind, and Pit of Malice.&lt;br /&gt;&lt;br /&gt;Silence&lt;br /&gt;A bit similar to Ensnare is Silence, wherein the target can still move and attack but cannot cast spells. Items may still be used during Silence, with the exception when the Silence spell is cast by Doom. Examples: Silence, Global Silence and Crippling Fear.&lt;br /&gt;&lt;br /&gt;Shackles&lt;br /&gt;Shackled units cannot perform any action at all, similar to Stun. The caster is disabled as well until the spell ends, whether by duration or by command. Examples: Dismember, Shackles, and Fiend's Grip all use Shackles to restrain enemies.&lt;br /&gt;&lt;br /&gt;Hex&lt;br /&gt;Hexed units have their base movement speed reduced to 100 and cannot attack or cast spells. Examples: Voodoo and Guinsoo's Scythe of Vyse.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-7344780029577809776?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/7344780029577809776'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/7344780029577809776'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/disabling-enemies.html' title='Disabling Enemies'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-622315584578779308</id><published>2008-12-02T15:53:00.000-08:00</published><updated>2008-12-03T04:25:17.756-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='General'/><title type='text'>Denying Gold and Experience</title><content type='html'>&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/denying-gold-and-experience.html"&gt;&lt;span style="font-weight:bold;"&gt;Denying&lt;/span&gt;&lt;/a&gt; experience points is a common strategy in DotA. This means killing an allied creep with low hit points left before your opponents do. Denying a creep will reduce or negate the experience gain for enemy heroes.&lt;br /&gt;&lt;br /&gt;A denied creep will give 66% of its normal experience value to melee enemy heroes and 33% for ranged enemy heroes. A creep can only be denied if it has less than 50% HP.&lt;br /&gt;&lt;br /&gt;Aside from creeps, buildings can also be denied. Defense towers are often denied to prevent the opposing team from getting a huge amount of gold. However, buildings must have 10% or less HP before it becomes deniable.&lt;br /&gt;&lt;br /&gt;Under certain circumstances, an allied hero can also be denied. When a hero is affected with a Damage Over Time skill and is under 25% of his maximum HP, allied heroes can attack and kill him in order to prevent the opposing team from getting gold and gaining XP.&lt;br /&gt;&lt;br /&gt;The following skills will make a hero deniable: Doom, Shadow Strike, Shadow Word and Curse of the Silent. Likewise, denying will trigger these skills in the hero: Sadist, Blood Bath, Flesh Heap, and Necromastery.&lt;br /&gt;&lt;br /&gt;Using these skills to deny a creep will give absolutely no XP to enemy heroes:Dark Ritual, Death Pact, Conversion and Infest.&lt;br /&gt;&lt;br /&gt;You can type -di or -cson any time in the game to activate the deny record chart. The deny record chart shows you how many lanes creeps you killed and how many you denied.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-622315584578779308?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/622315584578779308'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/622315584578779308'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/denying-gold-and-experience.html' title='Denying Gold and Experience'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-8934356588121739377</id><published>2008-12-02T15:34:00.000-08:00</published><updated>2009-07-11T15:52:44.917-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><category scheme='http://www.blogger.com/atom/ns#' term='Scourge'/><title type='text'>Scourge Heroes List</title><content type='html'>Here is the list of &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/scourge-heroes-list.html"&gt;&lt;span style="font-weight:bold;"&gt;Scourge Heroes in DotA&lt;/span&gt;&lt;/a&gt;. Click on the names to learn more about the hero and the list of strategy guides available for that hero.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/05/mogul-khan-axe.html"&gt;Axe - Mogul Kahn&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Bane Elemental - Atropos &lt;br /&gt;&lt;br /&gt;Bloodseeker - Strygwyr &lt;br /&gt;&lt;br /&gt;Bone Fletcher - Clinkz&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/04/broodmother-black-arachnia.html"&gt;Broodmother - Black Arachnia&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/butcher-pudge.html"&gt;Butcher - Pudge&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Chaos Knight - Nessaj &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/dark-seer-ishkafel.html"&gt;Dark Seer - Ish'kafel&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/05/death-prophet-krobelus.html"&gt;Death Prophet – Krobelus&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Demon Witch - Lion &lt;br /&gt;&lt;br /&gt;Doom Bringer - Lucifer &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/faceless-void-darkterror.html"&gt;Faceless Void - Darkterror &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Geomancer - Meepo &lt;br /&gt;&lt;br /&gt;Gorgon - Medusa &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/kael-invoker.html"&gt;Invoker - Kael&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Lich - Kel'Thuzad &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/07/lifestealer-naix.html"&gt;Lifestealer - N'aix&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Lightning Revenant - Razor &lt;br /&gt;&lt;br /&gt;Lord of Avernus - Abaddon &lt;br /&gt;&lt;br /&gt;Lycanthrope - Banehallow &lt;br /&gt;&lt;br /&gt;Magnataur - Magnus &lt;br /&gt;&lt;br /&gt;Necro'lic - Visage &lt;br /&gt;&lt;br /&gt;Necrolyte - Rotund'jere &lt;br /&gt;&lt;br /&gt;Nerubian Assassin - Anub'arak &lt;br /&gt;&lt;br /&gt;Nerubian Weaver - Anub'seran &lt;br /&gt;&lt;br /&gt;Netherdrake - Viper &lt;br /&gt;&lt;br /&gt;Night Stalker - Balanar &lt;br /&gt;&lt;br /&gt;Oblivion - Pugna &lt;br /&gt;&lt;br /&gt;Obsidian Destroyer - Harbinger &lt;br /&gt;&lt;br /&gt;Phantom Assassin - Mortred &lt;br /&gt;&lt;br /&gt;Pit Lord - Azgalor &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/queen-of-pain-akasha.html"&gt;Queen of Pain - Akasha&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/04/sand-king-crixalis.html"&gt;Sand King - Crixalis&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Shadow Fiend - Nevermore &lt;br /&gt;&lt;br /&gt;Shadow Priest - Dazzle &lt;br /&gt;&lt;br /&gt;Skeleton King - King Leoric &lt;br /&gt;&lt;br /&gt;Slithereen Guard - Slardar &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/04/soul-keeper-terrorblade.html"&gt;Soul Keeper - Terrorblade&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Spectre - Mercurial &lt;br /&gt;&lt;br /&gt;Spiritbreaker - Barathrum &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/tidehunter-leviathan.html"&gt;Tidehunter - Leviathan&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Tormented Soul - Leshrac the Malicious&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/undying-dirge.html"&gt;Undying - Dirge&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Venomancer - Lesale Deathbringer &lt;br /&gt;&lt;br /&gt;Warlock - Demnok Lannik &lt;br /&gt;&lt;br /&gt;Witch Doctor - Vol'Jin&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-8934356588121739377?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8934356588121739377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/8934356588121739377'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/scourge-heroes-list.html' title='Scourge Heroes List'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-1753194743666394623</id><published>2008-12-02T15:16:00.000-08:00</published><updated>2009-09-17T23:01:51.264-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sentinel'/><category scheme='http://www.blogger.com/atom/ns#' term='Information'/><title type='text'>Sentinel Heroes List</title><content type='html'>Here is the list of &lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/sentinel-heroes-list.html"&gt;&lt;span style="font-weight:bold;"&gt;Sentinel Heroes in DotA&lt;/span&gt;&lt;/a&gt;. Click on the names to learn more about the hero and the list of strategy guides available for that hero.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/04/admiral-proudmoore-kunkka.html"&gt;Admiral Proudmoore - Kunkka&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/08/alchemist-razzil-darkbrew.html"&gt;Alchemist - Razzil Darkbrew&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/04/anti-mage-magina.html"&gt;Anti-Mage - Magina&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Beastmaster - Rexxar &lt;br /&gt;&lt;br /&gt;Bristleback - Rigwarl &lt;br /&gt;&lt;br /&gt;Bounty Hunter - Gondar &lt;br /&gt;&lt;br /&gt;Centaur Warchief - Bradwarden &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/clockwerk-goblin-rattletrap.html"&gt;Clockwerk Goblin - Rattletrap&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Crystal Maiden - Rylai Crestfall&lt;br /&gt;&lt;br /&gt;Dragon Knight - Knight Davion &lt;br /&gt;&lt;br /&gt;Drow Ranger - Traxex &lt;br /&gt;&lt;br /&gt;Dwarven Sniper - Kardel Sharpeye &lt;br /&gt;&lt;br /&gt;Earthshaker - Raigor Stonehoof &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/03/enchantress-aiushtha.html"&gt;Enchantress - Aiushtha&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/enigma-darchrow.html"&gt;Enigma - Darchrow&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/07/faerie-dragon-puck.html"&gt;Faerie Dragon - Puck&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Goblin Techies - Squee and Spleen &lt;br /&gt;&lt;br /&gt;Holy Knight - Chen &lt;br /&gt;&lt;br /&gt;Juggernaut - Yurnero &lt;br /&gt;&lt;br /&gt;Keeper of the Light - Ezalor &lt;br /&gt;&lt;br /&gt;Lone Druid - Syllabear &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/lord-of-olympia-zeus.html"&gt;Lord of Olympia - Zeus&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/09/moon-rider-luna-moonfang.html"&gt;Moon Rider - Luna Moonfang &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Morphling - Morphling &lt;br /&gt;&lt;br /&gt;Naga Siren - Slithice &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/ogre-magi-aggron-stonebreaker.html"&gt;Ogre Magi - Aggron Stonebreaker &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Omniknight - Purist Thunderwrath &lt;br /&gt;&lt;br /&gt;Pandaren Brewmaster - Mangix &lt;br /&gt;&lt;br /&gt;Phantom Lancer - Azwraith &lt;br /&gt;&lt;br /&gt;Priestess of the Moon - Mirana Nightshade &lt;br /&gt;&lt;br /&gt;Prophet - Furion &lt;br /&gt;&lt;br /&gt;Rogue Knight - Sven &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2009/01/sacred-warrior-huskar.html"&gt;Sacred Warrior - Huskar&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Shadow Shaman - Rhasta &lt;br /&gt;&lt;br /&gt;Silencer - Nortrom &lt;br /&gt;&lt;br /&gt;Slayer - Lina Inverse &lt;br /&gt;&lt;br /&gt;Stealth Assassin - Rikimaru &lt;br /&gt;&lt;br /&gt;Stone Giant - Tiny &lt;br /&gt;&lt;br /&gt;Storm Spirit - Raijin Thunderkeg &lt;br /&gt;&lt;br /&gt;Templar Assassin - Lanaya &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/boush-tinker.html"&gt;Tinker - Boush&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;Treant Protector - Rooftrellen &lt;br /&gt;&lt;br /&gt;Troll Warlord - Jah'rakal &lt;br /&gt;&lt;br /&gt;Twin Head Dragon - Jakiro &lt;br /&gt;&lt;br /&gt;Ursa Warrior - Ulfsaar &lt;br /&gt;&lt;br /&gt;Vengeful Spirit - Shendelzare Silkwood &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dota-allstar-strategy-guide.blogspot.com/2008/12/windrunner-alleria.html"&gt;Windrunner - Alleria&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-1753194743666394623?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1753194743666394623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/1753194743666394623'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/sentinel-heroes-list.html' title='Sentinel Heroes List'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-3676982387408044120.post-4646092275240343996</id><published>2008-12-02T15:13:00.000-08:00</published><updated>2009-03-23T04:12:36.820-07:00</updated><title type='text'>Privacy Policy</title><content type='html'>I respect your privacy and I am committed to safeguarding your privacy while online at my site dota-allstar-strategy-guide.blogspot.com . The following discloses the information gathering and dissemination practices for this Web site.&lt;br /&gt;&lt;br /&gt;Log Files&lt;br /&gt;Like most standard Web site servers, I use log files. This includes internet protocol (IP) addresses, browser type, internet service provider (ISP), referring/exit pages, platform type, date/time stamp, and number of clicks to analyze trends, administer the site, track user’s movement in the aggregate, and gather broad demographic information for aggregate use. IP addresses, etc. are not linked to personally identifiable information.&lt;br /&gt;&lt;br /&gt;E-mail Subscription&lt;br /&gt;If a user wishes to subscribe to my posts via e-mail (powered by Feedburner), I ask for contact information such as name and email address. 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Users may opt out of the use of the DART cookie by visiting the &lt;a href="http://www.google.com/privacy_ads.html" target="_blank" rel="nofollow"&gt;Google ad and content network privacy policy&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Contact Information&lt;br /&gt;If users have any questions or suggestions regarding my privacy policy, please contact me by sending an email to pinoylotto {at} yahoo {dot} com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3676982387408044120-4646092275240343996?l=dota-allstar-strategy-guide.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/4646092275240343996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3676982387408044120/posts/default/4646092275240343996'/><link rel='alternate' type='text/html' href='http://dota-allstar-strategy-guide.blogspot.com/2008/12/privacy-policy.html' title='Privacy Policy'/><author><name>FV</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
