Enchantress - Aiushtha Strong Hero Build
Skill Build
Level 1 - Untouchable
Level 2 - Enchant
Level 3-4 - Nature's Attendants
Level 5 - Enchant
Level 6 - Impetus
Level 7-8 - Enchant
Level 9-10 - Nature's Attendants
Level 11 - Impetus
Level 12-14 - Untouchable
Level 15 - Stats
Level 16 - Impetus
Level 17-25 - Stats
Item Build
Enchantress is a ganker as well as a supporter. She should roam, ganking with her slow, Impetus and heal. Enchantress is quite item independent too. Recommended items are Eul's Sceptre of Divinity or Guinsoo Scythe of Vyse.
Early to Mid Game Items
Boots of Speed - Null Talismans x 3 - Eul's Sceptre of Divinity
Late Game Items
Boots of Travel - Heart of Tarrasque - Radiance
Guinsoo's Scythe of Vyse - Orchid Malevolence - Shiva's Guard
Enchantress Strong Hero Build
Enchantress - Aiushtha
Enchantress - Aiushtha
Although all Dryads are Cenarius' daughters, Aiushtha is said to be his first and favorite. Because of her direct relation to him, she has borrowed much of his powers. This is demonstrated by her control over the shy Wisps which she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her target is away. Her agility is unmatched, and any opponent attempting to kill her will find she skips ahead of them with surprising ease.
Abilities
Untouchable
Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.
Level 1 - 20% reduction.
Level 2 - 40% reduction.
Level 3 - 60% reduction.
Level 4 - 80% reduction.
Passive
Enchant
Brings target unit under control of Aiushtha. If the unit cannot be converted, it will be slowed instead.
Level 1 - 10% slow if unit cannot be converted.
Level 2 - 20% slow if unit cannot be converted.
Level 3 - 30% slow if unit cannot be converted.
Level 4 - 40% slow if unit cannot be converted.
Cooldown: 30/25/20/15 seconds.
Level 1: 65 mana, 30 sec cooldown.
Level 2: 65 mana, 25 sec cooldown.
Level 3: 65 mana, 20 sec cooldown.
Level 4: 65 mana, 15 sec cooldown.
Nature's Attendants
Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec.
Level 1 - 3 Wisps.
Level 2 - 5 Wisps.
Level 3 - 7 Wisps.
Level 4 - 9 Wisps.
Cooldown: 45 seconds.
Level 1: 125 mana, 45 sec cooldown.
Level 2: 140 mana, 45 sec cooldown.
Level 3: 155 mana, 45 sec cooldown.
Level 4: 170 mana, 45 sec cooldown.
Impetus
Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is. Damage type is pure.
Level 1 - Deals 15% of the distance in damage.
Level 2 - Deals 20% of the distance in damage.
Level 3 - Deals 25% of the distance in damage.
Cooldown: 0
Manacost: 55/60/65
Orb effects do not stack
Buff placers do not stack
Level 1: 55 mana, 0 sec cooldown.
Level 2: 60 mana, 0 sec cooldown.
Level 3: 65 mana, 0 sec cooldown.