Disabling Enemies

Disabling enemies is a common DotA strategy. This is an action that temporarily incapacitates an opponent's character.

Disables are usually active hero spells such as Ensnare and Voodoo. There are also passive disables such as Bash and Last Word. Some items can also disable enemy heroes such as Guinsoo's Scythe of Vyse and Eul's Scepter of Divinity.

Types of Disables

Stun
Stun is believed to be the most powerful disable, which completely prevents the target from taking any action during the duration. When multiply stuns land on a single target, the longest stun time overrides the others. Examples: War Stomp and Bash.

Ensnare
Ensnare disables the movement of the target, but they can still attack and cast spells. An exception for this would be Blink. Examples: Ensnare, Earthbind, and Pit of Malice.

Silence
A bit similar to Ensnare is Silence, wherein the target can still move and attack but cannot cast spells. Items may still be used during Silence, with the exception when the Silence spell is cast by Doom. Examples: Silence, Global Silence and Crippling Fear.

Shackles
Shackled units cannot perform any action at all, similar to Stun. The caster is disabled as well until the spell ends, whether by duration or by command. Examples: Dismember, Shackles, and Fiend's Grip all use Shackles to restrain enemies.

Hex
Hexed units have their base movement speed reduced to 100 and cannot attack or cast spells. Examples: Voodoo and Guinsoo's Scythe of Vyse.

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