Showing posts with label Dark Seer. Show all posts
Showing posts with label Dark Seer. Show all posts

Dark Seer Game Strategies

Dark Seer Skill Strategies

Here are some tips on how you can improve in playing the skills of Dark Seer - Ish'kafel. Each skill is given some general tips on how to use them more effectively.

Vacuum
Your only direct damage nuke with a helpful moving feature.

Pull back a running hero. If he's running and you're behind him, you have to have good timing. You should get used to the cast range and the AoE. Both are big enough, but when a running hero is quite close to you and you aim vacuum wrong, you may even help the enemy escape.

If the running enemy is quite near, cast vacuum literally on yourself. He will be dragged right to you. If he is further away (not in the distance to be able to pull him to you) you have to predict where he moves. Cast it right on him and since it's not instant and he's running, when the pull occurs, he is approximately and the edge of the AoE, causing maximum pull and therefore increasing the chance of catching him.

In farming, when coupled with ion shell, you can use vacuum to drag all enemy creeps exactly on the shelled unit, utilizing shell even more.

To get a kill. Vacuum enemies to a friendly stunner. Works perfectly.

Ion Shell
Your biggest damage output. Remember that this doesn't damage the unit it is cast on. Shell should be cast on friendly melee heroes with stun, but other heroes can utilize it too (ranged tanks against a melee team).

To get a kill, cast together with surge on a friendly hero to ensure a huge damage output.

For jungling, you should permanently have shell when jungling. Never forget it. Since it does much more damage than vacuum, always max it when jungling. Shell won't be dispelled by purge, so don't fear the satyrs.

Surge
Great support skill. This 6.5 second haste can save heroes and help get a few kills.

For travelling. It can get you quicker anywhere you want. Use it always when going to the fountain. Since it doesn't cost tons of mana, you can spam it once you have a few mana items.

Wall of Replica
This is your main pushing skill. Cast it on the cliff to the base. Tell your teammates to run through. Select all images and attack.

For defending, cast it again on the cliff. If the enemies want to destroy the tower, they will run through and the images will slow them down.

For distraction. Cast it in the forest with all your teammates, send the images to a fake gank and push the other side. You need a good team for this.

Dark Seer Typical Hero Build

Dark Seer - Ish'kafel Typical Hero Build

Skill Build
Level 1 - Surge
Level 2-3 - Ion Shell
Level 4 - Surge
Level 5 - Ion Shell
Level 6 - Vacuum
Level 7 - Shell
Level 8-9 - Surge
Level 10-11 - Wall of Replica
Level 12-14 - Vacuum
Level 15 - Ion Shell
Level 16 - Wall of Replica
Level 17-25 - Stats

Item Build

Early Game
Circlets or branches - Tangoes - Clarities.
Complete a few Bracers or Nulls

Mid Game
Power Treads - Guinsoo

Late Game
Boots of Travel - Shiva's Guard
Eye of Skadi or Manta Style

Optional
Black King Bar - Linken's Sphere

Dark Seer - Ish'kafel

Dark Seer - Ish'kafel

Thought by some to be among the most cunning and manipulative among the Scourge's varied champions, the dark seer Ish'kafel, living in exile from his people, is also the most secretive, for he speaks to no one but the Lich King himself. His unconventional talents, which lie in augmenting himself and allies with a variety of both defensive and offensive supportive castings, are quite unusual and versatile, often capable of turning the tide of battle before it even starts.

Abilities

Vacuum
Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.
Level 1 - 60 Damage. 300 AOE.
Level 2 - 120 Damage. 400 AOE.
Level 3 - 180 Damage. 500 AOE.
Level 4 - 240 Damage. 600 AOE.
Cooldown: 16
Manacost: 100/130/160/190

Level 1: 100 mana, 16 sec cooldown.
Level 2: 130 mana, 16 sec cooldown.
Level 3: 160 mana, 16 sec cooldown.
Level 4: 190 mana, 16 sec cooldown.

Ion Shell
Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it. Lasts 15 seconds.
Level 1 - 30 damage per second
Level 2 - 45 damage per second
Level 3 - 60 damage per second
Level 4 - 75 damage per second
Cooldown: 15
Manacost: 60/80/100/120

Level 1: 60 mana, 15 sec cooldown.
Level 2: 80 mana, 15 sec cooldown.
Level 3: 100 mana, 15 sec cooldown.
Level 4: 120 mana, 15 sec cooldown.

Surge
Floods a target with excess power giving it maximum speed for brief period of time.
Level 1 - Lasts 2 Seconds.
Level 2 - Lasts 3.5 Seconds.
Level 3 - Lasts 5.0 Seconds.
Level 4 - Lasts 6.5 Seconds.
Cooldown: 12/11/10/9
Manacost: 20/30/40/50

Level 1: 20 mana, 12 sec cooldown.
Level 2: 30 mana, 11 sec cooldown.
Level 3: 40 mana, 10 sec cooldown.
Level 4: 50 mana, 9 sec cooldown.

Wall of Replica
Raises a wall out of pure mana across the landscape. Heroes who attempt to pass through it will have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up. Images take 250% damage and deal 35%.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Cooldown: 100
Mana Cost: 200/300/400
Cast Range: 500/900/1300

Level 1: 200 mana, 100 sec cooldown.
Level 2: 300 mana, 100 sec cooldown.
Level 3: 400 mana, 100 sec cooldown.