Showing posts with label Scourge. Show all posts
Showing posts with label Scourge. Show all posts

Puck Ganker Build

Puck Ganker Build

Skill Build
Level 1 - Illusory Orb
Level 2 - Waning Rift
Level 3 - Illusory Orb
Level 4-5 - Waning Rift
Level 6 - Dream Coil
Level 7 - Waning Rift
Level 8-9 - Illusory Orb
Level 10 - Phase Shift
Level 11 - Dream Coil
Level 12-14 - Phase Shift
Level 15 - Stats
Level 16 - Dream Coil
Level 17-25 - Stats

Item Build
Two Bracers - Bottle - Boots of Speed
Shiva's Guard - Eye of Skadi
Eye of Skadi - Guinsoo's Scythe of Vyse
Necromonicon - Bloodstone

Naix Hero Build

Naix Hero Build

Skill Build
Level 1 - Feast
Level 2 - Open Wounds
Level 3 - Feast
Level 4 - Rage
Level 5 - Feast
Level 6 - Infest
Level 7 - Feast
Level 8-10 - Rage
Level 11 - Infest
Level 12-14 - Open Wounds
Level 15 - Stats
Level 16 - Infest
Level 17-25 - Stats

Item Build

Early Game
Animal Courier - Stout Shield - Ancient Tango of Essifation

Mid Game:
Gloves of Haste - Boots of Speed - Belt of Giant Strength
Power Treads - Scroll of Town Portal - Sobi Mask
Ring of Protection - Ring of Basilius - Helm of Iron Will

Late Game:
Blades of Attack - Armlet of Mordiggian
Mithril Hammer - Stygian Desolator

Playing Strategy for Early Game:
1. Naix should almost always either be attacking a camp or moving to another camp.
2. Always target creeps from lowest health to highest health to reduce damage taken.
3. Never creep pull to build up creeps, only creep pull if you need to.
4. Use Open Wounds at last resort for regeneration, don't use it for every camp.
5. When you're attacking the creeps, always check for any enemy heroes missing.

Lifestealer - Naix

Lifestealer - Naix

I was a man in Lordaeron so consumed by greed that I was beyond remorse. Eventually caught trying to steal Prince Arthas' sacred ring, I was tried and hanged. Yet my body, so corrupted by my desire to steal, had risen by itself in the form of a monstrous ghoul. So came into being N'aix, my old name long forgotten: the embodiment of lust and greed, bent on stealing the life of every living creature I encounter.

Abilities

Rage
N’aix goes into a maddened rage, becoming immune to magic spells and gaining increased attack speed.
Level 1 - 30% Increased Attack Speed and Magic Immunity. Lasts for 2.5 seconds.
Level 2 - 45% Increased Attack Speed and Magic Immunity. Lasts for 3.25 seconds.
Level 3 - 60% Increased Attack Speed and Magic Immunity. Lasts for 4 seconds.
Level 4 - 80% Increased Attack Speed and Magic Immunity. Lasts for 4.75 seconds.
Cooldown: 15 seconds.
Manacost: 75

Level 1: 75 mana, 15 sec cooldown.
Level 2: 75 mana, 15 sec cooldown.
Level 3: 75 mana, 15 sec cooldown.
Level 4: 75 mana, 15 sec cooldown.

Feast
Regenerates a portion of enemy’s current HP and deals the same portion per attack.
Level 1 - 4%.
Level 2 - 5%.
Level 3 - 6%.
Level 4 - 7%.
Passive

Open Wounds
Naix rends the enemy, slowing his movespeed and allowing his allies to feast on his life force, regenerating a portion of the damage dealt. Victim slowly recovers movement speed over 7 seconds.
Level 1 - 10%.
Level 2 - 15%.
Level 3 - 20%.
Level 4 - 25%.
Cooldown: 30/25/20/15
Manacost: 70/80/90/100

Level 1: 70 mana, 30 sec cooldown.
Level 2: 80 mana, 25 sec cooldown.
Level 3: 90 mana, 20 sec cooldown.
Level 4: 100 mana, 15 sec cooldown.

Infest
The Lifestealer tears its way into the unfortunate body of a target unit, laying dormant and undetectable inside its living frame until he is ready to consume it and come to form. Regains health from the infested unit.
Level 1 - Allied and Neutral units. Consumes current health.
Level 2 - Allied, Enemy and Neutral units. Consumes current health.
Level 3 - Allied, Enemy and Neutral units. Consumes max health.
Cooldown: 100/70/40
Manacost: 150/100/50

Level 1: 150 mana, 100 sec cooldown.
Level 2: 100 mana, 70 sec cooldown.
Level 3: 50 mana, 40 sec cooldown

Akasha Hero Character Build

Akasha Hero Character Build

Skill Build
Level 1 - Blink
Level 2-3 - Scream of Pain
Level 4 - Shadow Strike
Level 5 - Scream of Pain
Level 6 - Sonic Wave
Level 7 - Scream of Pain
Level 8-10 - Blink
Level 11 - Sonic Wave
Level 12-14 - Shadow Strike
Level 15 - Stats
Level 16 - Sonic Wave
Level 17-25 - Stats

Item Build

Core Items:
Circlet of Nobility - Clarity Potion - Ancient Tango of Essifation
Mantle of Intelligence - Null Talisman - Bracer
Perserverance - Boots of Speed - Guinsoo's Scythe of Vise

Playing Strategies:
1. Farm in the forest.
2. Play defensively in early to mid game.
3. Gank with teammates often.

Death Prophet – Krobelus

Death Prophet – Krobelus

Krobelus spent her living days as a fervent member of a cult of Death Sayers. Her belief in the ways of death and the perfect harmony it brings has given her dead spirit a chance to wreak havoc among the chaotic living. She uses her abilities to call upon carnivorous bats and long dead spirits to lay to rest all who still pump blood through their veins. She augments her powers through the use of witchcraft, and she is able to make opponents gape in fear, losing the focus needed to cast spells. She is devoted to death in all it's aspects, and would see all turned to ash.

Abilities

Carrion Swarm
Sends a horde of bats to damage enemies.
Level 1 - 100 damage per unit.
Level 2 - 175 damage per unit.
Level 3 - 250 damage per unit.
Level 4 - 300 damage per unit.
Cooldown: 9 seconds.

Level 1: 105 mana, 9 sec cooldown.
Level 2: 120 mana, 9 sec cooldown.
Level 3: 140 mana, 9 sec cooldown.
Level 4: 165 mana, 9 sec cooldown.

Silence
Stops all enemies in a target area from casting spells.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6 seconds.
Cooldown: 14 seconds.

Level 1: 80 mana, 15 sec cooldown.
Level 2: 80 mana, 15 sec cooldown.
Level 3: 80 mana, 15 sec cooldown.
Level 4: 80 mana, 15 sec cooldown.

Witchcraft
Increases the potency of each of Krobelus' spells:
Carrion Swarm - Decreases cooldown and mana cost.
Silence - Decreases cooldown.
Exorcism - Increases the number of Spirits summoned.
Passively increases movement speed.
Passive

Exorcism
Unleashes evil spirits to attack your enemies.
Level 1 - Summons 5 evil spirits.
Level 2 - Summons 10 evil spirits.
Level 3 - Summons 16 evil spirits.
Cooldown: 100

Level 1: 200 mana, 100 sec cooldown.
Level 2: 300 mana, 100 sec cooldown.
Level 3: 400 mana, 100 sec cooldown.

Axe Skill And Item Build

Axe Skill and Item Build

Skill Build
Level 1 - Counter Helix
Level 2-3 - Berserker’s Call
Level 4 - Counter Helix
Level 5 - Berserker’s Call
Level 6 - Culling Blade
Level 7 - Berserker's Call
Level 8-9 - Counter Helix
Level 10 - Stats
Level 11 - Culling Blade
Level 12-15 - Stats
Level 16 - Culling Blade
Level 17-21 - Stats
Level 22-25 - Battle Hunger

Item Build
Early Game
Animal Courier - Tango of Vegeterian Essification - Stout Shield

Mid Game
Vitality Booster - Vanguard

Late Game
Heart of Tarrasque - Radiance - Assault Cuirass

Playing Strategy
Early Game - Level up in the jungle
Mid Game - Push with Counter Helix
Late Game - Tank damage

Mogul Khan - Axe

Mogul Khan - Axe

In the war of Humans and Orcs that occured long ago many Orcish warriors were corrupted by demonic influence and became tools of blackest darkness. One such warrior was the leader of the Half-Tribe of the Bloodied Axe Clan; Mogul Kahn. Mogul was slain by human Paladins but mysteriously was seen fighting alongside the Scourge around the time Mannoroth started to command the Orcs in the war against Archimonde. The Axe has been revived by demons and uses his reflexes and powerful blows to hunt down and seek out the Sentinels' agile warriors and cut them down to size, even projecting his lust for war onto them.

Abilities

Berserker's Call
Mogul Kahn focuses all of his enemies' hatred on him, causing them to attack him at all costs.
300 AoE.
Level 1 - 1.5 seconds, 5 bonus armor.
Level 2 - 2 seconds, 10 bonus armor.
Level 3 - 2.5 seconds, 15 bonus armor.
Level 4 - 3 seconds, 20 bonus armor.
Cooldown: 14 seconds.

Level 1: 80 mana, 14 sec cooldown.
Level 2: 90 mana, 14 sec cooldown.
Level 3: 100 mana, 14 sec cooldown.
Level 4: 110 mana, 14 sec cooldown.

Battle Hunger
Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.
Level 1 - 15 damage/second, lasts 10 seconds.
Level 2 - 15 damage/second, lasts 15 seconds.
Level 3 - 20 damage/second, lasts 20 seconds.
Level 4 - 25 damage/second, lasts 25 seconds.
Cooldown: 25/20/15/10 seconds.

Level 1: 75 mana, 25 sec cooldown.
Level 2: 85 mana, 20 sec cooldown.
Level 3: 95 mana, 15 sec cooldown.
Level 4: 105 mana, 10 sec cooldown.

Counter Helix
Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units.
Level 1 - 17% chance to counter with 100 damage.
Level 2 - 17% chance to counter with 125 damage.
Level 3 - 17% chance to counter with 150 damage.
Level 4 - 17% chance to counter with 175 damage.
Passive

Culling Blade
Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life.
Level 1 - Deals 150 damage, will kill if target is below 300.
Level 2 - Deals 250 damage, will kill if target is below 450.
Level 3 - Deals 300 damage, will kill if target is below 625.
Cooldown: 75/65/55 seconds.

Level 1: 120 mana, 75 sec cooldown.
Level 2: 160 mana, 65 sec cooldown.
Level 3: 200 mana, 55 sec cooldown.

Soul Keeper - Terrorblade

Soul Keeper - Terrorblade

Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolise his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.

Abilities

Soul Steal
Strangles the soul of a target enemy unit and extracts bits and pieces of it.
Lasts 8 seconds.
Level 1 - Absorbs 20 hit points per second.
Level 2 - Absorbs 40 hit points per second.
Level 3 - Absorbs 60 hit points per second.
Level 4 - Absorbs 80 hit points per second.
Cooldown: 12 seconds.

Level 1: 45 mana, 12 sec cooldown.
Level 2: 45 mana, 12 sec cooldown.
Level 3: 45 mana, 12 sec cooldown.
Level 4: 45 mana, 12 sec cooldown.

Conjure Image
Creates a copy of Terrorblade which deals damage. Lasts 30 seconds.
Level 1 - Images deal 25% damage.
Level 2 - Images deal 35% damage.
Level 3 - Images deal 45% damage.
Level 4 - Images deal 55% damage.
Cooldown: 16 seconds.

Level 1: 70 mana, 16 sec cooldown.
Level 2: 85 mana, 16 sec cooldown.
Level 3: 100 mana, 16 sec cooldown.
Level 4: 115 mana, 16 sec cooldown.

Metamorphosis
Transforms Terrorblade into a powerful Demon with a ranged attack.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 40 seconds, 50 bonus hit points.
Level 3 - Lasts 50 seconds, 100 bonus hit points.
Level 4 - Lasts 60 seconds, 150 bonus hit points.
Cooldown: 180/165/150/110

Level 1: 125 mana, 180 sec cooldown.
Level 2: 115 mana, 165 sec cooldown.
Level 3: 107 mana, 150 sec cooldown.
Level 4: 100 mana, 110 sec cooldown.

Sunder
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.
Level 1 - Range is 250, 33% hit point minimum.
Level 2 - Range is 250, 28% hit point minimum.
Level 3 - Range is 250, 23% hit point minimum.
Cooldown: 200/120/60 seconds.

Level 1: 200 mana, 200 sec cooldown.
Level 2: 100 mana, 120 sec cooldown.
Level 3: 0 mana, 60 sec cooldown.

Sand King - Crixalis

Sand King - Crixalis

A guardian of the ancient Nerubian Kingdom of Azjol-Nerub, Crixalis fled to the deserts of Kalimdor in an attempt to escape the genocide of the Lich King. The harsh climate transformed this warrior into a master of the earth, able to tear the skin off his foes with vicious sand storms. Those unfortunate to succumb to his potent toxins are condemned to violently burst apart in a cloud of noxious fumes. Sensing his growing power, the Lich King sought out Crixalis and unable to sway him, slew him in battle. Summoned to aid the Undead Scourge, the heart of the Sentinel quivers each time the ground trembles beneath them.

Abilities

Burrowstrike
The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces.
Level 1 - 100 damage, 400 maximum range.
Level 2 - 160 damage, 500 maximum range.
Level 3 - 220 damage, 600 maximum range.
Level 4 - 280 damage, 700 maximum range.
Cooldown: 11 seconds.

Level 1: 140 mana, 11 sec cooldown.
Level 2: 140 mana, 11 sec cooldown.
Level 3: 140 mana, 11 sec cooldown.
Level 4: 140 mana, 11 sec cooldown.

Sand Storm
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.
Level 1 - 20 damage per second, 300 AOE, invisibility lasts 20 seconds. 0.3 second delay before revealed.
Level 2 - 40 damage per second, 350 AOE, invisibility lasts 40 seconds. 0.6 second delay before revealed.
Level 3 - 60 damage per second, 400 AOE, invisibility lasts 60 seconds. 0.9 second delay before revealed.
Level 4 - 80 damage per second, 550 AOE, invisibility lasts 80 seconds. 1.5 second delay before revealed.
Channeling
Cooldown: 40/35/30/25

Level 1: 60 mana, 40 sec cooldown.
Level 2: 50 mana, 35 sec cooldown.
Level 3: 40 mana, 30 sec cooldown.
Level 4: 30 mana, 25 sec cooldown.

Caustic Finale
Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.
Level 1 - 90 damage.
Level 2 - 130 damage.
Level 3 - 170 damage.
Level 4 - 220 damage.
Orb effects do not stack
Buff placers do not stack
Passive

Epicenter
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.
Level 1 - 2.0 second casting time, 6 pulses of 110 damage.
Level 2 - 2.0 second casting time, 8 pulses of 110 damage.
Level 3 - 2.0 second casting time, 10 pulses of 110 damage.
Cooldown: 140/120/100 seconds.

Level 1: 175 mana, 140 sec cooldown.
Level 2: 250 mana, 120 sec cooldown.
Level 3: 325 mana, 100 sec cooldown.

Broodmother - Black Arachnia

Broodmother - Black Arachnia

Once a Queen of the Nerubians, she struck fear into the hearts of those she ruled. However she made the fatal mistake of falling in love with the renegade assassin Anub'Arak , and was banished from her own kingdom. Now she accompanies her true love in the battle of the Ancients, bearing his offspring as a symbol of her undying love. An expert in weaving webs of deception, she has the power of incapacitating those who dare attack her, and sowing in them the seeds of her offspring which then tear out of the corpse of the unfortunate victim. Her lust for battle helps her grow stronger and sustain herself, leading many to believe that her hunger for flesh, is insatiable.

Abilities

Spawn Spiderlings
The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born.
Level 1 - 75 damage, 1 spiderling.
Level 2 - 150 damage, 2 spiderlings.
Level 3 - 225 damage, 3 spiderlings.
Level 4 - 300 damage, 4 spiderlings.
Cooldown: 10 seconds.

Level 1: 75 mana, 10 sec cooldown.
Level 2: 90 mana, 10 sec cooldown.
Level 3: 105 mana, 10 sec cooldown.
Level 4: 120 mana, 10 sec cooldown.

Spin Web
Spins a web which grants the Broodmother invisibility in an area, regeneration, as well as a passive speed increase. Regeneration and speed improves per level.
Level 1 - 2 allowed webs.
Level 2 - 4 allowed webs.
Level 3 - 6 allowed webs.
Level 4 - 8 allowed webs.
Cooldown: 90/70/50/30
Manacost: 50

Level 1: 50 mana, 90 sec cooldown.
Level 2: 50 mana, 70 sec cooldown.
Level 3: 50 mana, 50 sec cooldown.
Level 4: 50 mana, 30 sec cooldown.

Incapacitating Bite
Gives the Broodmother venoms which will greatly reduce the target's ability to function, and deals extra damage.
Level 1 - Gives a 10% chance to miss, slows movement speed by 10%, and adds 2 damage.
Level 2 - Gives a 15% chance to miss, slows movement speed by 20%, and adds 4 damage.
Level 3 - Gives a 20% chance to miss, slows movement speed by 30%, and adds 6 damage.
Level 4 - Gives a 25% chance to miss, slows movement speed by 40%, and adds 8 damage.
Orb effect.
Buff placers do not stack
Passive

Insatiable Hunger
The Broodmother develops a violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack.
Lasts 12 seconds.
Level 1 - 60 bonus damage, 40% life steal.
Level 2 - 80 bonus damage, 55% life steal.
Level 3 - 100 bonus damage, 70% life steal.
Cooldown: 45

Level 1: 100 mana, 45 sec cooldown.
Level 2: 100 mana, 45 sec cooldown.
Level 3: 100 mana, 45 sec cooldown.

Dark Seer Game Strategies

Dark Seer Skill Strategies

Here are some tips on how you can improve in playing the skills of Dark Seer - Ish'kafel. Each skill is given some general tips on how to use them more effectively.

Vacuum
Your only direct damage nuke with a helpful moving feature.

Pull back a running hero. If he's running and you're behind him, you have to have good timing. You should get used to the cast range and the AoE. Both are big enough, but when a running hero is quite close to you and you aim vacuum wrong, you may even help the enemy escape.

If the running enemy is quite near, cast vacuum literally on yourself. He will be dragged right to you. If he is further away (not in the distance to be able to pull him to you) you have to predict where he moves. Cast it right on him and since it's not instant and he's running, when the pull occurs, he is approximately and the edge of the AoE, causing maximum pull and therefore increasing the chance of catching him.

In farming, when coupled with ion shell, you can use vacuum to drag all enemy creeps exactly on the shelled unit, utilizing shell even more.

To get a kill. Vacuum enemies to a friendly stunner. Works perfectly.

Ion Shell
Your biggest damage output. Remember that this doesn't damage the unit it is cast on. Shell should be cast on friendly melee heroes with stun, but other heroes can utilize it too (ranged tanks against a melee team).

To get a kill, cast together with surge on a friendly hero to ensure a huge damage output.

For jungling, you should permanently have shell when jungling. Never forget it. Since it does much more damage than vacuum, always max it when jungling. Shell won't be dispelled by purge, so don't fear the satyrs.

Surge
Great support skill. This 6.5 second haste can save heroes and help get a few kills.

For travelling. It can get you quicker anywhere you want. Use it always when going to the fountain. Since it doesn't cost tons of mana, you can spam it once you have a few mana items.

Wall of Replica
This is your main pushing skill. Cast it on the cliff to the base. Tell your teammates to run through. Select all images and attack.

For defending, cast it again on the cliff. If the enemies want to destroy the tower, they will run through and the images will slow them down.

For distraction. Cast it in the forest with all your teammates, send the images to a fake gank and push the other side. You need a good team for this.

Dark Seer Typical Hero Build

Dark Seer - Ish'kafel Typical Hero Build

Skill Build
Level 1 - Surge
Level 2-3 - Ion Shell
Level 4 - Surge
Level 5 - Ion Shell
Level 6 - Vacuum
Level 7 - Shell
Level 8-9 - Surge
Level 10-11 - Wall of Replica
Level 12-14 - Vacuum
Level 15 - Ion Shell
Level 16 - Wall of Replica
Level 17-25 - Stats

Item Build

Early Game
Circlets or branches - Tangoes - Clarities.
Complete a few Bracers or Nulls

Mid Game
Power Treads - Guinsoo

Late Game
Boots of Travel - Shiva's Guard
Eye of Skadi or Manta Style

Optional
Black King Bar - Linken's Sphere

Dirge Strong Build

Dirge Strong Build

Skill Build
Level 1 - Soul Rip
Level 2 - Decay
Level 3 - Soul Rip
Level 4-5 - Decay
Level 6 - Flesh Golem
Level 7 - Decay
Level 8 - Tombstone
Level 9 - Soul Rip
Level 10 - Tombstone
Level 11 - Flesh Golem
Level 12 - Tombstone
Level 13 - Soul Rip
Level 14 - Tombstone
Level 15 - Stats
Level 16 - Flesh Golem
Level 17-25 - Stats

Item Build

Core Items:
Ring of Health - Voidstone - Boots of Speed
Heart of Tarrasque - Blademail - Bloodstone

Playing Strategy:
- Spam Decay, it's your best skill
- But don't use Decay for laning, use it for the kill
- Don't use Tomstone for laning
- Dirge is a tank

Invoker Spells

These are the spells that combination of Ques, Wex and Exort can do for Kael the Invoker.

The Invoker Spells

[QWE] - Deafening Blast
Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.

Effects : Damages enemies in the AoE for 40*(level of Exort), prevents attack, and knockback
Duration : 0.5 + 0.5*(level of Wex) seconds (Attack Prevention) / 0.25*(level of Quas) (Knockback)
Manacost : 200
Cooldown : 40 seconds

Knockback Duration
-Levels are Quas levels.
Level 1 : 0.25 second.
Level 2 : 0.5 second.
Level 3 : 0.75 second.
Level 4 : 1 second.
Level 5 : 1.25 seconds.
Level 6 : 1.50 seconds.
Level 7 : 1.75 seconds.

Attack Prevention Duration
-Levels are Wex levels.
Level 1 : 1.0 second.
Level 2 : 1.5 seconds.
Level 3 : 2.0 seconds.
Level 4 : 2.5 seconds.
Level 5 : 3.0 seconds.
Level 6 : 3.5 seconds.
Level 7 : 4.0 seconds.

Damage
-Levels are Exort levels.
Level 1 : 40 damage.
Level 2 : 80 damage.
Level 3 : 120 damage.
Level 4 : 160 damage.
Level 5 : 200 damage.
Level 6 : 240 damage.
Level 7 : 280 damage.

[QQQ] - Cold Snap
Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas.

Effects : Inflicts the target with a debuff that stuns it every time it is damaged
Duration : 2.5 + (level of Quas * 0.5) seconds
Manacost : 100
Cooldown : 20 seconds

Duration
-Levels are Quas levels.
Level 1 : 3.0 seconds.
Level 2 : 3.5 seconds.
Level 3 : 4.0 seconds.
Level 4 : 4.5 seconds.
Level 5 : 5.0 seconds.
Level 6 : 5.5 seconds.
Level 7 : 6.0 seconds.

Trigger Cooldown
-Levels are Quas levels.
Level 1 : 0.7715 seconds
Level 2 : 0.7430 seconds
Level 3 : 0.7145 seconds
Level 4 : 0.6860 seconds
Level 5 : 0.6575 seconds
Level 6 : 0.6290 seconds
Level 7 : 0.6005 seconds

[QQW] - Ghost Walk
Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex.

Effects : Gains Invisibility; Slows nearby enemies for (5% + (level of Quas)*5%); Slows self for (35% - (level of Wex)*5%)
Duration : 100 seconds.
Manacost : 300
Cooldown : 60 seconds

Enemy Slow
-Levels are Quas levels.
Level 1 : 10%.
Level 2 : 15%.
Level 3 : 20%.
Level 4 : 25%.
Level 5 : 30%.
Level 6 : 35%.
Level 7 : 40%.

Self Slow
-Levels are Wex levels.
Level 1 : 30%.
Level 2 : 25%.
Level 3 : 20%.
Level 4 : 15%.
Level 5 : 10%.
Level 6 : 5%.
Level 7 : 0%.

[QQE] - Ice Wall
Generates a wall of solid ice directly in front of Invoker for up to 12 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort.

Effects : Slows enemies based on Quas and damages them based on Exort.
Duration : 1.5 + 1.5*(level of Quas) seconds
Manacost : 125
Cooldown : 20 seconds

Slow
-Levels are Quas levels.
Level 1 : 20%.
Level 2 : 40%.
Level 3 : 60%.
Level 4 : 80%.
Level 5 : 100%.
Level 6 : 120%.
Level 7 : 140%.

Duration
-Levels are Quas levels.
Level 1 : 3 seconds.
Level 2 : 4.5 seconds.
Level 3 : 6 seconds.
Level 4 : 7.5 seconds.
Level 5 : 9 seconds.
Level 6 : 10.5 seconds.
Level 7 : 12 seconds.

Damage over Time
-Levels are Exort levels.
Level 1 : 6 damage per second.
Level 2 : 12 damage per second.
Level 3 : 18 damage per second.
Level 4 : 24 damage per second.
Level 5 : 30 damage per second.
Level 6 : 36 damage per second.
Level 7 : 42 damage per second.

[WWW] - EMP
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, draining up to 400 mana based on Wex. Deals 0.5 damage for each point of mana drained.

Effects : Damages and drains the mana of all units in the area of effect after some delay
Duration : N/A
Manacost : 125
Cooldown : 25 seconds

Mana Burn
-Levels are Wex levels.
Level 1 : 100.
Level 2 : 150.
Level 3 : 200.
Level 4 : 250.
Level 5 : 300.
Level 6 : 350.
Level 7 : 400.

Effect Delay
-Levels are Wex levels.
Level 1 : 4 seconds.
Level 2 : 3.67 seconds.
Level 3 : 3.33 seconds.
Level 4 : 3 seconds.
Level 5 : 2.67 seconds.
Level 6 : 2.33 seconds.
Level 7 : 2 seconds.

[WWQ] - Tornado
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.

Effects : Fires a tornado that moves in a line, cycloning enemies coming in contact, damaging them
Duration : 0.1 + (level of Quas * 0.3)
Manacost : 150
Cooldown : 25 seconds

Duration
-Levels are Quas levels.
Level 1 : 0.6 second.
Level 2 : 0.85 second.
Level 3 : 1.1 second.
Level 4 : 1.35 seconds.
Level 5 : 1.6 seconds.
Level 6 : 1.85 seconds.
Level 7 : 2.2 seconds.

Max. Distance
-Levels are Wex levels.
Level 1 : 640.
Level 2 : 1050.
Level 3 : 1460.
Level 4 : 1870.
Level 5 : 2280.
Level 6 : 2690.
Level 7 : 3100.

[WWE] - Alacrity
Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 90% based on Wex and damage up to 80 based on Exort for 6 seconds.

Effects :Grants 20% + (level of Wex) * 20% IAS
Duration : 6 seconds
Manacost : 50
Cooldown : 15 seconds

IAS Bonus
-Levels are Wex levels.
Level 1 : 30% IAS.
Level 2 : 40% IAS.
Level 3 : 50% IAS.
Level 4 : 60% IAS.
Level 5 : 70% IAS.
Level 6 : 80% IAS.
Level 7 : 90% IAS.

Damage Bonus
-Levels are Exort levels.
Level 1 : 20 damage.
Level 2 : 30 damage.
Level 3 : 40 damage.
Level 4 : 50 damage.
Level 5 : 60 damage.
Level 6 : 70 damage.
Level 7 : 80 damage.

[EEE] - Sun Strike
Sends a catastrophic ray of fierce energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units within its 200 AoE.

-2 Important things about Sun Strike : It's casting range is 999999 ( Can be cast all over the map );
The damage is spread between units it hits ( meaning if you hit 2 units with Exort level 7, they both get 225 damage).
Effects : Deals 12.5 + (level of Exort)*62.5 total damage
Duration : N/A
Manacost :175
Cooldown : 30 seconds

Damage
-Levels are Exort levels.
Level 1 : 75.0 damage.
Level 2 : 137.5 damage.
Level 3 : 200.0 damage.
Level 4 : 262.5 damage.
Level 5 : 325.0 damage.
Level 6 : 387.5 damage.
Level 7 : 450.0 damage.

[EEQ] - Forge Spirit
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Attack range, damage and life is based on Exort while mana, duration, and armor is based on Quas. The elemental's scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of 1.

Effects : Summons 1 (2 when both Quas and Exort are higher than Level 4) Forge Spirit(s)
Duration : 10 + (level of Quas)*10 seconds
Manacost :75
Cooldown : 30 seconds

Duration
-Levels are Quas levels.
Level 1 : 20 seconds.
Level 2 : 30 second.
Level 3 : 40 second.
Level 4 : 50 seconds.
Level 5 : 60 seconds.
Level 6 : 70 seconds.
Level 7 : 80 seconds.

Exort Level Effects
-Levels are Exort levels.
Level 1 : 29-29 damage / 300 range / 300 hp.
Level 2 : 38-38 damage / 400 range / 400 hp.
Level 3 : 45-45 damage / 500 range / 500 hp.
Level 4 : 52-52 damage / 600 range / 600 hp.
Level 5 : 59-59 damage / 700 range / 700 hp.
Level 6 : 66-66 damage / 800 range / 800 hp.
Level 7 : 83-83 damage / 900 range / 900 hp.

Quas Level Effects
-Levels are Quas levels.
Level 1 : 2 armor / 100 mana.
Level 2 : 3 armor / 150 mana.
Level 3 : 4 armor / 200 mana.
Level 4 : 5 armor / 250 mana.
Level 5 : 6 armor / 300 mana.
Level 6 : 7 armor / 350 mana.
Level 7 : 8 armor / 400 mana.

[EEW] - Chaos Meteor
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per second based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get hit.

Effects : Fires a slow-moving meteor in a line that inflicts damage over time
Duration : N/A
Manacost :200
Cooldown : 55 seconds

Major Damage ( per 0.5 seconds )
-Levels are Exort levels.
Level 1 : 40 damage.
Level 2 : 55 damage.
Level 3 : 70 damage.
Level 4 : 85 damage.
Level 5 : 100 damage.
Level 6 : 115 damage.
Level 7 : 130 damage.

Minor Damage ( per second )
-Levels are Exort levels.
Level 1 : 8 damage.
Level 2 : 11 damage.
Level 3 : 14 damage.
Level 4 : 17 damage.
Level 5 : 20 damage.
Level 6 : 23 damage.
Level 7 : 26 damage.

Range
-Levels are Wex levels.
Level 1 : 465.
Level 2 : 615.
Level 3 : 780.
Level 4 : 930.
Level 5 : 1095.
Level 6 : 1245.
Level 7 : 1410.

Kael - Invoker

Kael - Invoker

Quas. Wex. Exort. The essence of a storm. The heart of a blizzard. The soul of a phoenix. After his people were broken and scattered to the corners of the earth, Kael was left with only the relics of his once great world. Thirsting for vengeance, he sold his own soul to Ner'Zhul, and in exchange acquired near limitless power. Taking on the mantle of the Blood Mages of old, the Invoker strode into war with nothing but the elements at his command. He can fuse the elements into deadly incantations, tearing apart the very heavens in his fury. His genius knows no bounds, and the Sentinel shall come to know the rage of the Invoker.

Abilities

Quas
0.75 HP regen per level per instance.
Passive

Wex
Gives 2% AS and 1% MS per level per instance.
Passive

Exort
3 damage per level per instance.
Passive

Invoke
Combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.
Level 1 - 1 Invoke, 30 cd.
Level 2 - 2 Invokes, 25 cd.
Level 3 - 2 Invokes, 12 cd.
Level 4 - 2 Invokes, 5 cd.
Cooldown: 30/25/12/5
Manacost: 20/50/80/110

Level 1: 20 mana, 30 sec cooldown.
Level 2: 50 mana, 25 sec cooldown.
Level 3: 80 mana, 12 sec cooldown.
Level 4: 110 mana, 5 sec cooldown.

Dark Seer - Ish'kafel

Dark Seer - Ish'kafel

Thought by some to be among the most cunning and manipulative among the Scourge's varied champions, the dark seer Ish'kafel, living in exile from his people, is also the most secretive, for he speaks to no one but the Lich King himself. His unconventional talents, which lie in augmenting himself and allies with a variety of both defensive and offensive supportive castings, are quite unusual and versatile, often capable of turning the tide of battle before it even starts.

Abilities

Vacuum
Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.
Level 1 - 60 Damage. 300 AOE.
Level 2 - 120 Damage. 400 AOE.
Level 3 - 180 Damage. 500 AOE.
Level 4 - 240 Damage. 600 AOE.
Cooldown: 16
Manacost: 100/130/160/190

Level 1: 100 mana, 16 sec cooldown.
Level 2: 130 mana, 16 sec cooldown.
Level 3: 160 mana, 16 sec cooldown.
Level 4: 190 mana, 16 sec cooldown.

Ion Shell
Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it. Lasts 15 seconds.
Level 1 - 30 damage per second
Level 2 - 45 damage per second
Level 3 - 60 damage per second
Level 4 - 75 damage per second
Cooldown: 15
Manacost: 60/80/100/120

Level 1: 60 mana, 15 sec cooldown.
Level 2: 80 mana, 15 sec cooldown.
Level 3: 100 mana, 15 sec cooldown.
Level 4: 120 mana, 15 sec cooldown.

Surge
Floods a target with excess power giving it maximum speed for brief period of time.
Level 1 - Lasts 2 Seconds.
Level 2 - Lasts 3.5 Seconds.
Level 3 - Lasts 5.0 Seconds.
Level 4 - Lasts 6.5 Seconds.
Cooldown: 12/11/10/9
Manacost: 20/30/40/50

Level 1: 20 mana, 12 sec cooldown.
Level 2: 30 mana, 11 sec cooldown.
Level 3: 40 mana, 10 sec cooldown.
Level 4: 50 mana, 9 sec cooldown.

Wall of Replica
Raises a wall out of pure mana across the landscape. Heroes who attempt to pass through it will have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up. Images take 250% damage and deal 35%.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Cooldown: 100
Mana Cost: 200/300/400
Cast Range: 500/900/1300

Level 1: 200 mana, 100 sec cooldown.
Level 2: 300 mana, 100 sec cooldown.
Level 3: 400 mana, 100 sec cooldown.

Queen of Pain - Akasha

Queen of Pain - Akasha

Akasha is one of the many souls claimed by the blade, Frostmourne. Raised to serve the Lich King as a Banshee, she desired to become pure substance once more. Driving deep into the forests, she was able to subdue and possess a Succubus minion. Rightly bearing the title, Queen of Pain, she enjoys nothing more than inflicting massive damage on her foes, using both the poisonous strikes of her succubus host and the vicious howls retained from her Banshee nature. Akasha breaks her enemies' eardrums with torturing screams, some so loud they manifest into powerful waves that ripple across the lands, shattering all in their wake.

Abilities

Shadow Strike
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Slow quantity increases per level.
Level 1 - 50 strike damage, 10 duration damage.
Level 2 - 70 strike damage, 20 duration damage.
Level 3 - 70 strike damage, 40 duration damage.
Level 4 - 100 strike damage, 50 duration damage.
Cooldown: 22/21/20/16 seconds.

Level 1: 80 mana, 22 sec cooldown.
Level 2: 100 mana, 21 sec cooldown.
Level 3: 120 mana, 20 sec cooldown.
Level 4: 140 mana, 16 sec cooldown.

Blink
Short distance teleportation that allows one to move in and out of combat.
Costs 60 mana.
Level 1 - 700 Range.
Level 2 - 850 Range.
Level 3 - 1000 Range.
Level 4 - 1150 Range.
Cooldown: 12/10/8/6

Level 1: 60 mana, 12 sec cooldown.
Level 2: 60 mana, 10 sec cooldown.
Level 3: 60 mana, 8 sec cooldown.
Level 4: 60 mana, 6 sec cooldown.

Scream of Pain
The Queen of Pain lets loose a piercing scream, damaging nearby enemies.
Level 1 - 85 damage per target.
Level 2 - 165 damage per target.
Level 3 - 225 damage per target.
Level 4 - 300 damage per target.
Cooldown: 10 seconds.

Level 1: 140 mana, 10 sec cooldown.
Level 2: 140 mana, 10 sec cooldown.
Level 3: 140 mana, 10 sec cooldown.
Level 4: 140 mana, 10 sec cooldown.

Sonic Wave
Creates a gigantic wave of sound which deals heavy damage to all units in a line.
Level 1 - 290 damage.
Level 2 - 430 damage.
Level 3 - 600 damage.
Cooldown: 135

Level 1: 250 mana, 135 sec cooldown.
Level 2: 360 mana, 135 sec cooldown.
Level 3: 500 mana, 135 sec cooldown.

Undying - Dirge

Undying - Dirge

Considered to be an exceptionally filthy and despicable specimen by all who encounter him, including his fellow zombies, Dirge has wandered in from the wastes outside to serve the Lich King in hopes of finally obtaining a place of acceptance amongst the Undead masses. While he is still considered to be unpleasant as ever by the rest of the Scourge, his horrifying abilities, which include raising lesser ghouls and spreading vile, rapidly communicable plague throughout the enemy ranks, are unquestionably powerful and may just give the Scourge the edge they need to complete their unholy conquest once and for all.

Abilities

Decay
Dirge saps away the strength of enemy heroes and retains it for a period of time.
Level 1 - 4 Strength, 30 Damage. Lasts 21 seconds.
Level 2 - 4 Strength, 60 Damage. Lasts 24 seconds.
Level 3 - 4 Strength, 90 Damage. Lasts 27 seconds.
Level 4 - 4 Strength, 120 Damage. Lasts 30 seconds.
Cooldown: 11/9/7/5
Manacost: 70/90/110/130

Level 1: 70 mana, 11 sec cooldown.
Level 2: 90 mana, 9 sec cooldown.
Level 3: 110 mana, 7 sec cooldown.
Level 4: 130 mana, 5 sec cooldown.

Soul Rip
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
Level 1 - 5 max
Level 2 - 10 max
Level 3 - 15 max
Level 4 - 20 max
Cooldown: 25/20/15/10
Manacost: 50/75/100/125

Level 1: 50 mana, 25 sec cooldown.
Level 2: 75 mana, 20 sec cooldown.
Level 3: 100 mana, 15 sec cooldown.
Level 4: 125 mana, 10 sec cooldown.

Tombstone
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
Level 1 - 600 Area. Lasts 15 seconds. 100 HP Deathlust requirement.
Level 2 - 800 Area. Lasts 20 seconds. 200 HP Deathlust requirement.
Level 3 - 1000 Area. Lasts 25 seconds. 300 HP Deathlust requirement.
Level 4 - 1200 Area. Lasts 30 seconds. 400 HP Deathlust requirement.
Cooldown: 60
Manacost: 120/130/140/150

Level 1: 120 mana, 60 sec cooldown.
Level 2: 130 mana, 60 sec cooldown.
Level 3: 140 mana, 60 sec cooldown.
Level 4: 150 mana, 60 sec cooldown.

Flesh Golem
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed. When a plagued unit dies, its essence is transfered back to the Undying.
Level 1 - Amplifies damage up to 20%
Level 2 - Amplifies damage up to 25%
Level 3 - Amplifies damage up to 30%
Cooldown: 90
Manacost: 100

Level 1: 100 mana, 90 sec cooldown.
Level 2: 100 mana, 90 sec cooldown.
Level 3: 100 mana, 90 sec cooldown.

Pudge Meat Hook Tips

Pudge Meat Hook Strategy

Hooking Stationary Enemies
Use a long range Meat Hook. Take advantage of the 1000 range. Set up by hiding behind trees in a side lane or atop the cliffs near the first middle tower and hooking an unsuspecting hero. Simply target the ground near the hero while the hero is busy attacking creeps. Fast fingers are needed to pull off your combination.

While the Hook is coming back to you, turn on Rot. After the enemy hero is reeled in, chase with Rot for a second then, Dismember the hero. If it doesn’t kill him, chase with Rot for the finish.

Hooking Moving Enemies
Avoid the Point Blank Meat Hook except when you can afford to get a creep instead. Anticipate the enemy Hero's path and put the Hook where the enemy hero is going to be. Try to use Hook when the enemy is at a point where he only has one option for where to go. The narrow ramps along the river are perfect for this. Don't Hook straight behind a running hero, chance are you'll miss. Step slightly to the side then Hook at a small angle.

Other tips for Pudge Meat Hook
- save allies
- launch a blind hook to get invisible or cloaked enemies
- remember to click on the ground, not the hero
- click a little short of where you want the Hook to hit
- click around 700 units away from target
- hooks will go across cliffs and through trees, buildings, siege units, Roshan, Syllabear's Spirit Bear or Chickens. Use to your advantage.

Pudge Premium Build

Butcher - Pudge Premium Build

Skill Build
Level 1 - Rot
Level 2-3 Meat Hook
Level 4 - Rot
Level 5 - Meat Hook
Level 6 - Dismember
Level 7 - Meat Hook
Level 8-9 Rot
Level 10 - Stats
Level 11 - Dismember
Level 12-15 Flesh Heap
Level 16 - Dismember
Level 17-25 Stats

Item Build

Starting Items
Ancient Tango of Essifation
Circlet of Nobility

Early Mid Game Items
Empty Bottle
Boots of Speed - Boots of Travel (for chasing heroes with Rot)
Bracer x2
Observer Wards (helps in Meat Hook)
Platemail

Late Game Items
Assault Cuirass
Heart of Tarrasque

Pros and Cons
Pros
1. Hero-killing combination of abilities
2. High strength
3. Abilities can help in team battles
4. Can be a tank and an assassin

Cons
1. Low agility and intelligence
2. Low armor
3. Low movement speed and attack rate
4. Melee hero
5. Becomes weak during late game

Playing Strategy

Early Game
- don't use Rot to last-hit creeps during early game. Use it to get first blood and kill heroes
- get Flesh Heap later when you start farming neutral creeps
- hug the tower
- use Hook and bring hero to tower and gank with your team
- use the bottle generously

Mid Game
- camp the cliffs on either side of your first mid tower and hook heroes from the river up to those cliffs, where you can Rot and Dismember for an easy kill.
- go around the map and kill late-game enemy heroes that are farming the neutrals

Late Game
- hopefully, you can now tank creeps and push with your allies for the win