Boush - Tinker
Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machines and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin.
Abilities
Laser
Fires an intense beam of light at a target, dealing damage and blinding all in the area for 9 seconds. Deals precise damage.
Level 1 - 80 damage, 10% miss.
Level 2 - 160 damage, 15% miss.
Level 3 - 240 damage, 20% miss.
Level 4 - 320 damage, 25% miss.
Cooldown: 14 seconds.
Level 1: 95 mana, 14 sec cooldown.
Level 2: 120 mana, 14 sec cooldown.
Level 3: 145 mana, 14 sec cooldown.
Level 4: 170 mana, 14 sec cooldown.
Heat Seeking Missile
The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage, 2 targets.
Level 4 - 325 damage, 2 targets.
Cooldown: 25 seconds.
Level 1: 120 mana, 25 sec cooldown.
Level 2: 140 mana, 25 sec cooldown.
Level 3: 160 mana, 25 sec cooldown.
Level 4: 180 mana, 25 sec cooldown.
March of the Machines
Calls in hordes of robotic goblins to destroy your enemies.
Level 1 - 16 damage/goblin.
Level 2 - 24 damage/goblin.
Level 3 - 32 damage/goblin.
Level 4 - 40 damage/goblin.
Cooldown: 35 seconds.
Level 1: 145 mana, 35 sec cooldown.
Level 2: 150 mana, 35 sec cooldown.
Level 3: 165 mana, 35 sec cooldown.
Level 4: 190 mana, 35 sec cooldown.
Rearm
Instantly reloads the Tinker's weapons.
Level 1 - 3 seconds to rearm.
Level 2 - 2 seconds to rearm.
Level 3 - 1 seconds to rearm.
Level 1: 150 mana, 0 sec cooldown.
Level 2: 250 mana, 0 sec cooldown.
Level 3: 350 mana, 0 sec cooldown.