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Dota 6.65 Map New Hero | Dota All Stars 6.65 Map News

Get Dota 6.65 Map - Official Dota-Allstars 6.65 Download Update.

It has been announced that IceFrog will make some balance changes on Dota 6.64. There are also news a new hero will come in Dota 6.65.

The new hero will be named Nightcrawler.


Soon you will be able to get Dota 6.65 map. We will post the links where you can download the new map as soon as it comes out.

This post is brought to you by:
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Dota Break From Our Partners

We interrupt our regular blogging by giving you a few words from our partners. Thank you.

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Watch UFC 105 live stream free on Spike TV. Just check your local cable channels for exact streaming schedule.

UFC 105 Main Fight Cards
Light Heavyweight: Randy Couture vs Brandon Vera
Welterweight: Mike Swick vs Dan Hardy
Middleweight: Michael Bisping vs Denis Kang
Welterweight: James Wilks vs Matt Brown
Lightweight: Ross Pearson vs Aaron Riley

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Dota 6.63b AI - DotA-Allstars 6.63b AI 0.212 Map Download

Dota 6.63b AI - Dota-Allstars v6.63b AI 0.212 Map Download.

Changelog:

  • Fixed an issue that was causing AI bots to learn their abilities out of order
  • Fixed another issue that was still causing the game to crash when a player leaves the game early
  • Added some additional AI ability functionality (Crystal Nova, Storm Bolt, Mana Burn)

Before download, please make sure you have Warcraft 1.24b Patch. Patch 1.23 won't work.

DotA-Allstars 6.63b AI 0.212 Download Link here

Luna Hero Build

Luna Hero Build

Skill Build
Level 1 - Lucent Beam
Level 2 - Lunar Blessing
Level 3 - Stats
Level 4-5 - Lunar Blessing
Level 6 - Eclipse
Level 7 - Lunar Blessing
Level 8-10 - Moon Glaives
Level 11 - Eclipse
Level 12 - Moon Glaives
Level 13-15 - Stats
Level 16 - Eclipse
Level 17-22 - Stats
Level 23-25 - Lucent Beam

Item Build
2 Set of Tangos + Circlet of Nobility
Finish 1-2 Wraithbands
Boots of Speed
Helm of Ironwill
Helm of Dominator
Finish Power Treads
Black King Bar (optional)
Butterfly

Game Guide
Farm early game. Be careful. Jungle when you get the Dominator. Gank only when you're near. Finish off heroes with a surprise eclipse.

When it's times for team battles, the most important things is watch for enemies creeps. Don't waste your ulti's on creeps. Use glaives to stop opponents.

Moon Rider - Luna Moonfang

Moon Rider - Luna Moonfang

Luna Moonfang is a stalwart and devout follower of the Moon Goddess, Elune. She fights alongside the Sentinel in the neverending battle to cleanse the land of the unholy Scourge. Through her valiant efforts, she has been granted small portions of Elune's mystical power. Luna uses this gift to cut a swath through her enemies. It has been said that Luna is able to call down the very light of the moon, and is always surrounded by a glowing aura, as though in moonlight herself. Luna is a shining beacon for the Sentinel, an ever vigilant protector.

Abilities

Lucent Beam
Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
Mana Cost: 95/ 110/ 125/ 140
Cooldown: 7

Moon Glaives
Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 35% damage loss, per unit.
Level 1 - Luna hits 2 enemies with every attack.
Level 2 - Luna hits 3 enemies with every attack.
Level 3 - Luna hits 4 enemies with every attack.
Level 4 - Luna hits 5 enemies with every attack.
Passive

Lunar Blessing
Nearby ranged units gain the power of the moon.
Level 1 - Increases base ranged damage by 6%.
Level 2 - Increases base ranged damage by 13%.
Level 3 - Increases base ranged damage by 20%.
Level 4 - Increases base ranged damage by 27%.
Passive

Eclipse
Calls to the moon's magic, summoning a concentrated burst of level 4 Lucent Beams(no matter whether what your lucent beam level is) to damage targets within 450 AoE around Luna. If Luna dies while casting Eclipse, Lucent Beams will still be produced at the area where she dies.
Level 1 - Summons 4 Lucent Beams.
Level 2 - Summons 7 Lucent Beams.
Level 3 - Summons 10 Lucent Beams.
Mana Cost: 250/ 350/ 450
Cooldown: 140/ 120/ 100

Get Dota 6.62 OMG Map v1.04c

Fans of the Dota OMG map should know that the version 6.62 OMG map has been released. Interested gamers who want to download this map can do so in the links provided below.

For those who don't know anything about the Dota OMG map, here's a short description:

The OMG mode is where your hero will get a completely random set of skills. So for example, you could be playing with Dirge that has Blink and Epicenter.

Take note though that you cannot choose your skills. It's really all random. To activate the OMG mode, add ra in your game mode. Example: -raapnp

What's new in Dota 6.62 OMG map?

  • OMG mode map is now based on DotA v6.62 and works under war3 v1.24b.
  • Fixed Rabid, Open Wounds, Black Hole and Refraction.
  • Nature Order and Charge of Darkness had been replaced with Heartstopper Aura and Sand Storm because of bugs.
  • Commands -swap and -repick are disabled in OMG modes.
  • Command unstuck and afk timer are disabled in Abilities Draft mode.
  • Fixed bug with shops in Abilities Draft mode.
You can download Dota 6.62 OMG map here and here.

Alchemist - Razzil Darkbrew

Alchemist - Razzil Darkbrew

Having enlisted under the ranks of the Sentinel for mere personal gain, the Alchemist's quest for amassing wealth to fund his research is a tireless and relentless one. Both sadistic and cruel in his methods, this heartless Goblin cares not for the means he must resort to for a sizeable bounty. Whether he chooses to paralyze his foes with toxic concoctions or drench them in corrosive acids, Razzil Darkbrew remains steadfast in his calm, calculated approach, despite their constant wails of agony. Though notoriously famed to be inhumane and savage in his actions, he succeeds in crippling the mighty Scourge with the vilest of elixirs.

Abilities / Skills

Acid Spray
Sprays high-pressure acid across a target area. Hostile units who step across the contaminated terrain take physical damage per second and have their armor reduced. Lasts 16 seconds.
Level 1 - 8 damage per second, reduces armor by 3.
Level 2 - 16 damage per second, reduces armor by 4.
Level 3 - 24 damage per second, reduces armor by 5.
Level 4 - 32 damage per second, reduces armor by 6.
Cooldown: 22 seconds

Unstable Concoction
Taking a few moments to shake up some chemical vials, the Alchemist lobs one at the target, stunning and damaging it based on how long he shook it up (60 dmg, 1 sec stun per second channel). Casting range improves per level.
Level 1 - Up to 2 seconds channel.
Level 2 - Up to 3 seconds channel.
Level 3 - Up to 4 seconds channel.
Level 4 - Up to 5 seconds channel.
Cooldown: 16 seconds

Goblin's Greed
The Goblin converts the creep's corpse into gold. You get more gold for every extra creep you killed in the last 18 seconds. Gives successive bonus gold. Cap of 18 extra gold.
Level 1 - 2 bonus gold per enemy.
Level 2 - 4 bonus gold per enemy.
Level 3 - 6 bonus gold per enemy.
Level 4 - 8 bonus gold per enemy.

Chemical Rage
The Alchemist causes his Ogre to enter a chemically induced rage reducing base attack cooldown, increasing movement speed and increasing hitpoints and regeneration.
Lasts 25 seconds.
Level 1 - 1.45 Base Attack Rate and 350 Bonus HP and Regeneration.
Level 2 - 1.35 Base Attack Rate and 700 Bonus HP and Regeneration.
Level 3 - 1.20 Base Attack Rate and 1050 Bonus HP and Regeneration.
Cooldown: 45 seconds

Puck Ganker Build

Puck Ganker Build

Skill Build
Level 1 - Illusory Orb
Level 2 - Waning Rift
Level 3 - Illusory Orb
Level 4-5 - Waning Rift
Level 6 - Dream Coil
Level 7 - Waning Rift
Level 8-9 - Illusory Orb
Level 10 - Phase Shift
Level 11 - Dream Coil
Level 12-14 - Phase Shift
Level 15 - Stats
Level 16 - Dream Coil
Level 17-25 - Stats

Item Build
Two Bracers - Bottle - Boots of Speed
Shiva's Guard - Eye of Skadi
Eye of Skadi - Guinsoo's Scythe of Vyse
Necromonicon - Bloodstone

Faerie Dragon - Puck

Faerie Dragon - Puck

In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving.

Abilities

Illusory Orb
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 225 AOE.
Level 1 - Deals 70 damage.
Level 2 - Deals 140 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.
Mana Cost: 125
Cooldown: 15 seconds

Waning Rift
Releases Puck's mystical faeire dust around him dealing damage and silencing enemies. 400 AOE.
Level 1 - Deals 60 damage and Silences for 0.1 seconds.
Level 2 - Deals 120 damage and Silences for 1 second.
Level 3 - Deals 180 damage and Silences for 2 seconds.
Level 4 - Deals 240 damage and Silences for 3 seconds.
Mana Cost: 100/110/120/130
Cooldown: 10 seconds

Phase Shift
Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage.
Level 1 - Up to 0.75 seconds.
Level 2 - Up to 1.5 seconds.
Level 3 - Up to 2.25 seconds.
Level 4 - Up to 3 seconds.
Mana Cost: 50/40/30/20
Cooldown: 6 seconds

Dream Coil
Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy units as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds.
Level 1 - Initial: 100 damage and 0.5 seconds stun. Coil Break: 100 damage and 1.5 seconds stun.
Level 2 - Initial: 150 damage and 0.5 seconds stun. Coil Break: 150 damage and 2.25 seconds stun.
Level 3 - Initial: 200 damage and 0.5 seconds stun. Coil Break: 200 damage and 3 seconds stun.
Mana Cost: 100/150/200
Cooldown: 85 seconds

Get Dota 6.62 Beta Map | Free Download of Dota 6.62 Map

Participate in the public beta. Download and get Dota 6.62 map. This is to give IceFrog the proper adjustments for the new Warcraft 1.24.

Please note that there is basically no difference between this and the Dota 6.61b map. Anyway, here's what IceFrog has to say about the Dota 6.62 map:

"This version most likely has many broken abilities and functions right now. A huge amount of code has been at least partially rewritten for this patch. Various untested new functions in 1.24 are being used, anything can go wrong.

The first step is to have everyone here test in either single player or with a couple other people, test everything in the game and report which ones are broken.

There should be zero functional changes between 6.62 and 6.61b. If you aren't sure if something is bugged or not compare it with 6.61b.

The only concern for this version right now is to make sure the map code is functional. Do not use these subforums to report anything unless it is an issue that is unique for 6.62/1.24 or to use it as a suggestion forum. There are many potential issues so we need to keep things organized and focused on the task at hand.

The bugs aren't just limited to abilities. Items, commands, game modes, game behavior, rules, upgrades, timers, etc are all vulnerable to bugs.

After we pass Phase 1 of the testing (testing by yourself or with a group of people on westfall), we will then start to do regular 5v5 games to find what other bugs were missed. You can do these games now if you want as well, but we will formally start them after we have had extensive tests on the rest of the stuff first. There are many bugs that will only be easy to catch in multiplayer though, so you are encouraged to try and play with a few people at least.

Thanks in advance for all the help."

Download the 6.62 Beta map here or here.

Get Dota 6.61b OMG Map

I hope you were all able to get and enjoy the Dota 6.59 OMG Map I posted before. If so, then here's an update.

You can now get Dota 6.61b OMG Map here.

And just to show you how fun and great teh Dota 6.61b OMG Map can be, here's a video of Magina owning several heroes with his awesome random skills. (not!) :P

How To Counter Naix

Here's how to defeat or counter Naix:

Disables are Naix's biggest fear. Rage only lasts less than 5 seconds and as long as Naix's stunned, he can't deal any damage, regenerate or Infest, leaving him vulnerable on the spot.

Focus Fire with your team to bring down Naix in team battles. Even if he has Lifesteal and Feast, constant damaging, especially from DPS heroes, will make Naix's health drop rapidly.

Slow will destroy Naix's killing potential. Since Naix is melee, if you slow him down every time he tries to kill you, there's no possibility that he'll catch up unless he's with an ally.

Call for help will save your life if Naix is in the process of killing you. If Open Wounds did not kill you, chances are if your teammates arrive in time, they can kill Naix if no creeps are around.

Blink Dagger will help you escape even if Naix casted Open Wounds on you. It's a decent item on any hero. Simply blink away and run away.

Naix Hero Build

Naix Hero Build

Skill Build
Level 1 - Feast
Level 2 - Open Wounds
Level 3 - Feast
Level 4 - Rage
Level 5 - Feast
Level 6 - Infest
Level 7 - Feast
Level 8-10 - Rage
Level 11 - Infest
Level 12-14 - Open Wounds
Level 15 - Stats
Level 16 - Infest
Level 17-25 - Stats

Item Build

Early Game
Animal Courier - Stout Shield - Ancient Tango of Essifation

Mid Game:
Gloves of Haste - Boots of Speed - Belt of Giant Strength
Power Treads - Scroll of Town Portal - Sobi Mask
Ring of Protection - Ring of Basilius - Helm of Iron Will

Late Game:
Blades of Attack - Armlet of Mordiggian
Mithril Hammer - Stygian Desolator

Playing Strategy for Early Game:
1. Naix should almost always either be attacking a camp or moving to another camp.
2. Always target creeps from lowest health to highest health to reduce damage taken.
3. Never creep pull to build up creeps, only creep pull if you need to.
4. Use Open Wounds at last resort for regeneration, don't use it for every camp.
5. When you're attacking the creeps, always check for any enemy heroes missing.

Lifestealer - Naix

Lifestealer - Naix

I was a man in Lordaeron so consumed by greed that I was beyond remorse. Eventually caught trying to steal Prince Arthas' sacred ring, I was tried and hanged. Yet my body, so corrupted by my desire to steal, had risen by itself in the form of a monstrous ghoul. So came into being N'aix, my old name long forgotten: the embodiment of lust and greed, bent on stealing the life of every living creature I encounter.

Abilities

Rage
N’aix goes into a maddened rage, becoming immune to magic spells and gaining increased attack speed.
Level 1 - 30% Increased Attack Speed and Magic Immunity. Lasts for 2.5 seconds.
Level 2 - 45% Increased Attack Speed and Magic Immunity. Lasts for 3.25 seconds.
Level 3 - 60% Increased Attack Speed and Magic Immunity. Lasts for 4 seconds.
Level 4 - 80% Increased Attack Speed and Magic Immunity. Lasts for 4.75 seconds.
Cooldown: 15 seconds.
Manacost: 75

Level 1: 75 mana, 15 sec cooldown.
Level 2: 75 mana, 15 sec cooldown.
Level 3: 75 mana, 15 sec cooldown.
Level 4: 75 mana, 15 sec cooldown.

Feast
Regenerates a portion of enemy’s current HP and deals the same portion per attack.
Level 1 - 4%.
Level 2 - 5%.
Level 3 - 6%.
Level 4 - 7%.
Passive

Open Wounds
Naix rends the enemy, slowing his movespeed and allowing his allies to feast on his life force, regenerating a portion of the damage dealt. Victim slowly recovers movement speed over 7 seconds.
Level 1 - 10%.
Level 2 - 15%.
Level 3 - 20%.
Level 4 - 25%.
Cooldown: 30/25/20/15
Manacost: 70/80/90/100

Level 1: 70 mana, 30 sec cooldown.
Level 2: 80 mana, 25 sec cooldown.
Level 3: 90 mana, 20 sec cooldown.
Level 4: 100 mana, 15 sec cooldown.

Infest
The Lifestealer tears its way into the unfortunate body of a target unit, laying dormant and undetectable inside its living frame until he is ready to consume it and come to form. Regains health from the infested unit.
Level 1 - Allied and Neutral units. Consumes current health.
Level 2 - Allied, Enemy and Neutral units. Consumes current health.
Level 3 - Allied, Enemy and Neutral units. Consumes max health.
Cooldown: 100/70/40
Manacost: 150/100/50

Level 1: 150 mana, 100 sec cooldown.
Level 2: 100 mana, 70 sec cooldown.
Level 3: 50 mana, 40 sec cooldown

Get Dota 6.61 Beta Map | Free Download of Dota 6.61 Map

The Dota Map 6.61 Beta version is now out. Some say that the Dota 6.61 map has leaked but we are still confirming the source of this information. In any case, here are the Dota 6.61 map changelogs just in case you want to know before you download the 6.61 map.

  • Fixed natural regeneration on rax
  • Fixed Living Armor not regenerating structures properly
  • Fixed incorrect sell value on some aghanim scepters
  • Fixed Double Damage visual effect to properly show when the user is using low graphics mode
  • Reduced Double Edge cooldown (25->12)
  • Watchers now have collision. They also have 400 less vision range and give +40 more bounty.
  • Various misc code fps stuff
  • Undid Sil armor change
  • Fixed Reverse Polarity, it properly places them infront of you now
  • Fixed an error in the damage calculation method for Plasma Field
  • Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
  • Improved Faceless Void's base strength (17 to 23)
  • Restored original cooldown improvement on Scepter for QoP
  • Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
  • Increased projectile speed on Mystic Snake
  • Lowered Stone Gaze cooldown (70->35)
  • Sven's Storm bolt now uses the normal unit targeting scheme. No gameplay changes, just the interface visuals.
  • Fixed -ns mode
  • Fixed Napalm not properly stacking and doing higher constant values [needs playtesting since it may be too useless now]
  • Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs [make sure u can't abuse it]
  • Casting Nature's Guise on an allied unit will no longer take you out if if you have it on you
  • Reverse Polarity now pulls units slightly infront of you instead of all around you
  • Lowered Magic Stick/Wand cooldown from 25 to 17
  • Added a new icon for Slardar's Bash (3587)

You can download Dota 6.61 beta map here.

New Items In Dota 6.60 Map

New Items In Dota 6.60 Map

There are new items and new recipes in the latest map of Dota 6.60. Here is a short guide on what these items are.

Basic Items

Ghost Scepter
Gives it user Ghost Form. Ghost Form makes you unable to attack or be attacked, but you take 44% extra damage from spells. Price: 1500 gold.

Quelling Blade
An item that will be useful for jungling melee heroes. For a cheap price of 225, you can deal 36% bonus damage to creeps, but only 12% to range heroes. The chop tree ability makes jungling faster.

Talisman of Evasion
Talisman of Evasion is a cheaper alternative to Butterfly. For the price of 1800 gold, you can now have 25% evasion. A good item for tankers.

New Recipes

Poor Man's Shield
A very cheap item. It blocks 100% of 20 hero damage and gives 60% chance to block 20 non-hero damage (half for ranged). Just buy 2 Slippers of Agility, Stout Shield and the recipe.

Force Staff
Very similar to Kellen's Dagger of Escape, this item gives you the ability to "blink" at 500 range. Useful for chasing heroes as well as escaping a gank. Furthermore, it gives 10 intelligence, 10 damage and 10 attack speed. All for 2200 gold. This item does not cancel channeling spells.

Khadgar's Pipe of Insight
An anti-AOE spell. This item casts Barrier, which gives you and nearby allies 400 spell damage protection for 8 seconds. A great upgrade for Hood of Defiance.

Magic Wand
An upgrade for Magic Stick. This item gives an additional 5 charges and 3 attributes.

Download Dota 6.59d Map OMG Mode Random Skills

Where can you download the Dota 6.59d OMG v1.03 map? Well here of course. This map is just like the original Dota 6.59d. But it is different because it has the OMG game mode.

The OMG mode is where your hero will get a completely random set of skills. So for example, you could be playing with Dirge that has Blink and Epicenter. That's definitely OMG!

Take note though that you cannot choose your skills. It's really all random. Give this map a try, it's really fun to play.

To activate the OMG mode, add ra in your game mode. Example: -raapnp.

You can download it Dota-Allstars 6.59d OMG v.103 here.

Akasha Hero Character Build

Akasha Hero Character Build

Skill Build
Level 1 - Blink
Level 2-3 - Scream of Pain
Level 4 - Shadow Strike
Level 5 - Scream of Pain
Level 6 - Sonic Wave
Level 7 - Scream of Pain
Level 8-10 - Blink
Level 11 - Sonic Wave
Level 12-14 - Shadow Strike
Level 15 - Stats
Level 16 - Sonic Wave
Level 17-25 - Stats

Item Build

Core Items:
Circlet of Nobility - Clarity Potion - Ancient Tango of Essifation
Mantle of Intelligence - Null Talisman - Bracer
Perserverance - Boots of Speed - Guinsoo's Scythe of Vise

Playing Strategies:
1. Farm in the forest.
2. Play defensively in early to mid game.
3. Gank with teammates often.

Death Prophet – Krobelus

Death Prophet – Krobelus

Krobelus spent her living days as a fervent member of a cult of Death Sayers. Her belief in the ways of death and the perfect harmony it brings has given her dead spirit a chance to wreak havoc among the chaotic living. She uses her abilities to call upon carnivorous bats and long dead spirits to lay to rest all who still pump blood through their veins. She augments her powers through the use of witchcraft, and she is able to make opponents gape in fear, losing the focus needed to cast spells. She is devoted to death in all it's aspects, and would see all turned to ash.

Abilities

Carrion Swarm
Sends a horde of bats to damage enemies.
Level 1 - 100 damage per unit.
Level 2 - 175 damage per unit.
Level 3 - 250 damage per unit.
Level 4 - 300 damage per unit.
Cooldown: 9 seconds.

Level 1: 105 mana, 9 sec cooldown.
Level 2: 120 mana, 9 sec cooldown.
Level 3: 140 mana, 9 sec cooldown.
Level 4: 165 mana, 9 sec cooldown.

Silence
Stops all enemies in a target area from casting spells.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4 seconds.
Level 3 - Lasts 5 seconds.
Level 4 - Lasts 6 seconds.
Cooldown: 14 seconds.

Level 1: 80 mana, 15 sec cooldown.
Level 2: 80 mana, 15 sec cooldown.
Level 3: 80 mana, 15 sec cooldown.
Level 4: 80 mana, 15 sec cooldown.

Witchcraft
Increases the potency of each of Krobelus' spells:
Carrion Swarm - Decreases cooldown and mana cost.
Silence - Decreases cooldown.
Exorcism - Increases the number of Spirits summoned.
Passively increases movement speed.
Passive

Exorcism
Unleashes evil spirits to attack your enemies.
Level 1 - Summons 5 evil spirits.
Level 2 - Summons 10 evil spirits.
Level 3 - Summons 16 evil spirits.
Cooldown: 100

Level 1: 200 mana, 100 sec cooldown.
Level 2: 300 mana, 100 sec cooldown.
Level 3: 400 mana, 100 sec cooldown.

Top 10 Heroes For DotA 6.60

Top 10 Heroes For DotA 6.60

Here are the top 10 heroes now and for the upcoming DotA 6.60 map. More explanation will come once the official DotA 6.60 map is released.

Death Prophet - Krobelus
Undying - Dirge
Admiral Proudmoore - Kunka (Pirate)
Faerie Dragon - Puck
Lifestealer - N'aix
Sand King - Crixalis
Necrolyte - Rotund'jere
Enigma - Darchrow
Storm Spirit - Raijin Thunderkeg
Crystal Maiden - Rylai Crestfall

Axe Skill And Item Build

Axe Skill and Item Build

Skill Build
Level 1 - Counter Helix
Level 2-3 - Berserker’s Call
Level 4 - Counter Helix
Level 5 - Berserker’s Call
Level 6 - Culling Blade
Level 7 - Berserker's Call
Level 8-9 - Counter Helix
Level 10 - Stats
Level 11 - Culling Blade
Level 12-15 - Stats
Level 16 - Culling Blade
Level 17-21 - Stats
Level 22-25 - Battle Hunger

Item Build
Early Game
Animal Courier - Tango of Vegeterian Essification - Stout Shield

Mid Game
Vitality Booster - Vanguard

Late Game
Heart of Tarrasque - Radiance - Assault Cuirass

Playing Strategy
Early Game - Level up in the jungle
Mid Game - Push with Counter Helix
Late Game - Tank damage

Mogul Khan - Axe

Mogul Khan - Axe

In the war of Humans and Orcs that occured long ago many Orcish warriors were corrupted by demonic influence and became tools of blackest darkness. One such warrior was the leader of the Half-Tribe of the Bloodied Axe Clan; Mogul Kahn. Mogul was slain by human Paladins but mysteriously was seen fighting alongside the Scourge around the time Mannoroth started to command the Orcs in the war against Archimonde. The Axe has been revived by demons and uses his reflexes and powerful blows to hunt down and seek out the Sentinels' agile warriors and cut them down to size, even projecting his lust for war onto them.

Abilities

Berserker's Call
Mogul Kahn focuses all of his enemies' hatred on him, causing them to attack him at all costs.
300 AoE.
Level 1 - 1.5 seconds, 5 bonus armor.
Level 2 - 2 seconds, 10 bonus armor.
Level 3 - 2.5 seconds, 15 bonus armor.
Level 4 - 3 seconds, 20 bonus armor.
Cooldown: 14 seconds.

Level 1: 80 mana, 14 sec cooldown.
Level 2: 90 mana, 14 sec cooldown.
Level 3: 100 mana, 14 sec cooldown.
Level 4: 110 mana, 14 sec cooldown.

Battle Hunger
Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.
Level 1 - 15 damage/second, lasts 10 seconds.
Level 2 - 15 damage/second, lasts 15 seconds.
Level 3 - 20 damage/second, lasts 20 seconds.
Level 4 - 25 damage/second, lasts 25 seconds.
Cooldown: 25/20/15/10 seconds.

Level 1: 75 mana, 25 sec cooldown.
Level 2: 85 mana, 20 sec cooldown.
Level 3: 95 mana, 15 sec cooldown.
Level 4: 105 mana, 10 sec cooldown.

Counter Helix
Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units.
Level 1 - 17% chance to counter with 100 damage.
Level 2 - 17% chance to counter with 125 damage.
Level 3 - 17% chance to counter with 150 damage.
Level 4 - 17% chance to counter with 175 damage.
Passive

Culling Blade
Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life.
Level 1 - Deals 150 damage, will kill if target is below 300.
Level 2 - Deals 250 damage, will kill if target is below 450.
Level 3 - Deals 300 damage, will kill if target is below 625.
Cooldown: 75/65/55 seconds.

Level 1: 120 mana, 75 sec cooldown.
Level 2: 160 mana, 65 sec cooldown.
Level 3: 200 mana, 55 sec cooldown.

Soul Keeper - Terrorblade

Soul Keeper - Terrorblade

Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolise his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.

Abilities

Soul Steal
Strangles the soul of a target enemy unit and extracts bits and pieces of it.
Lasts 8 seconds.
Level 1 - Absorbs 20 hit points per second.
Level 2 - Absorbs 40 hit points per second.
Level 3 - Absorbs 60 hit points per second.
Level 4 - Absorbs 80 hit points per second.
Cooldown: 12 seconds.

Level 1: 45 mana, 12 sec cooldown.
Level 2: 45 mana, 12 sec cooldown.
Level 3: 45 mana, 12 sec cooldown.
Level 4: 45 mana, 12 sec cooldown.

Conjure Image
Creates a copy of Terrorblade which deals damage. Lasts 30 seconds.
Level 1 - Images deal 25% damage.
Level 2 - Images deal 35% damage.
Level 3 - Images deal 45% damage.
Level 4 - Images deal 55% damage.
Cooldown: 16 seconds.

Level 1: 70 mana, 16 sec cooldown.
Level 2: 85 mana, 16 sec cooldown.
Level 3: 100 mana, 16 sec cooldown.
Level 4: 115 mana, 16 sec cooldown.

Metamorphosis
Transforms Terrorblade into a powerful Demon with a ranged attack.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 40 seconds, 50 bonus hit points.
Level 3 - Lasts 50 seconds, 100 bonus hit points.
Level 4 - Lasts 60 seconds, 150 bonus hit points.
Cooldown: 180/165/150/110

Level 1: 125 mana, 180 sec cooldown.
Level 2: 115 mana, 165 sec cooldown.
Level 3: 107 mana, 150 sec cooldown.
Level 4: 100 mana, 110 sec cooldown.

Sunder
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.
Level 1 - Range is 250, 33% hit point minimum.
Level 2 - Range is 250, 28% hit point minimum.
Level 3 - Range is 250, 23% hit point minimum.
Cooldown: 200/120/60 seconds.

Level 1: 200 mana, 200 sec cooldown.
Level 2: 100 mana, 120 sec cooldown.
Level 3: 0 mana, 60 sec cooldown.

Kunkka Distance and Timing Mini Guide

Kunkka Distance and Timing Mini Guide

Ghost Ship Targeting and Damage
- Ghost Ship only deals damage where it crashes, it does NOT deal damage when it passes through enemies.
- Ghost Ship will always travel its minimum distance (950 units), even if it is targeted closer than that range.
- If you cast Ghost Ship at 950 range or greater the ship will crash at the exact point you targeted.
- 425 detection AoE to grant Rum (width)
- Ghost Ship spawns 1000 units behind Kunkka (unless that's outside the map boundaries)
- The total distance the ship travels is 1950 (950 from the hero)
- The movement speed is 650

Comboing X Marks the Spot to Ghost Ship
In order to combo X Marks the Spot to Ghost Ship by targeting Ghost Ship on the X you need:
- To cast X Marks the Spot from outside of 575 range
- Hence, at least level 2 X Marks the Spot
If these criteria are fulfilled, Ghost Ship’s AoE will overlap onto the X from X Marks the Spot

Torrent
- The bubbles that appear on the ground when you cast Torrent are invisible to your enemies, though your casting animation can still give you away.
- The AoE of Torrent is the same as the target cursor. Thus, the AoE is small, but like Ghost Ship's AoE it is still significantly larger than the spell effect's graphic, the bubbles.
- While the Torrent’s bubbles play on some sort of loop or are so small you cannot use them as to track the wind up’s progress, the gas part of the graphic only plays once.
- A 300 ms hero with boots (350 ms) can walk from his ranged creep, to a bit before the enemy ranged creep.

Tidebringer
- Non-primary targets take more Damage from Tidebringer
- Cleave damage is unreduced by armor or magic resistance.See Robzor’s Multi-targeted Physical Attacks Guide
- Take advantage of this fact when running up to your enemy after landing a Torrent by whacking a creep along the way if the circumstances call for it. Doing so will also start the CD of Tidebringer earlier and provide you with an excellent opportunity to animation cancel the hit too.

Admiral Proudmoore - Kunkka

Admiral Proudmoore - Kunkka

Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some. but only a select few, know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.

Abilities

Torrent
Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water errupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.
Level 1 - 120 damage, lasts 1 seconds.
Level 2 - 180 damage, lasts 2 seconds.
Level 3 - 240 damage, lasts 3 seconds.
Level 4 - 300 damage, lasts 4 seconds.
Cooldown: 12
Manacost: 120

Level 1: 120 mana, 12 sec cooldown.
Level 2: 120 mana, 12 sec cooldown.
Level 3: 120 mana, 12 sec cooldown.
Level 4: 120 mana, 12 sec cooldown.

Tidebringer
Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.
Level 1 - +15 damage, 16 second cooldown, 380 AoE
Level 2 - +30 damage, 12 second cooldown, 420 AoE
Level 3 - +45 damage, 8 second cooldown, 460 AoE
Level 4 - +60 damage, 4 second cooldown, 500 AoE
Passive

X Marks The Spot
In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.
Level 1 - 1 second, 500 cast range.
Level 2 - 2 seconds, 650 cast range.
Level 3 - 3 seconds, 800 cast range.
Level 4 - 4 seconds, 950 cast range.
Cooldown: 30
Manacost: 80/90/100/110

Level 1: 80 mana, 30 sec cooldown.
Level 2: 90 mana, 30 sec cooldown.
Level 3: 100 mana, 30 sec cooldown.
Level 4: 110 mana, 30 sec cooldown.

Ghost Ship
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 15% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.
Level 1 - CoCo's Rum lasts 5 seconds, 300 crash damage.
Level 2 - CoCo's Rum lasts 6 seconds, 400 crash damage.
Level 3 - CoCo's Rum lasts 7 seconds, 500 crash damage.
Cooldown: 100
Manacost: 150/200/250

Level 1: 150 mana, 100 sec cooldown.
Level 2: 200 mana, 100 sec cooldown.
Level 3: 250 mana, 100 sec cooldown.

Sand King - Crixalis

Sand King - Crixalis

A guardian of the ancient Nerubian Kingdom of Azjol-Nerub, Crixalis fled to the deserts of Kalimdor in an attempt to escape the genocide of the Lich King. The harsh climate transformed this warrior into a master of the earth, able to tear the skin off his foes with vicious sand storms. Those unfortunate to succumb to his potent toxins are condemned to violently burst apart in a cloud of noxious fumes. Sensing his growing power, the Lich King sought out Crixalis and unable to sway him, slew him in battle. Summoned to aid the Undead Scourge, the heart of the Sentinel quivers each time the ground trembles beneath them.

Abilities

Burrowstrike
The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces.
Level 1 - 100 damage, 400 maximum range.
Level 2 - 160 damage, 500 maximum range.
Level 3 - 220 damage, 600 maximum range.
Level 4 - 280 damage, 700 maximum range.
Cooldown: 11 seconds.

Level 1: 140 mana, 11 sec cooldown.
Level 2: 140 mana, 11 sec cooldown.
Level 3: 140 mana, 11 sec cooldown.
Level 4: 140 mana, 11 sec cooldown.

Sand Storm
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.
Level 1 - 20 damage per second, 300 AOE, invisibility lasts 20 seconds. 0.3 second delay before revealed.
Level 2 - 40 damage per second, 350 AOE, invisibility lasts 40 seconds. 0.6 second delay before revealed.
Level 3 - 60 damage per second, 400 AOE, invisibility lasts 60 seconds. 0.9 second delay before revealed.
Level 4 - 80 damage per second, 550 AOE, invisibility lasts 80 seconds. 1.5 second delay before revealed.
Channeling
Cooldown: 40/35/30/25

Level 1: 60 mana, 40 sec cooldown.
Level 2: 50 mana, 35 sec cooldown.
Level 3: 40 mana, 30 sec cooldown.
Level 4: 30 mana, 25 sec cooldown.

Caustic Finale
Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.
Level 1 - 90 damage.
Level 2 - 130 damage.
Level 3 - 170 damage.
Level 4 - 220 damage.
Orb effects do not stack
Buff placers do not stack
Passive

Epicenter
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.
Level 1 - 2.0 second casting time, 6 pulses of 110 damage.
Level 2 - 2.0 second casting time, 8 pulses of 110 damage.
Level 3 - 2.0 second casting time, 10 pulses of 110 damage.
Cooldown: 140/120/100 seconds.

Level 1: 175 mana, 140 sec cooldown.
Level 2: 250 mana, 120 sec cooldown.
Level 3: 325 mana, 100 sec cooldown.

Broodmother - Black Arachnia

Broodmother - Black Arachnia

Once a Queen of the Nerubians, she struck fear into the hearts of those she ruled. However she made the fatal mistake of falling in love with the renegade assassin Anub'Arak , and was banished from her own kingdom. Now she accompanies her true love in the battle of the Ancients, bearing his offspring as a symbol of her undying love. An expert in weaving webs of deception, she has the power of incapacitating those who dare attack her, and sowing in them the seeds of her offspring which then tear out of the corpse of the unfortunate victim. Her lust for battle helps her grow stronger and sustain herself, leading many to believe that her hunger for flesh, is insatiable.

Abilities

Spawn Spiderlings
The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born.
Level 1 - 75 damage, 1 spiderling.
Level 2 - 150 damage, 2 spiderlings.
Level 3 - 225 damage, 3 spiderlings.
Level 4 - 300 damage, 4 spiderlings.
Cooldown: 10 seconds.

Level 1: 75 mana, 10 sec cooldown.
Level 2: 90 mana, 10 sec cooldown.
Level 3: 105 mana, 10 sec cooldown.
Level 4: 120 mana, 10 sec cooldown.

Spin Web
Spins a web which grants the Broodmother invisibility in an area, regeneration, as well as a passive speed increase. Regeneration and speed improves per level.
Level 1 - 2 allowed webs.
Level 2 - 4 allowed webs.
Level 3 - 6 allowed webs.
Level 4 - 8 allowed webs.
Cooldown: 90/70/50/30
Manacost: 50

Level 1: 50 mana, 90 sec cooldown.
Level 2: 50 mana, 70 sec cooldown.
Level 3: 50 mana, 50 sec cooldown.
Level 4: 50 mana, 30 sec cooldown.

Incapacitating Bite
Gives the Broodmother venoms which will greatly reduce the target's ability to function, and deals extra damage.
Level 1 - Gives a 10% chance to miss, slows movement speed by 10%, and adds 2 damage.
Level 2 - Gives a 15% chance to miss, slows movement speed by 20%, and adds 4 damage.
Level 3 - Gives a 20% chance to miss, slows movement speed by 30%, and adds 6 damage.
Level 4 - Gives a 25% chance to miss, slows movement speed by 40%, and adds 8 damage.
Orb effect.
Buff placers do not stack
Passive

Insatiable Hunger
The Broodmother develops a violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack.
Lasts 12 seconds.
Level 1 - 60 bonus damage, 40% life steal.
Level 2 - 80 bonus damage, 55% life steal.
Level 3 - 100 bonus damage, 70% life steal.
Cooldown: 45

Level 1: 100 mana, 45 sec cooldown.
Level 2: 100 mana, 45 sec cooldown.
Level 3: 100 mana, 45 sec cooldown.

Anti-Mage - Magina

Anti-Mage - Magina

Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.

Abilities

Mana Break
Each attack burns mana based on spell level.
Level 1 - 16 mana per hit.
Level 2 - 32 mana per hit.
Level 3 - 48 mana per hit.
Level 4 - 64 mana per hit.
Orb effect.
Passive

Blink
Short distance teleportation that allows one to move in and out of combat.
Costs 60 mana.
Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.

Level 1: 60 mana, 12 sec cooldown.
Level 2: 60 mana, 9 sec cooldown.
Level 3: 60 mana, 7 sec cooldown.
Level 4: 60 mana, 5 sec cooldown.

Spell Shield
Magina channels a powerful warding magic, damping the negative effects of spells.
Level 1 - Reduces magic damage by 10%.
Level 2 - Reduces magic damage by 20%.
Level 3 - Reduces magic damage by 30%.
Level 4 - Reduces magic damage by 40%.
Passive

Mana Void
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.
Cooldown: 120/100/80

Level 1: 125 mana, 120 sec cooldown.
Level 2: 200 mana, 100 sec cooldown.
Level 3: 275 mana, 80 sec cooldown.

Dota 6.60 Map Free Download

Are you looking for the Dota 6.60 Map? Do you want to download the free Dota 6.60 map? Where can you get Dota 6.60 map leaked version or even the beta map? Then here are some news about the Dota Allstars 6.60 map.

Icefrog recently told the Dota Allstars community that there will be a new hero in 6.60. The new hero is Tauren Chieftain. There will also be item changes on Dota 6.60.

As we wait for the official download of the Dota 6.60 map to be released, just enjoy playing the previous version Dota 6.59c first and I will give you the link where you can get the free download of Dota 6.60 here soon.

Enchantress Strong Hero Build

Enchantress - Aiushtha Strong Hero Build

Skill Build
Level 1 - Untouchable
Level 2 - Enchant
Level 3-4 - Nature's Attendants
Level 5 - Enchant
Level 6 - Impetus
Level 7-8 - Enchant
Level 9-10 - Nature's Attendants
Level 11 - Impetus
Level 12-14 - Untouchable
Level 15 - Stats
Level 16 - Impetus
Level 17-25 - Stats

Item Build
Enchantress is a ganker as well as a supporter. She should roam, ganking with her slow, Impetus and heal. Enchantress is quite item independent too. Recommended items are Eul's Sceptre of Divinity or Guinsoo Scythe of Vyse.

Early to Mid Game Items
Boots of Speed - Null Talismans x 3 - Eul's Sceptre of Divinity

Late Game Items
Boots of Travel - Heart of Tarrasque - Radiance
Guinsoo's Scythe of Vyse - Orchid Malevolence - Shiva's Guard

Enchantress - Aiushtha

Enchantress - Aiushtha

Although all Dryads are Cenarius' daughters, Aiushtha is said to be his first and favorite. Because of her direct relation to him, she has borrowed much of his powers. This is demonstrated by her control over the shy Wisps which she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her target is away. Her agility is unmatched, and any opponent attempting to kill her will find she skips ahead of them with surprising ease.

Abilities

Untouchable
Whenever the Enchantress is attacked, she beguiles the unit into slowing its attack.
Level 1 - 20% reduction.
Level 2 - 40% reduction.
Level 3 - 60% reduction.
Level 4 - 80% reduction.
Passive

Enchant
Brings target unit under control of Aiushtha. If the unit cannot be converted, it will be slowed instead.
Level 1 - 10% slow if unit cannot be converted.
Level 2 - 20% slow if unit cannot be converted.
Level 3 - 30% slow if unit cannot be converted.
Level 4 - 40% slow if unit cannot be converted.
Cooldown: 30/25/20/15 seconds.

Level 1: 65 mana, 30 sec cooldown.
Level 2: 65 mana, 25 sec cooldown.
Level 3: 65 mana, 20 sec cooldown.
Level 4: 65 mana, 15 sec cooldown.

Nature's Attendants
Releases a swarm of wisps to heal nearby allies in a 300 radius. Each wisp lasts 10 seconds and heals 10hp/sec.
Level 1 - 3 Wisps.
Level 2 - 5 Wisps.
Level 3 - 7 Wisps.
Level 4 - 9 Wisps.
Cooldown: 45 seconds.

Level 1: 125 mana, 45 sec cooldown.
Level 2: 140 mana, 45 sec cooldown.
Level 3: 155 mana, 45 sec cooldown.
Level 4: 170 mana, 45 sec cooldown.

Impetus
Gives strength to the Enchantress' attacks, causing them to deal greater damage the further away the target is. Damage type is pure.
Level 1 - Deals 15% of the distance in damage.
Level 2 - Deals 20% of the distance in damage.
Level 3 - Deals 25% of the distance in damage.
Cooldown: 0
Manacost: 55/60/65
Orb effects do not stack
Buff placers do not stack

Level 1: 55 mana, 0 sec cooldown.
Level 2: 60 mana, 0 sec cooldown.
Level 3: 65 mana, 0 sec cooldown.

Dark Seer Game Strategies

Dark Seer Skill Strategies

Here are some tips on how you can improve in playing the skills of Dark Seer - Ish'kafel. Each skill is given some general tips on how to use them more effectively.

Vacuum
Your only direct damage nuke with a helpful moving feature.

Pull back a running hero. If he's running and you're behind him, you have to have good timing. You should get used to the cast range and the AoE. Both are big enough, but when a running hero is quite close to you and you aim vacuum wrong, you may even help the enemy escape.

If the running enemy is quite near, cast vacuum literally on yourself. He will be dragged right to you. If he is further away (not in the distance to be able to pull him to you) you have to predict where he moves. Cast it right on him and since it's not instant and he's running, when the pull occurs, he is approximately and the edge of the AoE, causing maximum pull and therefore increasing the chance of catching him.

In farming, when coupled with ion shell, you can use vacuum to drag all enemy creeps exactly on the shelled unit, utilizing shell even more.

To get a kill. Vacuum enemies to a friendly stunner. Works perfectly.

Ion Shell
Your biggest damage output. Remember that this doesn't damage the unit it is cast on. Shell should be cast on friendly melee heroes with stun, but other heroes can utilize it too (ranged tanks against a melee team).

To get a kill, cast together with surge on a friendly hero to ensure a huge damage output.

For jungling, you should permanently have shell when jungling. Never forget it. Since it does much more damage than vacuum, always max it when jungling. Shell won't be dispelled by purge, so don't fear the satyrs.

Surge
Great support skill. This 6.5 second haste can save heroes and help get a few kills.

For travelling. It can get you quicker anywhere you want. Use it always when going to the fountain. Since it doesn't cost tons of mana, you can spam it once you have a few mana items.

Wall of Replica
This is your main pushing skill. Cast it on the cliff to the base. Tell your teammates to run through. Select all images and attack.

For defending, cast it again on the cliff. If the enemies want to destroy the tower, they will run through and the images will slow them down.

For distraction. Cast it in the forest with all your teammates, send the images to a fake gank and push the other side. You need a good team for this.

Dark Seer Typical Hero Build

Dark Seer - Ish'kafel Typical Hero Build

Skill Build
Level 1 - Surge
Level 2-3 - Ion Shell
Level 4 - Surge
Level 5 - Ion Shell
Level 6 - Vacuum
Level 7 - Shell
Level 8-9 - Surge
Level 10-11 - Wall of Replica
Level 12-14 - Vacuum
Level 15 - Ion Shell
Level 16 - Wall of Replica
Level 17-25 - Stats

Item Build

Early Game
Circlets or branches - Tangoes - Clarities.
Complete a few Bracers or Nulls

Mid Game
Power Treads - Guinsoo

Late Game
Boots of Travel - Shiva's Guard
Eye of Skadi or Manta Style

Optional
Black King Bar - Linken's Sphere

6.59 Dota Map Hero Tiers

Playing in a tournament using the 6.59 Dota Map? It pays to know the meta game. Here are the Hero Tiers. Know the game and win. Here they are in no particular order.

Top Tier
These are heroes that are banned or picked most games.
Lock, Puck, Zeus, Lich, Spectre
Naix, QoP, PoTM, Omniknight, Earthshaker
CM, Tidehunter, KOTL, NA, Chen
Brood, Pirate, Visage

Middle Tier
These are heroes that are frequently picked if they fit a lineup.
Sand King, Lina, Meepo, Tinker, Luna
Pit Lord, SF, Lion, Axe, DK
Enchantress, Krob, Rexxar, Tinker, Storm Spirit
Centaur, Chaos Knight, Necrolyte, Stealth Assassin

Surprise Heroes
These are situational heroes that are used in competitive play given a proper lineup.
Dazzle, Invoker, Lancer, Juggernaut, Witch Doctor
Gondar, Pudge, Panda, Medusa, Slardar
Enigma, Sven, Skel King, Viper, Vengeful Spirit
Venomancer, Phantom Assassin, Jakiro, Drow, Pugna
Furion, Bane Elemental, Huskar, Abbadon

Dirge Strong Build

Dirge Strong Build

Skill Build
Level 1 - Soul Rip
Level 2 - Decay
Level 3 - Soul Rip
Level 4-5 - Decay
Level 6 - Flesh Golem
Level 7 - Decay
Level 8 - Tombstone
Level 9 - Soul Rip
Level 10 - Tombstone
Level 11 - Flesh Golem
Level 12 - Tombstone
Level 13 - Soul Rip
Level 14 - Tombstone
Level 15 - Stats
Level 16 - Flesh Golem
Level 17-25 - Stats

Item Build

Core Items:
Ring of Health - Voidstone - Boots of Speed
Heart of Tarrasque - Blademail - Bloodstone

Playing Strategy:
- Spam Decay, it's your best skill
- But don't use Decay for laning, use it for the kill
- Don't use Tomstone for laning
- Dirge is a tank

Invoker Spells

These are the spells that combination of Ques, Wex and Exort can do for Kael the Invoker.

The Invoker Spells

[QWE] - Deafening Blast
Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.

Effects : Damages enemies in the AoE for 40*(level of Exort), prevents attack, and knockback
Duration : 0.5 + 0.5*(level of Wex) seconds (Attack Prevention) / 0.25*(level of Quas) (Knockback)
Manacost : 200
Cooldown : 40 seconds

Knockback Duration
-Levels are Quas levels.
Level 1 : 0.25 second.
Level 2 : 0.5 second.
Level 3 : 0.75 second.
Level 4 : 1 second.
Level 5 : 1.25 seconds.
Level 6 : 1.50 seconds.
Level 7 : 1.75 seconds.

Attack Prevention Duration
-Levels are Wex levels.
Level 1 : 1.0 second.
Level 2 : 1.5 seconds.
Level 3 : 2.0 seconds.
Level 4 : 2.5 seconds.
Level 5 : 3.0 seconds.
Level 6 : 3.5 seconds.
Level 7 : 4.0 seconds.

Damage
-Levels are Exort levels.
Level 1 : 40 damage.
Level 2 : 80 damage.
Level 3 : 120 damage.
Level 4 : 160 damage.
Level 5 : 200 damage.
Level 6 : 240 damage.
Level 7 : 280 damage.

[QQQ] - Cold Snap
Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas.

Effects : Inflicts the target with a debuff that stuns it every time it is damaged
Duration : 2.5 + (level of Quas * 0.5) seconds
Manacost : 100
Cooldown : 20 seconds

Duration
-Levels are Quas levels.
Level 1 : 3.0 seconds.
Level 2 : 3.5 seconds.
Level 3 : 4.0 seconds.
Level 4 : 4.5 seconds.
Level 5 : 5.0 seconds.
Level 6 : 5.5 seconds.
Level 7 : 6.0 seconds.

Trigger Cooldown
-Levels are Quas levels.
Level 1 : 0.7715 seconds
Level 2 : 0.7430 seconds
Level 3 : 0.7145 seconds
Level 4 : 0.6860 seconds
Level 5 : 0.6575 seconds
Level 6 : 0.6290 seconds
Level 7 : 0.6005 seconds

[QQW] - Ghost Walk
Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex.

Effects : Gains Invisibility; Slows nearby enemies for (5% + (level of Quas)*5%); Slows self for (35% - (level of Wex)*5%)
Duration : 100 seconds.
Manacost : 300
Cooldown : 60 seconds

Enemy Slow
-Levels are Quas levels.
Level 1 : 10%.
Level 2 : 15%.
Level 3 : 20%.
Level 4 : 25%.
Level 5 : 30%.
Level 6 : 35%.
Level 7 : 40%.

Self Slow
-Levels are Wex levels.
Level 1 : 30%.
Level 2 : 25%.
Level 3 : 20%.
Level 4 : 15%.
Level 5 : 10%.
Level 6 : 5%.
Level 7 : 0%.

[QQE] - Ice Wall
Generates a wall of solid ice directly in front of Invoker for up to 12 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort.

Effects : Slows enemies based on Quas and damages them based on Exort.
Duration : 1.5 + 1.5*(level of Quas) seconds
Manacost : 125
Cooldown : 20 seconds

Slow
-Levels are Quas levels.
Level 1 : 20%.
Level 2 : 40%.
Level 3 : 60%.
Level 4 : 80%.
Level 5 : 100%.
Level 6 : 120%.
Level 7 : 140%.

Duration
-Levels are Quas levels.
Level 1 : 3 seconds.
Level 2 : 4.5 seconds.
Level 3 : 6 seconds.
Level 4 : 7.5 seconds.
Level 5 : 9 seconds.
Level 6 : 10.5 seconds.
Level 7 : 12 seconds.

Damage over Time
-Levels are Exort levels.
Level 1 : 6 damage per second.
Level 2 : 12 damage per second.
Level 3 : 18 damage per second.
Level 4 : 24 damage per second.
Level 5 : 30 damage per second.
Level 6 : 36 damage per second.
Level 7 : 42 damage per second.

[WWW] - EMP
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, draining up to 400 mana based on Wex. Deals 0.5 damage for each point of mana drained.

Effects : Damages and drains the mana of all units in the area of effect after some delay
Duration : N/A
Manacost : 125
Cooldown : 25 seconds

Mana Burn
-Levels are Wex levels.
Level 1 : 100.
Level 2 : 150.
Level 3 : 200.
Level 4 : 250.
Level 5 : 300.
Level 6 : 350.
Level 7 : 400.

Effect Delay
-Levels are Wex levels.
Level 1 : 4 seconds.
Level 2 : 3.67 seconds.
Level 3 : 3.33 seconds.
Level 4 : 3 seconds.
Level 5 : 2.67 seconds.
Level 6 : 2.33 seconds.
Level 7 : 2 seconds.

[WWQ] - Tornado
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.

Effects : Fires a tornado that moves in a line, cycloning enemies coming in contact, damaging them
Duration : 0.1 + (level of Quas * 0.3)
Manacost : 150
Cooldown : 25 seconds

Duration
-Levels are Quas levels.
Level 1 : 0.6 second.
Level 2 : 0.85 second.
Level 3 : 1.1 second.
Level 4 : 1.35 seconds.
Level 5 : 1.6 seconds.
Level 6 : 1.85 seconds.
Level 7 : 2.2 seconds.

Max. Distance
-Levels are Wex levels.
Level 1 : 640.
Level 2 : 1050.
Level 3 : 1460.
Level 4 : 1870.
Level 5 : 2280.
Level 6 : 2690.
Level 7 : 3100.

[WWE] - Alacrity
Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 90% based on Wex and damage up to 80 based on Exort for 6 seconds.

Effects :Grants 20% + (level of Wex) * 20% IAS
Duration : 6 seconds
Manacost : 50
Cooldown : 15 seconds

IAS Bonus
-Levels are Wex levels.
Level 1 : 30% IAS.
Level 2 : 40% IAS.
Level 3 : 50% IAS.
Level 4 : 60% IAS.
Level 5 : 70% IAS.
Level 6 : 80% IAS.
Level 7 : 90% IAS.

Damage Bonus
-Levels are Exort levels.
Level 1 : 20 damage.
Level 2 : 30 damage.
Level 3 : 40 damage.
Level 4 : 50 damage.
Level 5 : 60 damage.
Level 6 : 70 damage.
Level 7 : 80 damage.

[EEE] - Sun Strike
Sends a catastrophic ray of fierce energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units within its 200 AoE.

-2 Important things about Sun Strike : It's casting range is 999999 ( Can be cast all over the map );
The damage is spread between units it hits ( meaning if you hit 2 units with Exort level 7, they both get 225 damage).
Effects : Deals 12.5 + (level of Exort)*62.5 total damage
Duration : N/A
Manacost :175
Cooldown : 30 seconds

Damage
-Levels are Exort levels.
Level 1 : 75.0 damage.
Level 2 : 137.5 damage.
Level 3 : 200.0 damage.
Level 4 : 262.5 damage.
Level 5 : 325.0 damage.
Level 6 : 387.5 damage.
Level 7 : 450.0 damage.

[EEQ] - Forge Spirit
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Attack range, damage and life is based on Exort while mana, duration, and armor is based on Quas. The elemental's scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of 1.

Effects : Summons 1 (2 when both Quas and Exort are higher than Level 4) Forge Spirit(s)
Duration : 10 + (level of Quas)*10 seconds
Manacost :75
Cooldown : 30 seconds

Duration
-Levels are Quas levels.
Level 1 : 20 seconds.
Level 2 : 30 second.
Level 3 : 40 second.
Level 4 : 50 seconds.
Level 5 : 60 seconds.
Level 6 : 70 seconds.
Level 7 : 80 seconds.

Exort Level Effects
-Levels are Exort levels.
Level 1 : 29-29 damage / 300 range / 300 hp.
Level 2 : 38-38 damage / 400 range / 400 hp.
Level 3 : 45-45 damage / 500 range / 500 hp.
Level 4 : 52-52 damage / 600 range / 600 hp.
Level 5 : 59-59 damage / 700 range / 700 hp.
Level 6 : 66-66 damage / 800 range / 800 hp.
Level 7 : 83-83 damage / 900 range / 900 hp.

Quas Level Effects
-Levels are Quas levels.
Level 1 : 2 armor / 100 mana.
Level 2 : 3 armor / 150 mana.
Level 3 : 4 armor / 200 mana.
Level 4 : 5 armor / 250 mana.
Level 5 : 6 armor / 300 mana.
Level 6 : 7 armor / 350 mana.
Level 7 : 8 armor / 400 mana.

[EEW] - Chaos Meteor
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per second based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get hit.

Effects : Fires a slow-moving meteor in a line that inflicts damage over time
Duration : N/A
Manacost :200
Cooldown : 55 seconds

Major Damage ( per 0.5 seconds )
-Levels are Exort levels.
Level 1 : 40 damage.
Level 2 : 55 damage.
Level 3 : 70 damage.
Level 4 : 85 damage.
Level 5 : 100 damage.
Level 6 : 115 damage.
Level 7 : 130 damage.

Minor Damage ( per second )
-Levels are Exort levels.
Level 1 : 8 damage.
Level 2 : 11 damage.
Level 3 : 14 damage.
Level 4 : 17 damage.
Level 5 : 20 damage.
Level 6 : 23 damage.
Level 7 : 26 damage.

Range
-Levels are Wex levels.
Level 1 : 465.
Level 2 : 615.
Level 3 : 780.
Level 4 : 930.
Level 5 : 1095.
Level 6 : 1245.
Level 7 : 1410.

Kael - Invoker

Kael - Invoker

Quas. Wex. Exort. The essence of a storm. The heart of a blizzard. The soul of a phoenix. After his people were broken and scattered to the corners of the earth, Kael was left with only the relics of his once great world. Thirsting for vengeance, he sold his own soul to Ner'Zhul, and in exchange acquired near limitless power. Taking on the mantle of the Blood Mages of old, the Invoker strode into war with nothing but the elements at his command. He can fuse the elements into deadly incantations, tearing apart the very heavens in his fury. His genius knows no bounds, and the Sentinel shall come to know the rage of the Invoker.

Abilities

Quas
0.75 HP regen per level per instance.
Passive

Wex
Gives 2% AS and 1% MS per level per instance.
Passive

Exort
3 damage per level per instance.
Passive

Invoke
Combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.
Level 1 - 1 Invoke, 30 cd.
Level 2 - 2 Invokes, 25 cd.
Level 3 - 2 Invokes, 12 cd.
Level 4 - 2 Invokes, 5 cd.
Cooldown: 30/25/12/5
Manacost: 20/50/80/110

Level 1: 20 mana, 30 sec cooldown.
Level 2: 50 mana, 25 sec cooldown.
Level 3: 80 mana, 12 sec cooldown.
Level 4: 110 mana, 5 sec cooldown.

Dark Seer - Ish'kafel

Dark Seer - Ish'kafel

Thought by some to be among the most cunning and manipulative among the Scourge's varied champions, the dark seer Ish'kafel, living in exile from his people, is also the most secretive, for he speaks to no one but the Lich King himself. His unconventional talents, which lie in augmenting himself and allies with a variety of both defensive and offensive supportive castings, are quite unusual and versatile, often capable of turning the tide of battle before it even starts.

Abilities

Vacuum
Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.
Level 1 - 60 Damage. 300 AOE.
Level 2 - 120 Damage. 400 AOE.
Level 3 - 180 Damage. 500 AOE.
Level 4 - 240 Damage. 600 AOE.
Cooldown: 16
Manacost: 100/130/160/190

Level 1: 100 mana, 16 sec cooldown.
Level 2: 130 mana, 16 sec cooldown.
Level 3: 160 mana, 16 sec cooldown.
Level 4: 190 mana, 16 sec cooldown.

Ion Shell
Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it. Lasts 15 seconds.
Level 1 - 30 damage per second
Level 2 - 45 damage per second
Level 3 - 60 damage per second
Level 4 - 75 damage per second
Cooldown: 15
Manacost: 60/80/100/120

Level 1: 60 mana, 15 sec cooldown.
Level 2: 80 mana, 15 sec cooldown.
Level 3: 100 mana, 15 sec cooldown.
Level 4: 120 mana, 15 sec cooldown.

Surge
Floods a target with excess power giving it maximum speed for brief period of time.
Level 1 - Lasts 2 Seconds.
Level 2 - Lasts 3.5 Seconds.
Level 3 - Lasts 5.0 Seconds.
Level 4 - Lasts 6.5 Seconds.
Cooldown: 12/11/10/9
Manacost: 20/30/40/50

Level 1: 20 mana, 12 sec cooldown.
Level 2: 30 mana, 11 sec cooldown.
Level 3: 40 mana, 10 sec cooldown.
Level 4: 50 mana, 9 sec cooldown.

Wall of Replica
Raises a wall out of pure mana across the landscape. Heroes who attempt to pass through it will have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up. Images take 250% damage and deal 35%.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Cooldown: 100
Mana Cost: 200/300/400
Cast Range: 500/900/1300

Level 1: 200 mana, 100 sec cooldown.
Level 2: 300 mana, 100 sec cooldown.
Level 3: 400 mana, 100 sec cooldown.

Queen of Pain - Akasha

Queen of Pain - Akasha

Akasha is one of the many souls claimed by the blade, Frostmourne. Raised to serve the Lich King as a Banshee, she desired to become pure substance once more. Driving deep into the forests, she was able to subdue and possess a Succubus minion. Rightly bearing the title, Queen of Pain, she enjoys nothing more than inflicting massive damage on her foes, using both the poisonous strikes of her succubus host and the vicious howls retained from her Banshee nature. Akasha breaks her enemies' eardrums with torturing screams, some so loud they manifest into powerful waves that ripple across the lands, shattering all in their wake.

Abilities

Shadow Strike
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. Slow quantity increases per level.
Level 1 - 50 strike damage, 10 duration damage.
Level 2 - 70 strike damage, 20 duration damage.
Level 3 - 70 strike damage, 40 duration damage.
Level 4 - 100 strike damage, 50 duration damage.
Cooldown: 22/21/20/16 seconds.

Level 1: 80 mana, 22 sec cooldown.
Level 2: 100 mana, 21 sec cooldown.
Level 3: 120 mana, 20 sec cooldown.
Level 4: 140 mana, 16 sec cooldown.

Blink
Short distance teleportation that allows one to move in and out of combat.
Costs 60 mana.
Level 1 - 700 Range.
Level 2 - 850 Range.
Level 3 - 1000 Range.
Level 4 - 1150 Range.
Cooldown: 12/10/8/6

Level 1: 60 mana, 12 sec cooldown.
Level 2: 60 mana, 10 sec cooldown.
Level 3: 60 mana, 8 sec cooldown.
Level 4: 60 mana, 6 sec cooldown.

Scream of Pain
The Queen of Pain lets loose a piercing scream, damaging nearby enemies.
Level 1 - 85 damage per target.
Level 2 - 165 damage per target.
Level 3 - 225 damage per target.
Level 4 - 300 damage per target.
Cooldown: 10 seconds.

Level 1: 140 mana, 10 sec cooldown.
Level 2: 140 mana, 10 sec cooldown.
Level 3: 140 mana, 10 sec cooldown.
Level 4: 140 mana, 10 sec cooldown.

Sonic Wave
Creates a gigantic wave of sound which deals heavy damage to all units in a line.
Level 1 - 290 damage.
Level 2 - 430 damage.
Level 3 - 600 damage.
Cooldown: 135

Level 1: 250 mana, 135 sec cooldown.
Level 2: 360 mana, 135 sec cooldown.
Level 3: 500 mana, 135 sec cooldown.

Undying - Dirge

Undying - Dirge

Considered to be an exceptionally filthy and despicable specimen by all who encounter him, including his fellow zombies, Dirge has wandered in from the wastes outside to serve the Lich King in hopes of finally obtaining a place of acceptance amongst the Undead masses. While he is still considered to be unpleasant as ever by the rest of the Scourge, his horrifying abilities, which include raising lesser ghouls and spreading vile, rapidly communicable plague throughout the enemy ranks, are unquestionably powerful and may just give the Scourge the edge they need to complete their unholy conquest once and for all.

Abilities

Decay
Dirge saps away the strength of enemy heroes and retains it for a period of time.
Level 1 - 4 Strength, 30 Damage. Lasts 21 seconds.
Level 2 - 4 Strength, 60 Damage. Lasts 24 seconds.
Level 3 - 4 Strength, 90 Damage. Lasts 27 seconds.
Level 4 - 4 Strength, 120 Damage. Lasts 30 seconds.
Cooldown: 11/9/7/5
Manacost: 70/90/110/130

Level 1: 70 mana, 11 sec cooldown.
Level 2: 90 mana, 9 sec cooldown.
Level 3: 110 mana, 7 sec cooldown.
Level 4: 130 mana, 5 sec cooldown.

Soul Rip
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
Level 1 - 5 max
Level 2 - 10 max
Level 3 - 15 max
Level 4 - 20 max
Cooldown: 25/20/15/10
Manacost: 50/75/100/125

Level 1: 50 mana, 25 sec cooldown.
Level 2: 75 mana, 20 sec cooldown.
Level 3: 100 mana, 15 sec cooldown.
Level 4: 125 mana, 10 sec cooldown.

Tombstone
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
Level 1 - 600 Area. Lasts 15 seconds. 100 HP Deathlust requirement.
Level 2 - 800 Area. Lasts 20 seconds. 200 HP Deathlust requirement.
Level 3 - 1000 Area. Lasts 25 seconds. 300 HP Deathlust requirement.
Level 4 - 1200 Area. Lasts 30 seconds. 400 HP Deathlust requirement.
Cooldown: 60
Manacost: 120/130/140/150

Level 1: 120 mana, 60 sec cooldown.
Level 2: 130 mana, 60 sec cooldown.
Level 3: 140 mana, 60 sec cooldown.
Level 4: 150 mana, 60 sec cooldown.

Flesh Golem
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed. When a plagued unit dies, its essence is transfered back to the Undying.
Level 1 - Amplifies damage up to 20%
Level 2 - Amplifies damage up to 25%
Level 3 - Amplifies damage up to 30%
Cooldown: 90
Manacost: 100

Level 1: 100 mana, 90 sec cooldown.
Level 2: 100 mana, 90 sec cooldown.
Level 3: 100 mana, 90 sec cooldown.

Rattletrap Ganking Build

Rattletrap Ganking Build

Skill Build
Level 1 - Rocket Flare
Level 2-3 - Battery Assault
Level 4 - Rocket Flare
Level 5 - Battery Assault
Level 6 - Hookshot
Level 7 - Battery Assault
Level 8-9 - Rocket Flare
Level 10 - Power Cog
Level 11 - Hookshot
Level 12-14 - Power Cog
Level 15 - Stats
Level 16 - Hookshot
Level 17-25 - Stats

Item Build

Starting Items:
Circlet of Nobility x2
Ancient Tangoes of Essifation x3

Mid Game Items:
Bracer x2
Boots of Speed
Empty Bottle
Scroll of Town Portal

Late Game Items:
Orchid Malevolence
Shiva's Guard
Bloodstone
Eul's Scepter of Divinity
Guinsoo's Scythe of Vise

Playing Strategy:
- Double on a lane, it's hard to go solo in the beginning
- Concentrate on farming and harass with Rocket Flare
- In mid game, roam and gank as much as possible
- Scout the runes with Rocket Flare, use bottle to store boosts
- Towards the late game, stay within team fights and wander less

Clockwerk Goblin - Rattletrap

Clockwerk Goblin - Rattletrap

The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin's capabilities know few bounds; his body is stocked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.

Abilities

Battery Assault
Discharges high-powered shrapnel from openings in Rattletrap's clockwork upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 10 seconds .
Level 1 - 20 Damage.
Level 2 - 40 Damage.
Level 3 - 60 Damage.
Level 4 - 80 Damage.
Cooldown: 32/28/24/20
Manacost: 75

Level 1: 75 mana, 32 sec cooldown.
Level 2: 75 mana, 28 sec cooldown.
Level 3: 75 mana, 24 sec cooldown.
Level 4: 75 mana, 20 sec cooldown.

Power Cog
The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some hp and mana and is knocked back. An element powers down if it shocks a unit.
Level 1 - Lasts 3 seconds. 55 Shock.
Level 2 - Lasts 4 seconds. 70 Shock.
Level 3 - Lasts 5 seconds. 85 Shock.
Level 4 - Lasts 6 seconds. 100 Shock.
Cooldown: 15
Manacost: 50/60/70/80

Level 1: 50 mana, 15 sec cooldown.
Level 2: 60 mana, 15 sec cooldown.
Level 3: 70 mana, 15 sec cooldown.
Level 4: 80 mana, 15 sec cooldown.

Rocket Flare
Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units in the 600 AOE explosion.
Level 1 - Deals 80 damage. Reveals for 5 seconds.
Level 2 - Deals 120 damage. Reveals for 10 seconds.
Level 3 - Deals 160 damage. Reveals for 15 seconds.
Level 4 - Deals 200 damage. Reveals for 20 seconds.
Cooldown: 30/25/20/15
Manacost: 50

Level 1: 50 mana, 30 sec cooldown.
Level 2: 50 mana, 25 sec cooldown.
Level 3: 50 mana, 20 sec cooldown.
Level 4: 50 mana, 15 sec cooldown.

Hookshot
Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and be stunned.
Level 1 - 2000 range, 100 collision damage and 1 second collision stun.
Level 2 - 2500 range, 200 collision damage and 1.5 second collision stun.
Level 3 - 3000 range, 300 collision damage and 2 second collision stun.
Cooldown: 80/60/40
Manacost: 150

Level 1: 150 mana, 80 sec cooldown.
Level 2: 150 mana, 60 sec cooldown.
Level 3: 150 mana, 40 sec cooldown.

Huskar General Build

Huskar General Build

Skill Build
Level 1 - Burning Spear
Level 2-3 - Berserker's Blood
Level 4 - Burning Spear
Level 5 - Berserker's Blood
Level 6 - Life Break
Level 7 - Berserker's Blood
Level 8 - Burning Spear
Level 9 - Burning Spear
Level 10 - Inner Vitality
Level 11 - Life Break
Level 12 - Inner Vitality
Level 13 - Inner Vitality
Level 14 - Inner Vitality
Level 15 - Stats
Level 16 - Life Break
Level 17-25 - Stats

Item Build

Core Items:
Boots of Speed - Bracers x3
Helm of the Dominator - Armlet of Mordiggian

Playing Strategy:
- Dominate creeps with disables
- Remember to Break, Burn and Blood. This is your most useful combo.
- Always manage your health. Be brave to go low but not too low.
- Be confident and be aggressive specially when your playing against low armor enemies
- You usually own in 1 on 1 situations, Berserker's Blood owns

Sacred Warrior - Huskar

Sacred Warrior - Huskar

The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately, in order to bring the Undead Scourge to an end.

Abilities

Inner Vitality
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds.
Level 1 - 5(15)% of main attrib + 2 hp regen per sec
Level 2 - 10(30)% of main attrib + 4 hp regen per sec
Level 3 - 15(45)% of main attrib + 6 hp regen per sec
Level 4 - 20(60)% of main attrib + 8 hp regen per sec
Cooldown: 25
Manacost: 170

Burning Spear
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Cannot cast if Huskar's HP is lower than 100. Stacks up to 5 times. Lasts 6 seconds.
Level 1 - 6 damage per second
Level 2 - 8 damage per second
Level 3 - 10 damage per second
Level 4 - 12 damage per second
Cooldown: 0
Healthcost: 15
Orb effects do not stack
Buff placers do not stack
Passive

Berserker's Blood
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. 7 Max bonuses. First bonus starts at full health.
Level 1 - 2% IAS and 2 Damage
Level 2 - 4% IAS and 4 Damage
Level 3 - 6% IAS and 6 Damage
Level 4 - 8% IAS and 8 Damage
Passive

Life Break
Huskar reaches into the well of his own life force to heavily damage an enemy. The target takes damage equal to 50% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.
Level 1 - Huskar pays 40% of his current hp to cast.
Level 2 - Huskar pays 33% of his current hp to cast
Level 3 - Huskar pays 25% of his current hp to cast
Cooldown: 45/30/15

Level 1: 0 mana, 45 sec cooldown.
Level 2: 0 mana, 30 sec cooldown.
Level 3: 0 mana, 15 sec cooldown.