Soul Keeper - Terrorblade

Soul Keeper - Terrorblade

Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolise his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.

Abilities

Soul Steal
Strangles the soul of a target enemy unit and extracts bits and pieces of it.
Lasts 8 seconds.
Level 1 - Absorbs 20 hit points per second.
Level 2 - Absorbs 40 hit points per second.
Level 3 - Absorbs 60 hit points per second.
Level 4 - Absorbs 80 hit points per second.
Cooldown: 12 seconds.

Level 1: 45 mana, 12 sec cooldown.
Level 2: 45 mana, 12 sec cooldown.
Level 3: 45 mana, 12 sec cooldown.
Level 4: 45 mana, 12 sec cooldown.

Conjure Image
Creates a copy of Terrorblade which deals damage. Lasts 30 seconds.
Level 1 - Images deal 25% damage.
Level 2 - Images deal 35% damage.
Level 3 - Images deal 45% damage.
Level 4 - Images deal 55% damage.
Cooldown: 16 seconds.

Level 1: 70 mana, 16 sec cooldown.
Level 2: 85 mana, 16 sec cooldown.
Level 3: 100 mana, 16 sec cooldown.
Level 4: 115 mana, 16 sec cooldown.

Metamorphosis
Transforms Terrorblade into a powerful Demon with a ranged attack.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 40 seconds, 50 bonus hit points.
Level 3 - Lasts 50 seconds, 100 bonus hit points.
Level 4 - Lasts 60 seconds, 150 bonus hit points.
Cooldown: 180/165/150/110

Level 1: 125 mana, 180 sec cooldown.
Level 2: 115 mana, 165 sec cooldown.
Level 3: 107 mana, 150 sec cooldown.
Level 4: 100 mana, 110 sec cooldown.

Sunder
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.
Level 1 - Range is 250, 33% hit point minimum.
Level 2 - Range is 250, 28% hit point minimum.
Level 3 - Range is 250, 23% hit point minimum.
Cooldown: 200/120/60 seconds.

Level 1: 200 mana, 200 sec cooldown.
Level 2: 100 mana, 120 sec cooldown.
Level 3: 0 mana, 60 sec cooldown.

Kunkka Distance and Timing Mini Guide

Kunkka Distance and Timing Mini Guide

Ghost Ship Targeting and Damage
- Ghost Ship only deals damage where it crashes, it does NOT deal damage when it passes through enemies.
- Ghost Ship will always travel its minimum distance (950 units), even if it is targeted closer than that range.
- If you cast Ghost Ship at 950 range or greater the ship will crash at the exact point you targeted.
- 425 detection AoE to grant Rum (width)
- Ghost Ship spawns 1000 units behind Kunkka (unless that's outside the map boundaries)
- The total distance the ship travels is 1950 (950 from the hero)
- The movement speed is 650

Comboing X Marks the Spot to Ghost Ship
In order to combo X Marks the Spot to Ghost Ship by targeting Ghost Ship on the X you need:
- To cast X Marks the Spot from outside of 575 range
- Hence, at least level 2 X Marks the Spot
If these criteria are fulfilled, Ghost Ship’s AoE will overlap onto the X from X Marks the Spot

Torrent
- The bubbles that appear on the ground when you cast Torrent are invisible to your enemies, though your casting animation can still give you away.
- The AoE of Torrent is the same as the target cursor. Thus, the AoE is small, but like Ghost Ship's AoE it is still significantly larger than the spell effect's graphic, the bubbles.
- While the Torrent’s bubbles play on some sort of loop or are so small you cannot use them as to track the wind up’s progress, the gas part of the graphic only plays once.
- A 300 ms hero with boots (350 ms) can walk from his ranged creep, to a bit before the enemy ranged creep.

Tidebringer
- Non-primary targets take more Damage from Tidebringer
- Cleave damage is unreduced by armor or magic resistance.See Robzor’s Multi-targeted Physical Attacks Guide
- Take advantage of this fact when running up to your enemy after landing a Torrent by whacking a creep along the way if the circumstances call for it. Doing so will also start the CD of Tidebringer earlier and provide you with an excellent opportunity to animation cancel the hit too.

Admiral Proudmoore - Kunkka

Admiral Proudmoore - Kunkka

Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some. but only a select few, know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.

Abilities

Torrent
Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water errupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.
Level 1 - 120 damage, lasts 1 seconds.
Level 2 - 180 damage, lasts 2 seconds.
Level 3 - 240 damage, lasts 3 seconds.
Level 4 - 300 damage, lasts 4 seconds.
Cooldown: 12
Manacost: 120

Level 1: 120 mana, 12 sec cooldown.
Level 2: 120 mana, 12 sec cooldown.
Level 3: 120 mana, 12 sec cooldown.
Level 4: 120 mana, 12 sec cooldown.

Tidebringer
Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.
Level 1 - +15 damage, 16 second cooldown, 380 AoE
Level 2 - +30 damage, 12 second cooldown, 420 AoE
Level 3 - +45 damage, 8 second cooldown, 460 AoE
Level 4 - +60 damage, 4 second cooldown, 500 AoE
Passive

X Marks The Spot
In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.
Level 1 - 1 second, 500 cast range.
Level 2 - 2 seconds, 650 cast range.
Level 3 - 3 seconds, 800 cast range.
Level 4 - 4 seconds, 950 cast range.
Cooldown: 30
Manacost: 80/90/100/110

Level 1: 80 mana, 30 sec cooldown.
Level 2: 90 mana, 30 sec cooldown.
Level 3: 100 mana, 30 sec cooldown.
Level 4: 110 mana, 30 sec cooldown.

Ghost Ship
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 15% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.
Level 1 - CoCo's Rum lasts 5 seconds, 300 crash damage.
Level 2 - CoCo's Rum lasts 6 seconds, 400 crash damage.
Level 3 - CoCo's Rum lasts 7 seconds, 500 crash damage.
Cooldown: 100
Manacost: 150/200/250

Level 1: 150 mana, 100 sec cooldown.
Level 2: 200 mana, 100 sec cooldown.
Level 3: 250 mana, 100 sec cooldown.

Sand King - Crixalis

Sand King - Crixalis

A guardian of the ancient Nerubian Kingdom of Azjol-Nerub, Crixalis fled to the deserts of Kalimdor in an attempt to escape the genocide of the Lich King. The harsh climate transformed this warrior into a master of the earth, able to tear the skin off his foes with vicious sand storms. Those unfortunate to succumb to his potent toxins are condemned to violently burst apart in a cloud of noxious fumes. Sensing his growing power, the Lich King sought out Crixalis and unable to sway him, slew him in battle. Summoned to aid the Undead Scourge, the heart of the Sentinel quivers each time the ground trembles beneath them.

Abilities

Burrowstrike
The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces.
Level 1 - 100 damage, 400 maximum range.
Level 2 - 160 damage, 500 maximum range.
Level 3 - 220 damage, 600 maximum range.
Level 4 - 280 damage, 700 maximum range.
Cooldown: 11 seconds.

Level 1: 140 mana, 11 sec cooldown.
Level 2: 140 mana, 11 sec cooldown.
Level 3: 140 mana, 11 sec cooldown.
Level 4: 140 mana, 11 sec cooldown.

Sand Storm
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.
Level 1 - 20 damage per second, 300 AOE, invisibility lasts 20 seconds. 0.3 second delay before revealed.
Level 2 - 40 damage per second, 350 AOE, invisibility lasts 40 seconds. 0.6 second delay before revealed.
Level 3 - 60 damage per second, 400 AOE, invisibility lasts 60 seconds. 0.9 second delay before revealed.
Level 4 - 80 damage per second, 550 AOE, invisibility lasts 80 seconds. 1.5 second delay before revealed.
Channeling
Cooldown: 40/35/30/25

Level 1: 60 mana, 40 sec cooldown.
Level 2: 50 mana, 35 sec cooldown.
Level 3: 40 mana, 30 sec cooldown.
Level 4: 30 mana, 25 sec cooldown.

Caustic Finale
Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.
Level 1 - 90 damage.
Level 2 - 130 damage.
Level 3 - 170 damage.
Level 4 - 220 damage.
Orb effects do not stack
Buff placers do not stack
Passive

Epicenter
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.
Level 1 - 2.0 second casting time, 6 pulses of 110 damage.
Level 2 - 2.0 second casting time, 8 pulses of 110 damage.
Level 3 - 2.0 second casting time, 10 pulses of 110 damage.
Cooldown: 140/120/100 seconds.

Level 1: 175 mana, 140 sec cooldown.
Level 2: 250 mana, 120 sec cooldown.
Level 3: 325 mana, 100 sec cooldown.

Broodmother - Black Arachnia

Broodmother - Black Arachnia

Once a Queen of the Nerubians, she struck fear into the hearts of those she ruled. However she made the fatal mistake of falling in love with the renegade assassin Anub'Arak , and was banished from her own kingdom. Now she accompanies her true love in the battle of the Ancients, bearing his offspring as a symbol of her undying love. An expert in weaving webs of deception, she has the power of incapacitating those who dare attack her, and sowing in them the seeds of her offspring which then tear out of the corpse of the unfortunate victim. Her lust for battle helps her grow stronger and sustain herself, leading many to believe that her hunger for flesh, is insatiable.

Abilities

Spawn Spiderlings
The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born.
Level 1 - 75 damage, 1 spiderling.
Level 2 - 150 damage, 2 spiderlings.
Level 3 - 225 damage, 3 spiderlings.
Level 4 - 300 damage, 4 spiderlings.
Cooldown: 10 seconds.

Level 1: 75 mana, 10 sec cooldown.
Level 2: 90 mana, 10 sec cooldown.
Level 3: 105 mana, 10 sec cooldown.
Level 4: 120 mana, 10 sec cooldown.

Spin Web
Spins a web which grants the Broodmother invisibility in an area, regeneration, as well as a passive speed increase. Regeneration and speed improves per level.
Level 1 - 2 allowed webs.
Level 2 - 4 allowed webs.
Level 3 - 6 allowed webs.
Level 4 - 8 allowed webs.
Cooldown: 90/70/50/30
Manacost: 50

Level 1: 50 mana, 90 sec cooldown.
Level 2: 50 mana, 70 sec cooldown.
Level 3: 50 mana, 50 sec cooldown.
Level 4: 50 mana, 30 sec cooldown.

Incapacitating Bite
Gives the Broodmother venoms which will greatly reduce the target's ability to function, and deals extra damage.
Level 1 - Gives a 10% chance to miss, slows movement speed by 10%, and adds 2 damage.
Level 2 - Gives a 15% chance to miss, slows movement speed by 20%, and adds 4 damage.
Level 3 - Gives a 20% chance to miss, slows movement speed by 30%, and adds 6 damage.
Level 4 - Gives a 25% chance to miss, slows movement speed by 40%, and adds 8 damage.
Orb effect.
Buff placers do not stack
Passive

Insatiable Hunger
The Broodmother develops a violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack.
Lasts 12 seconds.
Level 1 - 60 bonus damage, 40% life steal.
Level 2 - 80 bonus damage, 55% life steal.
Level 3 - 100 bonus damage, 70% life steal.
Cooldown: 45

Level 1: 100 mana, 45 sec cooldown.
Level 2: 100 mana, 45 sec cooldown.
Level 3: 100 mana, 45 sec cooldown.

Anti-Mage - Magina

Anti-Mage - Magina

Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.

Abilities

Mana Break
Each attack burns mana based on spell level.
Level 1 - 16 mana per hit.
Level 2 - 32 mana per hit.
Level 3 - 48 mana per hit.
Level 4 - 64 mana per hit.
Orb effect.
Passive

Blink
Short distance teleportation that allows one to move in and out of combat.
Costs 60 mana.
Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.

Level 1: 60 mana, 12 sec cooldown.
Level 2: 60 mana, 9 sec cooldown.
Level 3: 60 mana, 7 sec cooldown.
Level 4: 60 mana, 5 sec cooldown.

Spell Shield
Magina channels a powerful warding magic, damping the negative effects of spells.
Level 1 - Reduces magic damage by 10%.
Level 2 - Reduces magic damage by 20%.
Level 3 - Reduces magic damage by 30%.
Level 4 - Reduces magic damage by 40%.
Passive

Mana Void
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.
Cooldown: 120/100/80

Level 1: 125 mana, 120 sec cooldown.
Level 2: 200 mana, 100 sec cooldown.
Level 3: 275 mana, 80 sec cooldown.