Admiral Proudmoore - Kunkka

Admiral Proudmoore - Kunkka

Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some. but only a select few, know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.

Abilities

Torrent
Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water errupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.
Level 1 - 120 damage, lasts 1 seconds.
Level 2 - 180 damage, lasts 2 seconds.
Level 3 - 240 damage, lasts 3 seconds.
Level 4 - 300 damage, lasts 4 seconds.
Cooldown: 12
Manacost: 120

Level 1: 120 mana, 12 sec cooldown.
Level 2: 120 mana, 12 sec cooldown.
Level 3: 120 mana, 12 sec cooldown.
Level 4: 120 mana, 12 sec cooldown.

Tidebringer
Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and large AoE cleave for a single strike every once in awhile.
Level 1 - +15 damage, 16 second cooldown, 380 AoE
Level 2 - +30 damage, 12 second cooldown, 420 AoE
Level 3 - +45 damage, 8 second cooldown, 460 AoE
Level 4 - +60 damage, 4 second cooldown, 500 AoE
Passive

X Marks The Spot
In order to make an assembly for his troops, Admiral Proudmore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.
Level 1 - 1 second, 500 cast range.
Level 2 - 2 seconds, 650 cast range.
Level 3 - 3 seconds, 800 cast range.
Level 4 - 4 seconds, 950 cast range.
Cooldown: 30
Manacost: 80/90/100/110

Level 1: 80 mana, 30 sec cooldown.
Level 2: 90 mana, 30 sec cooldown.
Level 3: 100 mana, 30 sec cooldown.
Level 4: 110 mana, 30 sec cooldown.

Ghost Ship
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 15% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.
Level 1 - CoCo's Rum lasts 5 seconds, 300 crash damage.
Level 2 - CoCo's Rum lasts 6 seconds, 400 crash damage.
Level 3 - CoCo's Rum lasts 7 seconds, 500 crash damage.
Cooldown: 100
Manacost: 150/200/250

Level 1: 150 mana, 100 sec cooldown.
Level 2: 200 mana, 100 sec cooldown.
Level 3: 250 mana, 100 sec cooldown.

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