Sand King - Crixalis

Sand King - Crixalis

A guardian of the ancient Nerubian Kingdom of Azjol-Nerub, Crixalis fled to the deserts of Kalimdor in an attempt to escape the genocide of the Lich King. The harsh climate transformed this warrior into a master of the earth, able to tear the skin off his foes with vicious sand storms. Those unfortunate to succumb to his potent toxins are condemned to violently burst apart in a cloud of noxious fumes. Sensing his growing power, the Lich King sought out Crixalis and unable to sway him, slew him in battle. Summoned to aid the Undead Scourge, the heart of the Sentinel quivers each time the ground trembles beneath them.

Abilities

Burrowstrike
The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces.
Level 1 - 100 damage, 400 maximum range.
Level 2 - 160 damage, 500 maximum range.
Level 3 - 220 damage, 600 maximum range.
Level 4 - 280 damage, 700 maximum range.
Cooldown: 11 seconds.

Level 1: 140 mana, 11 sec cooldown.
Level 2: 140 mana, 11 sec cooldown.
Level 3: 140 mana, 11 sec cooldown.
Level 4: 140 mana, 11 sec cooldown.

Sand Storm
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.
Level 1 - 20 damage per second, 300 AOE, invisibility lasts 20 seconds. 0.3 second delay before revealed.
Level 2 - 40 damage per second, 350 AOE, invisibility lasts 40 seconds. 0.6 second delay before revealed.
Level 3 - 60 damage per second, 400 AOE, invisibility lasts 60 seconds. 0.9 second delay before revealed.
Level 4 - 80 damage per second, 550 AOE, invisibility lasts 80 seconds. 1.5 second delay before revealed.
Channeling
Cooldown: 40/35/30/25

Level 1: 60 mana, 40 sec cooldown.
Level 2: 50 mana, 35 sec cooldown.
Level 3: 40 mana, 30 sec cooldown.
Level 4: 30 mana, 25 sec cooldown.

Caustic Finale
Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.
Level 1 - 90 damage.
Level 2 - 130 damage.
Level 3 - 170 damage.
Level 4 - 220 damage.
Orb effects do not stack
Buff placers do not stack
Passive

Epicenter
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.
Level 1 - 2.0 second casting time, 6 pulses of 110 damage.
Level 2 - 2.0 second casting time, 8 pulses of 110 damage.
Level 3 - 2.0 second casting time, 10 pulses of 110 damage.
Cooldown: 140/120/100 seconds.

Level 1: 175 mana, 140 sec cooldown.
Level 2: 250 mana, 120 sec cooldown.
Level 3: 325 mana, 100 sec cooldown.

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